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Game Tech Discussion Devlogs Page 10

Required tools for "Where Is Here: New Home"
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Tech Discussion
Hey guys!! Here I am gonna explain why I need the tools to make my game! Topics: 1) Playmaker (with link) 2) Adobe Photoshop (with link) 3) Unity Asset FREE: Te...
#3 Extra bits
Tech Discussion
Wanted to go over the extra things I added to this visualizer, mainly for aesthetic purposes. TREE SWAYING The tree swaying is simply done by applying a sine wa...
Tut-Tut for Commodore PET
Tech Discussion
The PET remake of 3D Monster Maze seemed to have gone well (although it hadn't been released yet), so I thought I would have a go at another favourite game. Tut...
#1 What Are L-Systems and How Do They Work?
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Tech Discussion
L systems are a recursive algorithmic system created by botanist Aristid Lindenmayer around 1968 while studying plant growth. L-Systems are a type of text/strin...
new updates
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1
Tech Discussion
the new update adds a score bob up on hit and some new UI animation and design fixed wall bug and bullet bug and hol bug and enemies buildings bug and make the...
1 file
Filler post: creating a crafty custom camera
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Tech Discussion
Hello again. If - for some reason - you're avidly following the project, you may have noticed it's not out yet. Put simply, this is because our eyes have been b...
Postmortem, part 1: the Engine
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Tech Discussion
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects, I wanted to take the time to look back o...
Let's talk about complex systems
Tech Discussion
Salut a tous, hey everyone. Today I fancied writing a little post about systems, things like why they're useful, when I remove them, why I remove them etc. I wi...
Fish Fight Netcode Explained (part 1)
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Tech Discussion
For our netcode in Fish Fight , we use a variant of deterministic lockstep called Delayed Lockstep. It consists of a peer-to-peer architecture running a determi...
Computing Narratives from Player Actions
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Tech Discussion
This piece is going to delve into a bunch of pseudocode, so if you're not much of a programmer: hey, twins! Why Does an Open-World Board Game Need Epilogues? Th...
Pixel Wheels log exporter
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Tech Discussion
Wrote an article on my blog about the upcoming log exporter feature I recently added to understand the long standing Android-specific bug #119 . The bug is now...
Peter The Giraffe: Making of
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Tech Discussion
Hello guys, I'm Luife, developer of Peter the Giraffe. I participated in #TuJuegoAJuicioJam, a gamejam organized by youtuber / video game developer Alva Majo. T...
Added Portuguese language (only for menu and some descriptions).
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Tech Discussion
Due to the enormous support from the Brazilian community , some texts have been added in Portuguese. For the moment it is only for the menu and the description...
5 files
Axe debugging and general clean-up - Beta prep
Tech Discussion
This initially started as an attempt to move this project to URP, but quickly turned into a clean-up job to get the project ready for beta #screenshotsaturday #...
HowTo: Painless Translations in Godot
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17
Tech Discussion
Yo, what's up! We've been a bit busy lately with the ongoing campaign, but we figured it's about time we made another HowTo post, this time: TRANSLATIONS!! (cue...
Entity Component System, rollback netcode
Tech Discussion
This post highlight some of the code features behind-the-scenes of the development of this game. The game is written from scratch in JavaScript, no engine was u...
Engine Switch Rant
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Tech Discussion
Switching Engines Made the leap from Game Maker: Studio to Unity and have ZERO regrets. YoYo Games has just about irked my nerves for the last time with their G...
Updates
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Tech Discussion
I now have to weeks of vacations so I resumed the work on Shrine Maiden Shizuka. The first thing I did was to adapt the game to the new SGDK 1.65. It was not wi...
Devlog #9. Hands
Tech Discussion
Read it till the end, please, because we have a question for you! Talking earlier about bracers, we were asked why we are so scrupulous about details, if the ha...
Early version of Space Battle Sandbox
Tech Discussion
New addition to my lineup. I've always loved space sci fi and wanted to use a pack that I won on TheMessyCoders stream a few years ago. So I used the 1k followe...
