Game Devlogs About Game Design Page 22
Elong Plug? A new game? Long strong belong? This game is simultaneously about wanting to become as long as ELON PLUG and a more twisted personal need to BELONG...
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New Update is out - New gamemode called "In the Sky" where you fight enemys while flying. Fixed the bug where enemys dont spawn after you win/lose a round. Spoi...
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The most frequently expressed wish is the integration of a real single-player mode including at least one computer opponent. In the last few days I have been th...
RunIt is a new 2D side-scrolling game developed on the popular Godot game engine. In this game, players will take on the role of a character racing to complete...
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Hello everyone, Apologies that this log showed up a little late! I have a lot of fun milestones to share in this slightly more long-form developer's log. Organi...
I’ve been busy the last few days, so I decided to release the “world 1” levels, because if I had to wait until I finished all the levels in the game, it w...
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This post is about development on Naev 0.11.0. Since 0.10.0 was released, those of you on nightly builds have probably noticed that not much has been going on...
Greetings Talentees! The final major feature of update 0.8 is being boxed up and we can't wait to hear what you think about everything we've stuffed in there! B...
New M16 is approaching... Now he looks more like concept art. I did some idle animation for him and also changed Sub-weapon's design for a more recognizable one...
Episode 2 Episode 2 will start off with Snap heading into his job as a security guard for the Big Bark Root Beer factory. Normally it's a pretty boring job... b...
Hello and welcome to another sneak peek for Alchemica - Chapter 2. It's been awhile since our last post. Chapter 2 has been out for a few months, and since then...
Just a quick note. The core concept of the game is that food gives a buff to the customer. Each ingredient has a different benefit. The current build does not c...
As I continue to slowly add more updates to High Moon, let's take a moment to delve into the design of the game's main character, Johnjo. Our titular cowboy-sam...
"We knew they were all over our homes and our bodies. We didn't know they watched and understood." Some strange looking microbes under a microscope, looking ang...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #11 of the Full Moon Dev Blog - "Diorama art" - Shimmerwitch ✨...
A key feature of The Salt Keep that allows players to continue their saved games even after switching platforms (from the demo to the full version, most likely)...
Let's back on track! here is some pixel art stuff I did for the cutscene...
Another major update is being set in motion. This is how the game levels are structured:...
Emergency Monster Team "MASSIVE" update to version 1.00 This update includes.... + Limited Voice Acting: The acting is in small parts based on what I could affo...
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Since the start of Chaotic Era , we’ve always had a distinct vision for the project: We wanted to make a game that felt like you were legitimately using a com...
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A new version is released! Still very much in the early access/demo stage. Much of what was done is under the hood code rewrite to facilitate future upgrades. T...
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Introduction to the game's art style Bubblegum Zombie Hunter at its conception was meant to be a very colourful bright and fun game with over the top characters...
Hello!!! Happy February!! Hope everyone had a safe and healthy January!!! I got an okay amount done this month!!! I'm happy to announce...! Updates: 1. Dream...
Testing devlog scrapping for long posts...
Short kinetic visual novell about three girls get caught in quite misterious situation.
Всем фанатам обелди привет. Это первый анонс ФИНАЛЬНОГО обновления мода, такие дела. Пе...
One of the last features I implemented for The Salt Keep was the achievements. It's one I went back and forth on for a long time, because something about it fee...
Follow updates on my Substack: https://melodicambient.substack.com/ Hey everyone! Melos here. Does leveling up ever feel wrong in a game? Too slow, too fast, no...
Added one enemy type ( blue flame ) Adjusted the font sizes and screen sizes...
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Dark floors of a building full of dangerous monsters - where did they come from!? Why is it better not to turn on the flashlight if there is someone nearby... o...
Another portrait progress! Here is Dr.Miller's portrait of who made M16...
Hey guys! I had the absolute pleasure of working with Divination Drawings to help create a new logo for VivaCity! The previous logo had been quickly thrown toge...
I'm here with our first character spotlight covering Siona Rufus . She is the main heroine of Zeta Wolf Chronicles, and due to the fact that she isn't seen much...
A lot can be said about racing against mortality and the drive to move forward even when you're normally just the type of person who wants nothing more than to...
Hello once again all you Couch Lion aficionados! Welcome back to another Dev Diary. It’s been a bit since our last one, but that's the holiday season for you!...
We added an Entity, also the Manilla rooms, a variation of the Backrooms. And the pitfalls. We hope this update improves our game a lot and we are happy that ya...
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(Português & English VER) Olá!/Hi! Estou há um longo tempo sem postar pois estou conciliando trabalho e projeto, não trago gameplay porém trago os conceito...
One of the cornerstones of Tea For God's implementation of impossible spaces is something that I call VR Anchors. First, let's talk about spaces. For Tea For Go...
Hello again, everyone! It's been a while, and also I figure a lot of new folks have been drawn to this game, so I figure now's a good time as any to make anothe...
The TUNIC demake is finally finished after several months in the making. The game is based on an early demo of the original and almost everything in the demo ve...
Some Goals For The Project! Tbh I was on the fence about making goals for this project. But I decided to do so because I legit want to expand the game while sti...
Originally, a few years ago I was inspired to make a board game called Chinese Zodiac Animal Race, where you would bet on which animal, out of a pool of 4 or...
In Kalkis Hangar, now, there is not only the Haunebu and Glocke, but also new vril 2 missiles...
Hello high quality gamers! I'm back to completely overwhelm you with a huge dump of bug fixes, quality of life changes and balance improvements that are coming...
We took some time to interview our Creative Lead, Brendan Toy. Below you'll find the questions and the answers he gave, to give more insight to the development...
Greetings! A new Brainroll devlog has been published where I talk about some new things I've learned in terms of game design. From now on I will try to keep the...
An average play-through of WASTE EATER is about 950 words long. For a narrative-focused game, that’s basically nothing. I knew going in that while writing wou...
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