Game Devlogs About Game Design Page 7
We are pleased to announce that a significant update is forthcoming. We are pleased to announce that new levels are coming soon. We are also committed to revisi...
A game where your goal is to find a door to get to the next level! What could be scary?
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
Being solo developer with only 2 short games in my portfolio. The second game, TornaDuck is for BossFight game jam, which took 3 weeks to complete. I did everyt...
A game where your goal is to find a door to get to the next level! What could be scary?
A game where your goal is to find a door to get to the next level! What could be scary?
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
Now the game is more engaging and enjoyable to play. The difficulty at the beginning has been adjusted to be more accessible, and new arrow skins have been adde...
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I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Unfortunately, in Game Maker, at least currently, there is no visual UI editor. This means that I have to manually place each button at specific coordinates. Th...
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Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
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Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
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Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would pr...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-13-name-of-the-game/ The Friday Tiding #13: Name Of The Game 17 Jan...
Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting...
Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with...
New year, same mistakes! So remember a couple months ago when I was working on the Bread Ruins story climax, and said "okay, it's not good when I need to hold b...
Post Processing is now enabled (you acn toggle it with "P" key for performance)...
Hello everyone! My name is Yakov , and I'm an indie developer. You might have played my previous projects: Dom Rusalok and Loretta. Two years ago, my friend and...
Hi everyone, Happy new year. I feel like I should give a short introduction. I’m Aalisblue, I’m an author and I recently published my debut novel, I started...
Play download...
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Will you be able to save the Joker?
Greetings all! Many thanks for taking the time to experience my software! I had to take a long break but here i am, for some reason it clicked with me to try to...
I have never been so excited to celebrate the end of a year. 2024 was far and away the most challenging year of my life, and there is an ENORMOUS amount to show...
I'm still super drained after all the family Christmas shenanigans but I did promise to keep doing devlogs every two weeks; I'd feel terrible if I missed someth...
I call this little guy the minder. They live in their minds. But this little fella has a ball and chain and a pickaxe. What could be going on in this little cri...
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musica...
After months learning about game developer i decide to publish my first game. its called Fever School Dream . its about somenone who has fever dream about his s...
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The Pretzelves On December 22, 2021, a Christmas demo of ours, " Merry Twistmas ," was shown on a Twitch demo show hosted by a guy by the nickname Mibri, who in...
Download and Play...
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Party Parkour Survival horror adventure game
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-12-comedown/ The Friday Tiding #12: Comedown 27 Dec, 2024 Demo 2. D...
Amazing game...
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Everest Eskimos #everest #eskimos survival horror story
Hello and welcome to another update post for Alchemica - Crafting RPG . Here we are with some sneak peek before Christmas. Development is going steadily as we a...
Hey there, aspiring deck commanders. As the year comes to a close I thought I give you all a quick update on how the game is doing. The current plan is to do an...
I have no idea how often is customary to make a devlog post, but I was posting some art I was working on for the game elsewhere and figured I'd also throw out a...
I recorded a bunch of process video and put a little (well, long-ish) video together to share my thoughts on the process etc. Enjoy! And thanks for watching...
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There are just 15 days to go before the release of the new version of the game. I hope you can't wait ;) ! Today, I'd like to give you an update on the voting s...
Added: New pause menu. Object batching (1000% fps boost if turned on with high amount of objects will break systems tho). Many animations. Tick changes (the gam...
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This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-11-avocational-hazards/ The Friday Tiding #11: Avocational Hazards...
Added: New GUI. Sprite preview. Trajectory preview. Better gravity calculation. Main menu revamp. Scrolling menu for the planets. Preview for the mas sand radiu...
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