2 files
8/15/2021 - Behind the Curtains of Combat Counters
Tech Discussion
Another Sunday, another potential blog post. As I teased last week, I'll spend today talking a bit about a few additional enemy combat mechanics that I think wi...
Could use some help with bug 119
Tech Discussion
Hi fellow pilots! For the past few weeks I have been trying to reproduce a bug reported by multiple Android users: when you finish a championship, sometimes the...
Devlog #10 - Itch.io and Saves
Tech Discussion
Hello Talented Gamers! While gameplay development on 0.4.X is completely wrapped up. I won't be able to release today sadly as I've found a last minute annoyanc...
1 file
8/8/2021 Devlog - Grabbed by the Oozies
Tech Discussion
It is Sunday night over here in California. And a bunch of neat work has been done regarding enemy combat. So just for the heck of it, I'd like to show-off what...
How does the map generator work?
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1
Tech Discussion
A few people were interested in learning how the map generates in CopperCraft, so here's a stage-by-stage explanation! The way that the levels generate in the g...
Optimization
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Tech Discussion
Just sharing a bit of our development process! We didn't expect to optimise our game that early, but it was necessary. After spawning 200 AI characters to go in...
LittleKnight
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Tech Discussion
LittleKnight. With a powerful sword and great power that allow him to fly. A creepy and devastating death blow! Witness a great LittleKnight adventure. With a m...
Dialogue
Tech Discussion
From my experience working on The Bar Stop game, dialogue system has been a pretty fun feature to explore. The current system has an integrated dialogue where i...
Entry
Tech Discussion
Character entering a building could be pretty straightforward. I tried to explore player entering a building from multiple entries. A building (as a scene) only...
We're Live on Github and It's Open source
Tech Discussion
check out our github page. https://github.com/Sam2much96/Dystopia-App Comment bugs, add code and create mods. We're live on github. Connect with us. Keep up wit...
Update 1.3 [patch notes]
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Tech Discussion
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
1 file — 1.3
Working on a PC port
Tech Discussion
I'm currently working to port the game to the PC. I need to remove the Oculus stuff and put in PC-based controls and UI. I need to remove the right handed/left...
Seed Funding, blockchain and Privacy
Tech Discussion
Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
Switch to HDRP / WebGL no longer supported
Tech Discussion
So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my...
Cave Dungeon Generation
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Tech Discussion
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
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PIZZA-8 - Simulating PICO-8 on a modern game engine
Tech Discussion
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
That Castle - Official Personal Dev. Note 01 (Jk)
Tech Discussion
Hello friends, how you guys holding up ? (thumbs up and twinkle*) (Official Promotional Art - Made by Jota14k) I'm here to tell you guys that soon we're going t...
10 Years of development: A custom game engine
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Tech Discussion
So it's late on a Friday night after a work day and I fancied writing something up about my custom game engine behind Dead Desert and some of the tools I made f...
How to Control a Cat
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Tech Discussion
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
We made version 3.0 for Android
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Tech Discussion
Space Cobra
Ship Simulator Realistic Feature talking
Tech Discussion
Hi to everyone , write under this post what features would you like to see in the Ship Simulator Realistic !!! Also here is all the official games media Faceboo...
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Controls fixed... hopefully!
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Tech Discussion
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Workflow
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Tech Discussion
Hello! We ended up reworking a decent amount of our workflow. When we started this specific project, we weren't aiming to create a complete game with it at firs...
Automatically match collider bounds with sprite size in Unity
Tech Discussion
So I thought to post some (not unique, I believe) but at least interesting (a bit) solutions I took while developing this game. Maybe this could be helpful for...
Devlog: The "Palette Editor" Tool
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Tech Discussion
This is a follow-up to last week's devlog on the flag editor! This log is pretty specific to the PICO-8 environment, but the previous one discussed more general...
Accidental evolution
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Tech Discussion
This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
NcJump devlog #7
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Tech Discussion
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state...
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