Game Devlogs About Game Design Page 14
Updates: - Improved reliability of correct player death animation on Low and High damage. - Fixed consisted animation bug on One-Eye the Low Blood's Phase 1 wal...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
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Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
here are the screenshots from the game itself, please beware that while the ones shown here are final, the game itself isn't. so stay tuned for a STORY MODE Dem...
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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We have recorded for you a short video of the gameplay of the game Phantasma Hotel. Enjoy!...
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From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
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Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
Thank you to everyone who has tried SHOOT! The game has been out for a couple weeks now and although it's fairly simple I received a lot of positive feedback an...
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Asphodelium was a project made pretty fast from initial concept to first demo, meaning all of the character designs (as well as the rest of the project) were do...
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
Asphodelium is our latest project we started for Winter Visual Novel Jam 2023. The game is set in a fantasy world where traveling guilds aren't out of place and...
¡Rediseños! ¡Hola a todos, Mister Cat aquí! Ya es un nuevo año, y cómo pueden ver, lo comenzamos con algunos cambios. Esto fue algo que tenía planeado qu...
Hey there itch community, Resonance Games community and anyone else that happened to wander by! First of all, happy holidays and a Happy New Year to each and ev...
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In the future even robots can be curious and there just might be some lost knowledge deep in the dusty archives. I've been a big reader since I was a child and...
We are happy to share with you the latest news about our game! After a year of active development, we have achieved many important milestones and implemented so...
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Check out our christmas newsletter here: https://www.supertux.org/news/2023/12/23/christmas-newsletter...
These past few days I've been working on the game a lot more. Like, a LOT more. I've probably spent like 3 or 4 days straight just dedicating all my time to dev...
Christmas decoration has been extended. Updated the options menu with 2 new features. Added a button to delete the game and saved data. Added an option to choos...
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It is with great happiness that I announce the new version of this plugin, one of the first ones I had the idea of making and which motivated me to learn to pro...
I knew when I created the hint system that basing it on English is less than ideal. This video should help? Please let me know...
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Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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Hello, lovely people! Flairvee here! Due to some unavoidable circumstances, I had to take a break from posting updates regarding the development process of Soul...
An ancient being... I already mentioned I wanted to make levels out-of-bounds and should you try the demo, at least the first boss shows what I meant about it...
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
For those that want a fairly in-depth look at how I got to this point, I recommend watching my devlogs on YouTube! Any comments are welcome...
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JOYFUL DAY. ESCAPED HELL...
A strange puzzle game about matching colored keys and doors.
Today we take a look at our first character spotlight! No, it's not the Hero of our game, who you play as in 'Rhythm in You' - nor the fan favourite frog-rogue...
Their Past... Firebats don't actually know much about their own past as they don't have any written history. The only thing remaining is the tale they still tel...
Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
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Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
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Tool of "Destruction" The player has the Sphera as the main source of gameplay and as I mentioned before, this ball levels up on every level you enter, starting...
Over the past six months or so I've been revisiting this project after getting some very helpful feedback about the original demo. A quick summary of these insi...
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Secret Chamber This is the first level where the player can acquire a Fire Pearl: a crucial object to make the Sphera more powerful. Most of the Fire Pearls can...
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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