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Game Devlogs About Game Design Page 22

Elong Plug
2
Game Design
Elong Plug? A new game? Long strong belong? This game is simultaneously about wanting to become as long as ELON PLUG and a more twisted personal need to BELONG...
1 file
New Update!
Game Design
New Update is out - New gamemode called "In the Sky" where you fight enemys while flying. Fixed the bug where enemys dont spawn after you win/lose a round. Spoi...
1 file
First tiny step in direction of a computer controlled opponent
1
Game Design
The most frequently expressed wish is the integration of a real single-player mode including at least one computer opponent. In the last few days I have been th...
RunIt
Game Design
RunIt is a new 2D side-scrolling game developed on the popular Godot game engine. In this game, players will take on the role of a character racing to complete...
1 file
Developer's Log - January 2023
8
Game Design
Hello everyone, Apologies that this log showed up a little late! I have a lot of fun milestones to share in this slightly more long-form developer's log. Organi...
New beta available V5.1
1
Game Design
I’ve been busy the last few days, so I decided to release the “world 1” levels, because if I had to wait until I finished all the levels in the game, it w...
1 file
Universe Revisited
3
Game Design
This post is about development on Naev 0.11.0. Since 0.10.0 was released, those of you on nightly builds have probably noticed that not much has been going on...
Devlog #30 - The Complete Package
1
Game Design
Greetings Talentees! The final major feature of update 0.8 is being boxed up and we can't wait to hear what you think about everything we've stuffed in there! B...
Player sprite remake
2
3
Game Design
New M16 is approaching... Now he looks more like concept art. I did some idle animation for him and also changed Sub-weapon's design for a more recognizable one...
A Large Snap Episode 2 Preview
9
11
Game Design
Episode 2 Episode 2 will start off with Snap heading into his job as a security guard for the Big Bark Root Beer factory. Normally it's a pretty boring job... b...
Sneak Peek: Fishing in Alchemica!
2
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. It's been awhile since our last post. Chapter 2 has been out for a few months, and since then...
More RPG
Game Design
Just a quick note. The core concept of the game is that food gives a buff to the customer. Each ingredient has a different benefit. The current build does not c...
The Design Behind a Cowboy Samurai (Devlog #2)
2
Game Design
As I continue to slowly add more updates to High Moon, let's take a moment to delve into the design of the game's main character, Johnjo. Our titular cowboy-sam...
Microscopic Horrors ( artwork )
Game Design
"We knew they were all over our homes and our bodies. We didn't know they watched and understood." Some strange looking microbes under a microscope, looking ang...
Full Moon Dev Blog #11 - "Diorama art"
1
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #11 of the Full Moon Dev Blog - "Diorama art" - Shimmerwitch ✨...
Feature Design: Save Import & Export
1
Game Design
A key feature of The Salt Keep that allows players to continue their saved games even after switching platforms (from the demo to the full version, most likely)...
Let's back on track!
1
Game Design
Let's back on track! here is some pixel art stuff I did for the cutscene...
Current Level Structure vs Next Level Structure
1
Game Design
Another major update is being set in motion. This is how the game levels are structured:...
Update Demo Version 1.00
1
Game Design
Emergency Monster Team "MASSIVE" update to version 1.00 This update includes.... + Limited Voice Acting: The acting is in small parts based on what I could affo...
1 file
Sci-fi interfaces and game design: Building effective tutorials without breaking immersion
5
Game Design
Since the start of Chaotic Era , we’ve always had a distinct vision for the project: We wanted to make a game that felt like you were legitimately using a com...
2 files
New version
Game Design
A new version is released! Still very much in the early access/demo stage. Much of what was done is under the hood code rewrite to facilitate future upgrades. T...
1 file
《灰舟》幕后
2
2
Game Design
在创作《灰舟》的过程中,制作组产生过不少内部分歧,也一同应对过不少挫折。我觉得这之于部分读者可能是有趣的,...
Art style evolution
2
6
Game Design
Introduction to the game's art style Bubblegum Zombie Hunter at its conception was meant to be a very colourful bright and fun game with over the top characters...
DEV LOG 013
Game Design
Hello!!! Happy February!! Hope everyone had a safe and healthy January!!! I got an okay amount done this month!!! I'm happy to announce...! Updates: 1. Dream...
