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Game Devlogs About Game Design Page 15

The Beginning of Mining My Business
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3
Game Design
I'm writing this blog to give those who care a look into what Mining My Business is about, how it came to be and create a (hopefully) interesting log of future...
Glass refraction for our next horror game
Game Design
Showcasing a simple example of how refractions are applied to the glass in #UE5 for our upcoming horror game. A channel where this is discussed and that has bee...
Maps, Timers and NPCs
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Game Design
The Map The game takes place in the Underworld on a different planet. You will see underground islands floating on lava, or on caustic liquid and you will see a...
Scully: Slot Cars, Tangent Bars, and Automobiles - AI Deep Dive
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Game Design
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
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Full Moon Dev Blog #19 - "Album artwork collaborations"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #19 of the Full Moon Dev Blog - "Album artwork collaborations" - Shimmer...
Dream & Sugar Dev Diary 11/28/23
Game Design
Howdy howdy all the cool cats of the world, and welcome to another update from your friends over at Couch Lion. The seasons are changing for many of us this tim...
October-November 2023 Devlog
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Game Design
A new devlog for Talents has been posted! This includes October-November 2023 progress. https:// izumigamesdev.wordpress.com/2023/11/28/tal ents-october-novembe...
Shadow of Lir'Ah - 1.0 release
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Game Design
Hello adventurer! This is the final update for the release version of Shadow of Lir'Ah. New animations for player and npc Tileset changes Added Graphical flavou...
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Level overview: Lost Arcade
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3
Game Design
Now, and then... When I started this project, I knew I had to do something about the level structure compared to the brick-breaker games I grew up with. In Arka...
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Update
Game Design
Since me first sign of life after years I´m happy to tell you, that the work on MUTE is going smoother than ever. At this moment I´m working on redesigning an...
When we know we are surrounded by the right people… a personal experience.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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2 Years Of DELTATRAVELER!!!
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Game Design
Hahaha.... guess who doesn't write the devlogs on itch.io... So no one that only uses itch.io knows about the multiple months of devlogs that exist on the Game...
The Tuerkas project
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Game Design
Startup The Tuerkas project was started on January the 1st, 2022 . It is recorded at the first lines of the source code Initially, it wasn’t meant to be a gam...
"Your Combat Sucks" | Devlog #38
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Game Design
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vis...
Intellectual wellness
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Ephemerium Sneak Peek: Dragon of Chaos - WIP and bugs
Game Design
Further progress with Tricky's boss fight. Although the moveset is still not complete, she does have a lot of functions and ability to react to most player inpu...
Checking for any bugs
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Game Design
If you run into any bugs while playing the new update feel free to give me feed back in the comment section It would help me improve the game and make it more e...
1 file — V0.5
L'envers du décor
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Game Design
[FR] Hello à toutes et à tous ! (english bellow) Deux ans après avoir créé l'envers du décor pendant nos études, nous reprenons le travail sur ce jeu jus...
Fetch Re;Quest Dev Log #1
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Game Design
Hey all! I've been posting dev logs for my projects over on my tumblr lately, but since this relates to Fetch Quest, I figured I'd post it here, too! I don't kn...
First devlog!!
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Game Design
Hey everyone! Here’s our very first dev log! Exciting! After the rather surprisingly successful release of Sparks Chapter 1 we worked to optimize the first bu...
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Ephemerium Sneak Peek: Trickywi boss fight WIP
Game Design
Continuing with development in the Ancient Egypt area, I bring you today, the hidden boss of that region; Nephasis - Dragon of Chaos, or as we all know her more...
Ephemerium Sneak Peek: Dragon of Chaos
Game Design
We held a little discussion amongst ourselves to see what kind of challenges Mousey would face inside the Temple of Anubis. Some research of ancient Egyptian im...
New Writing Progress on Adam's Route!
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Game Design
Hello fellow dark stories enjoyer! I am bringing you some news on what I've been up to. After Spooktober VN Jam and finishing "Shared Beauty" for it, I now have...
