Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Devlogs About Game Design Page 6

[ENG/FR] Vote! / Les votes !
1
Game Design
There are just 15 days to go before the release of the new version of the game. I hope you can't wait ;) ! Today, I'd like to give you an update on the voting s...
Patch 0.7 Beta release (Performance)
Game Design
Added: New pause menu. Object batching (1000% fps boost if turned on with high amount of objects will break systems tho). Many animations. Tick changes (the gam...
4 files
The Friday Tiding #11: Avocational Hazards
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-11-avocational-hazards/ The Friday Tiding #11: Avocational Hazards...
Patch 0.6 Beta release (GUI improvement)
Game Design
Added: New GUI. Sprite preview. Trajectory preview. Better gravity calculation. Main menu revamp. Scrolling menu for the planets. Preview for the mas sand radiu...
4 files
Patch 0.5 Beta release (QOL)
Game Design
Added: Boot splash. 2 more systems. More planets. Scrolling menus. Settings menu. Better gravity calculation. Improved performance from particles. Credits. Long...
4 files
Feline werewolf and vampire~
1
Game Design
Let’s meet another pair of characters: Cassandra and Miquel. Both are potential romantic interests and are among the most 'mature' characters. The protagonist...
Creating horror without jumpscares
2
Game Design
Fourth Time Around is a surreal retro, PS1-style walking sim horror game with no jumpscares. There’s a heavy emphasis on atmosphere, and everything - from the...
DEVLOG - Narrative Design and the Branching Structure of Catalyst: Blind Faith!
2
12
Game Design
Hi everyone and welcome!!! This is the start of a new series of devlogs on narrative design and complex branching in my dark fantasy and horror visual novel! We...
The Friday Tiding #10: Rounding Out
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-10-rounding-out/ The Friday Tiding #10: Rounding Out 06 Dec, 2024 Doub...
Backstage: Backgrounds
Game Design
A couple of words about backgrounds: It was a massive piece of work, as each background was painted with watercolours on paper. There're more than 40 background...
Product version 1.0.1
1
Game Design
☠💤☠ Zombie destroyer Release 1.0.1 ☠💤☠ 🎨 UI/GUI: Balances, HP bars, and screens reimagined in stunning retro pixel art. 📼 Retro VHS Shader...
1 file
One of Us Will Die Devlog - All The Existing Scenarios
Game Design
Since it's conception, One of Us Will Die has had a good number of one-shot scenarios written for it. Here's a list of every scenario that's ever existed. There...
Nubby's Number Factory - V0.31 (FINAL? DEMO BUILD)
Game Design
Welcome to the devlog for NNF V0.31. Theres not a lot to say here except that this is probably the last big update to the demo. There will be one more update to...
1 file
Wellbeing - Beating the winter blues
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
The Friday Tiding #9: Sixty Six Percent
Game Design
This is a post from the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-9-sixty-six-percent/ The Friday Tiding #9: Sixty Six Percent 29 Nov, 2024 P...
Nubby's Number Factory - V0.30
1
Game Design
Nubby's Number Factory V0.30: ----- -Russian localization has been improved -Nerfed noodle -5 pegs popped -> double two pegs, halve one peg -to.. -2 pegs popped...
1 file
25 Nov 2024 - Snow Problem! [Devlog]
Game Design
Note: This is a cross-post from my Patreon: https://www.patreon.com/posts/25-nov-2024-snow-116696188 Hey, folks! The second boss fight of Meander Forth is compl...
Tactical Sandbox Engine: Expanding Possibilities
Game Design
Our latest update brings significant enhancements to create even more diverse and engaging tactical experiences. From classic chess variants to modern warfare s...
1 file
Extended Demo Progress
16
Game Design
Hi all!! It's been a couple of months since my last update. I've been busy focusing on my other projects ( Wrong Number's steam release , DLC , and third book )...
Let's finally meet characters from my VN, Super Natural Dorm.
1
Game Design
Kirsa is main protagonist of the story. She's 18 years old. Because of her age she can be naive sometimes, but not stupid or too cautious. I really like the way...
The Friday Tiding #8: In The Pocket
Game Design
This is a copy of a blog post I made on the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-8-in-the-pocket/ The Friday Tiding #8: In The Pocket...
Game Updated
Game Design
Updated version 1.1.0 Add background music, sfx for animation and button. Add pause button. Add button turn on off background music. Add button change screen mo...
Backstage: General Branchiata
Game Design
General Branchiata. I enjoyed writing all the lines for him so much. I made him very arrogant and with the hint of delusions of grandeur. He lives in a fancy aq...
