Game Devlogs About Game Design Page 21
Hello, This is the first devlog for YouTD2. We have been working on this game part-time for about 4 months and will start sharing regular updates in these devlo...
In high school I spent countless hours working on games in Game Maker and RPG maker while listening to bad music. In my early 20s I made a Winnitron arcade mach...
April 1st was Source Code Amnesty Day on the IntFiction Forum, an alternate celebration of April's Fool where authors share their source (spaghetti) code with t...
Good Evening Talented Gamers! We hope you're enjoying the 0.8 update, we've seen yet another increase in players which is very exciting. After a hard earned wee...
So look at that, the sketch for the lock mechanism on the mummyray resurfaced somewhere in my stack of sketches and to-do things. So I thought I can share that...
It's been a few weeks since my last devlog and I'm happy to say NPCs are finally mostly working! I started with children NPCs since they're the ones to interact...
So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
Here's something I drew for the game recently. I guess this is basically a simple animation, if you had way too few frames. I'm not exactly one to enjoy working...
I'm SirTartarus, the game developer behind After The Curtain Call! If you are reading this, you either follow me because I know you (Hello there!) or because yo...
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I'm working hard on this game right now and it makes me happy! Writing everything in my notebook even if I'm outside and a random idea appears in my mind, fixin...
In my development version a few "little things" have been finished again (...took me over a week for these "little things"...that was really complicated!) , the...
This is simply a notice that I updated the game download to have an up-to-date credits file which also more properly attributes all of the sources from which I...
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GB Compo 21 had started, and we were ready to spend the next three months feverishly scrambling to plan out and manifest what we thought would be achievable in...
I have fixed an issue regarding the servers. You are now able to play online again. I also added a settings menu...
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Just a quick note regarding last update! Im fixing bugs as they are reported, and oh boy I did not expect this much but anyways it is a multiplayer game, its ha...
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
Every other nation spend their time building infrastructure, establishing new cities and doing other things you would expect from someone just given new land. N...
The jam hadn't quite started yet, we still had about a week before the clock started ticking. But of course, our minds were buzzing with ideas and excitement. T...
Got the important (and boring) things finished! 'Aliens Caught' Tracker Level Select Screen and Save Functionality Vsync and Fullscreen Options 4K Textures Resi...
The one in screenshot is RedRed. Changing the look of some ships. Also added outline shader...
Follow updates on my Substack: https://melodicambient.substack.com/ It turns out there's a lot to think about in making a 3D combat game - additionally so when...
Inserting some lines for the cutscene! don't mind about the blue M16 it's just a placeholder XD...
Hi everyone! Sooooo finally! The full version is out! Thank you for the support, I really don’t expect there are so many people love my game. I am super happy...
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Unexpected update! Hello everybody! Thanks so much for your EXTREME patience. The hiatus that this game took was insane. After a crazy 2020 I moved to another c...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #12 of the Full Moon Dev Blog - "Three Rubies" - Shimmerwitch ✨...
Part One has been out for three weeks now, so I wanted to write up a little post about my inspirations for Quaint. (and to show you my more or less embarrassing...
In April of 2021, while in the midst of a protracted YouTube binge, I stumbled upon a video about some IDE that allowed you to create and export GB and GBC ROMs...
Unfortunately, progress with Settle the World is very slow at the moment. However, there has been a little progress in my development version. It is now possibl...
Hello, guys, today I want to briefly talk about the making of a boss in my game Soul Delivery. Of course, what you are seeing is not the final visual yet. First...
Coming up update As the 2nd anniversary of the first release of Slendertubbies approaches, I am excited to announce that I have plans to add something new to th...
After a year's break, it's time to return to the habit of writing a slightly longer text presenting news in the next version of the Movie Business. I'll frankly...
Hello, guys, today I wanna show you how I created a babysitter robot for our lead character, it's very chatty in the game. Since most of the models in the game...
February was a very productive month, and development on the game is going well. Similar to January, the focus is laying down the foundation and organizing, whi...
Tonight I started work on the next track coming to Super Power Racing, it's called Koi Speed Park. The track is modelled after Hokkaido Speed Park below: Hokkai...
In my development version, it continues in very small steps in the direction of a simple AI for Settle the World . - Focus on food production if too less food i...
Pixel art is the hard one. there are so many things to be done. Here is M16's portrait I did last week...
It's been a while but we have made some good progress on things behind the scenes. The game now supports: Health system Stamina system Hud log Compass Interacti...
The second part will be released soon!...
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Escape the creepy SpongeBob and friends in SpongeBob Horror. Dark, eerie levels with traps and obstacles.
I have a desire, no, a need, to draw some robots. So instead of drawing other stuff I was supposed to make for other game levels, I prioritized this guy instead...
In the next game version, there is a small improvement in the units that come to your city as immigrants. Experts who work in the squares around the city (lumbe...
Better enemies, difficult levels, and better art design is one of the many changes added to Bonded Brothers. Please consider playing it...
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Hello everyone! I recorded a three part series on Behind the scenes of "Ruby: A RWBY Fangame". In part 1 I give a general Overview of how the game is set up, th...
Hello everyone! Have not posted in Itch for a while. I’m sorry for everyone interested and following the game. Know that the project is still in development a...
During last days I have been working on the Word database... Previous versions were using just a long string, in a custom format similr to CSV. Just semi-colon...
New Update is out! I put in the game XP. How do you save your procces? Well there's 2 buttons in the menu : a save one and a load one. Also now you can view cha...
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Small Worlds! Sale on for a month from £3.99 to £1...
3D Spot the difference (with a difference!)
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