Test post #1
Game Design
Testing devlog scrapping for long posts...
Short kinetic visual novell about three girls get caught in quite misterious situation.
Про разработку финального обновления мода + НАБОР АКТЕРОВ ОЗВУЧКИ!
2
Game Design
Всем фанатам обелди привет. Это первый анонс ФИНАЛЬНОГО обновления мода, такие дела. Пе...
Feature Design: Achievements
3
3
Game Design
One of the last features I implemented for The Salt Keep was the achievements. It's one I went back and forth on for a long time, because something about it fee...
[003] Leveling Curves
4
10
Game Design
Follow updates on my Substack: https://melodicambient.substack.com/ Hey everyone! Melos here. Does leveling up ever feel wrong in a game? Too slow, too fast, no...
After Jam Update
Game Design
Added one enemy type ( blue flame ) Adjusted the font sizes and screen sizes...
4 files
some game Art
Game Design
Dark floors of a building full of dangerous monsters - where did they come from!? Why is it better not to turn on the flashlight if there is someone nearby... o...
Portrait progress 2
3
Game Design
Another portrait progress! Here is Dr.Miller's portrait of who made M16...
New Logo Design! (:DivinationDrawings)
4
8
Game Design
Hey guys! I had the absolute pleasure of working with Divination Drawings to help create a new logo for VivaCity! The previous logo had been quickly thrown toge...
Character Spotlight on Siona and Insight on Character Design
4
Game Design
I'm here with our first character spotlight covering Siona Rufus . She is the main heroine of Zeta Wolf Chronicles, and due to the fact that she isn't seen much...
If you can't go fast, go slow.
2
Game Design
A lot can be said about racing against mortality and the drive to move forward even when you're normally just the type of person who wants nothing more than to...
Dream & Sugar Dev Diary 01/22/23
Game Design
Hello once again all you Couch Lion aficionados! Welcome back to another Dev Diary. It’s been a bit since our last one, but that's the holiday season for you!...
Beanrooms Manilla update
2
Game Design
We added an Entity, also the Manilla rooms, a variation of the Backrooms. And the pitfalls. We hope this update improves our game a lot and we are happy that ya...
1 file
the path of hero - map and divisions
Game Design
(Português & English VER) Olá!/Hi! Estou há um longo tempo sem postar pois estou conciliando trabalho e projeto, não trago gameplay porém trago os conceito...
vr anchors and elevators
1
5
Game Design
One of the cornerstones of Tea For God's implementation of impossible spaces is something that I call VR Anchors. First, let's talk about spaces. For Tea For Go...
Devlog 1/16/23: Progress?!?!
14
11
Game Design
Hello again, everyone! It's been a while, and also I figure a lot of new folks have been drawn to this game, so I figure now's a good time as any to make anothe...
Release 1.0 and more info
Game Design
The TUNIC demake is finally finished after several months in the making. The game is based on an early demo of the original and almost everything in the demo ve...
Goals List
11
57
Game Design
Some Goals For The Project! Tbh I was on the fence about making goals for this project. But I decided to do so because I legit want to expand the game while sti...
Chinese Zodiac Animal Race the BOARD GAME?!
Game Design
Originally, a few years ago I was inspired to make a board game called Chinese Zodiac Animal Race, where you would bet on which animal, out of a pool of 4 or...
New Prop: ICBM type vril 2
1
Game Design
In Kalkis Hangar, now, there is not only the Haunebu and Glocke, but also new vril 2 missiles...
Devlog #29 - Quality AND Quantity
2
Game Design
Hello high quality gamers! I'm back to completely overwhelm you with a huge dump of bug fixes, quality of life changes and balance improvements that are coming...
Q&A With the Dev Team!
8
Game Design
We took some time to interview our Creative Lead, Brendan Toy. Below you'll find the questions and the answers he gave, to give more insight to the development...
Character Portrait progress
1
Game Design
Brainroll version 0.5.0 #2
Game Design
Greetings! A new Brainroll devlog has been published where I talk about some new things I've learned in terms of game design. From now on I will try to keep the...
Fewer Words, More Narrative - Visual Storytelling in WASTE EATER
3
9
Game Design
An average play-through of WASTE EATER is about 950 words long. For a narrative-focused game, that’s basically nothing. I knew going in that while writing wou...
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