Yet. The three-letter word with the power to shift your mindset.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Development Walk-Through || Level _1 || Nov 2023
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Game Design
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
The end
Game Design
With the version 1.2.4., War is coming is officially finished. The update contains: New Bounties: The bounties quest is finally complete, there are indeed 3 mor...
3 files
September-October 2023 Progress Report: Curtains Fall
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Game Design
As the end of October draws near, and the creatures of the night arise from their tombs and hovels, the HorrorVale Progress Report rises from its grave to knock...
Window Backgrounds in Tavern Talk
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Game Design
This time, let’s talk about the tavern window backgrounds. Since the game focuses on the characters and the dialogue, background elements such as windows are...
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Narrative Designers create more than Dialog Flows in Tavern Talk
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Game Design
This time we would like to highlight how our narrative designers are able to do more than just write and connect dialog nodes. As for a narrative game like Tave...
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The power of talking to someone and how to do it
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I wood carved a robot guy for this game ( artwork )
Game Design
So I was having this conversation at the office space I'm renting with a colleague who's a tired programmer and is completely exhausted from dealing with comput...
October Updates - New Key Art & More Writing
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Game Design
Spooky season has come and gone! October was a very, very busy month for me so there wasn't much progress on Canvas Menagerie, but definitely some. So, let's lo...
Ephemerium Sneak Peek: "Other" Egypt
Game Design
The new Egypt level being added to the game is by far the largest set piece I've built in the game. Whereas most areas are limited to single rooms with the exce...
Devourer & Bloodletter
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Game Design
Hello again! As promised, there are a couple more cast members left to meet, and what better day to do trot out more skeletons than Halloween? Though united in...
Some new developments
Game Design
Hello, I've been reworking and adding dome stuff last days. The mantis cards are now added. I have an interesting concept: abilities; when you use one for the o...
Huge game update with features, pictures video and words!
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Game Design
Hi! Here are some updates! The work on this game goes in non stop! During this month I drew a lot of detailed backgrounds and characters for the game. It has gr...
Post jam update
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Game Design
So the jam ended and I've gotten some nice feedback on the game so far. Now I can break out of the 13 kilobyte limit and add a online leaderboards too. So in ad...
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Ephemerium Sneak Peek: Froot boss fight
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Game Design
A little update; I've completed Froot's boss fight. This is a hidden encounter that you can unlock in the Redux version of Ephemerium by searching for hidden po...
Choice, Part 1
Game Design
Difficulty levels are a curious thing - if a player is within a certain range of skill level they can easily find one that’s right for them and have fun witho...
Chopter Copter launch!
Game Design
Hey everyone! It's UltraJDude here to say Happy Halloween! Are you ready to chop some baddies on your Playdate? We made it to the launch of this game, and it's...
Full Moon Dev Blog #18 - "Things I've learnt about filming outdoors"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #18 of the Full Moon Dev Blog - "Things I've learnt about filming outdoo...
Feeling overwhelmed: acknowledge the symptoms and implement strategies to get through it.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Halfway to 100 days!
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Game Design
I'm officially 50 days into the #100DaysofGameDev challenge and I'm happy to say I've managed to keep up! I admit, progress feels a little slower now, but some...
New Character Base Rig
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Game Design
idk what you want from me prolly want the game...
A new era of gacha content.
Hiatus status untill update is ready !
Game Design
Hi, Currently updating the game so much, it's almost a refurbish of the entire story. It will take a while, so I'm implementing a "Hiatus" status untill it will...
Prepare for Consequences!
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Game Design
I am overwhelmed by all the positive reviews and great feedback I am getting for Islands of the Caliph! However there is a subset of players that, perhaps right...
An incredible community. My personal experience.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Android now available
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Game Design
Sorry I took so long but I still couldn't figure out how to make an android version. But again, huge thanks to @Highvin_beaver for translating and making an apk...
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Bonus Spotlight – Memory Fragments
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Game Design
💜 Chronotopia has been released for a week now, I hope you’ve been enjoying the story so far! 💜 ~~~~~~~~~~~~~~~~ Surprise! I thought I wouldn’t leave...
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