Backstage: Kobi The Scottie dog
Game Design
I decided that the main character in my adventure game will be the senior Scottie dog, as I have lived with Scottish Terriers for many years and I absolutely ad...
Progress Checkup! (Nov. 2024) | Scratchin' Melodii Devlog
32
38
Game Design
Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it! Let's get right into it. For starters, the...
The Friday Tiding #7: Thirty Three Percent
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-7-thirty-three-percent/ The Friday Tiding #7: Thirty Three Percent...
About our environmental compensation…
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Chapter 3 Sneak Peek #4: More New Enemies!
2
1
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . We are sorry for the infrequent update for Chapter 3.1 since we are busy with irl stuff...
I'm back in the building again
Game Design
Hello all!! I'm currently in the slog of writing a completely new game, but i somehow fell upon this old one again. My writing has changed a lot, there are a lo...
Some behind scene during the creation of The Ghost's Call
13
Game Design
Hi, This is Saitoki! Thank you to everyone who played the game! I had a great time making this project, and would like to talk a bit about the making of this ga...
The Friday Tiding #6: Additionals
Game Design
This is a post I've made to the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-6-additionals/ The Friday Tiding #6: Additionals 08 Nov, 2024 Anoth...
🧐 "Boss" Key & Secret
1
Game Design
Inspired by Phaser Cat’s blog post , I decided to also try my hand at implementing the Boss Key in my own game, EkoScape . What is a Boss Key? As you might ha...
DEVLOG - DETERMINATION! How I stay on target with a long project, game dev with disability, and milestones for CBF!
11
Game Design
INTRO CONTENT WARNING: This devlog talks at length about motivation, productivity, time management, and physical disability. Numerous screenshots are present of...
Making 'The Kaiyo Mission' accessible to all
2
Game Design
Whilst developing video games, accessibility might not be your first thought. After all, some people argue that certain accessibility functions could limit your...
1 file
Extreme Makeover: Comet Edition
2
4
Game Design
Hey guys, We recently invited Kirill (or Xmenekai) to join Team Comet as our level & cutscene artist, but he’s honestly been a bit of an unofficial team membe...
slippery road survival
1
1
Game Design
test 2...
1 file
Devlog 1 - Concept and Design
2
Game Design
Just wanted to talk a bit about my process in creating Quantum Rift . I hope to post a new entry here every once in a while, like when there’s a major update...
The Friday Tiding #5: Crush Hazard
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-5-crush-hazard/ The Friday Tiding #5: Crush Hazard 01 Nov, 2024 Been a...
HOT PINK - V008.2 - A Light Bug Fix.
Game Design
Light bug fix? More like major bug fix. This stuff was game breaking! - Fixed Death Loop. - Fixed mouse cursor offset on options screen. - Added curse indicator...
1 file
Sneak Peak from UNCURSED Full Game ( WIP )
2
Game Design
Here is some pictures from UNCURSED Full game we are working on , trying to give the player a good eerie atmosphere , also focusing on performance , the full ga...
🦘 Raygun Map
1
Game Design
When looking for inspiration for the new Neo maps, I decided to try my hand at making a map inspired by Australia’s infamous b-girl, Raygun, from the 2024 Par...
Devlog #002: bUt iT wOrKeD iN eDiToR
Game Design
Godot and I had our first fight this week. Don't worry, we made up and are friends again. Can't be mad at Godot for too long, it's just adorable. For someone wh...
First Major update!
1
Game Design
New Update! adds too much to say here lol also I cant tell if I already done this before so sorry if I did lol...
1 file
The Friday Tiding #4: Brick Walls
Game Design
This is a blog post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-4-brick-walls/ Recently I've been working on character design, wh...
23 Oct 2024 - Pining For The Fjord [Patreon Devlog]
Game Design
I've put out a new dev log about the little odds-and-ends that I've been working on between the game's first two stages, including the title screen and the savi...
Devlog 2 - Building Level 1 and challenges
Game Design
Hey everyone! We've got another update on the game development, and it's been quite the ride. Originally, the idea was pretty straightforward: the player would...
Unstable Aplha -> 1 Nov
Game Design
Hey gamers! We're excited to share that we've launched 1 November the unstable alpha version of our new clicker game! Please keep in mind that this version may...
The Friday Tiding #3: The Invisible Skill
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-3-the-invisible-skill/ Game Design. It's a very strange thing. All imp...
New maps + Level Select?
1
2
Game Design
New Maps + Level Select? I watched another playthrough of someone getting wrecked by the storm. I don't know if to be concerned if players quit the game due to...
Loading more posts...