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Game Devlogs About Game Design Page 11

Development Road Map
2
Game Design
howdy! I wanted to share my development road map with you all. I will continue to update it as things progress! Hope your day is going well! If you want to know...
Last Development News
6
8
Game Design
3 years have passed since the game jam. During this time, I revised the concept of the game and developed it. The entire project was completely redone several t...
A Message From the Devs
2
Game Design
Hi, i am Pöta and i am the CEO aswell as Game Designer as-well as helping out with; Programming, Sound Designer and 2D art for Project Solar! Yes, we are a tea...
What's next? - Prototypes and cross-platform game engine
1
Game Design
Hi all, how's it going? Lately I've been gardening and learning about Missouri native plants, as well as bird, squirrel, and chipmunk watching in my yard, so I...
The virtues of Simplicity
Game Design
Text adventure games The earlier text adventure games were very primitive and had a very limited vocabulary, generally limited to moving in various directions (...
Update 6.5
24
Game Design
Hello again! Quick update to keep in touch with those who are interested. I've taken some time to edit (which in some cases meant rewriting things that absolute...
Injured Janitor tries to make a game! (Video Devlog)
3
Game Design
Howdy! I am happy to let you know I have restarted dev on "Expiration Date" and with that bit of news I'm happy to share a video update :D Thanks for watching...
Devlog 1B - Synthaar's Design & Roadmap
Game Design
(Note: This Devlog is listed here as Devlog 1B as I've begun to post devlogs across multiple platforms and want to start from the top for the sake of consistenc...
V3
Game Design
New animations HD sounds Some assets from the original game Some things fixed And others...
1 file
Let's Pack Heat!
1
1
Game Design
In my previous post I described the process for adding new monsters to Ecliptic. This time, let's talk about some weapons that can be used to turn those monster...
Extended Development & Industry Night Update
Game Design
Hello RedLine Anarchy Racers! We have a quick update regarding our Industry Night and the ongoing development of RedLine Anarchy. Industry Night Update Our fina...
New updates!
1
Game Design
Dear Realife Simulator players; We apologize for the late updates but I want to tell you that we have been working really hard. We had problems with the map for...
1 file
Gravity Storm Art Showcase.
4
Game Design
This is a small post made to showcase the potential new design of the main character of Gravity Storm, and also some art that I improved. The new design is for...
1 file
Happy Pride!!!
2
9
Game Design
I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
Icons for RATIONS and STATUS EFFECTS!
4
Game Design
List of new updates! - Emotes for adquiring rations from killed enemies and chests. - Screen icons for status effects. - PRESS START and GBSTUDIO now have shinn...
2 files
Making the Agora
Game Design
Hi there, friends and foes of democracy, As summer approaches, my day job asks me less and less, and I find time to work on the game again. Thus, I am here to s...
v1.4: pause indicator + deluxe edition!
2
5
Game Design
It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
6 files
Chapter 3 Sneak Peek #3: New Enemies!
1
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
Quality of Life Updates and Industry Night
Game Design
Hey RedLine Anarchy Racers! We’re excited to share a fresh update packed with new quality of life features that are sure to elevate your racing experience. Ou...
DEVLOG - Flowchart insanity (and why it massively helped me with extensive edits this month!)
6
14
Game Design
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
New effects and graphics, Gravity storm.
2
2
Game Design
In the next update, there will be screen shake and a dash mechanic, as well as graphic changes and effects to make the game more juicy. What do you all think of...
devlog 1
18
Game Design
Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
MyRobot Development Blog 1/4/24
2
7
Game Design
See the up to date blogs at http://patreon.com/sgthale...
Build your own Robot Companion!
seekL review
16
125
Game Design
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
whats in the next update and some midday reminiscin'
15
Game Design
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
Leave Nothing Unsaid - NO MORE TOKENS (v.0.5.2 UPDATE)
50
9
Game Design
(Updated on October 23, 2024, around 2:00 AM EDT) Greetings to all senpais, puddings, and engineers! Did you know that we butchered tokens ?? Well, more like yo...
Meet the writer! Dana's notes on character creation!
3
Game Design
Wow, my first devlog! This is the sort of thing I’ll look back on in five years and think to myself, “Why the hell did I write it this way?” and feel the...
3 files — 1.2, 1.1
What would you like to see in a update?
9
1
Game Design
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
R.A.P. in progres level 3 / 4
1
Game Design
pff, a lot of work. Level 3 has 3 possible endings. I think all endings are good. Level 4 also has something special, but I won't reveal that. on to level 5...
1 file
MyRobot Development Blog 12/28/23
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11
Game Design
See the up to date blogs at http:// patreon.com/sgthale...
Build your own Robot Companion!
Catch An Apple Beta Suggestions!
1
Game Design
Catch A Apple(Now changed to Catch An Apple) has now reached it's beta stage! I am so excited to release this Version of game to see how it improved! Beta Featu...
1 file
Great Expanse Progress!
1
4
Game Design
Still Chipping away at the next update! A lot has been changed. I can’t give a deadline, its going to be released on a “when it’s done” basis. However...
The Best Game Ever - WEEK 2 : Project Architecture Design
Game Design
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
Player Ships
1
Game Design
Hello there, v0.1.14 just uploaded, and it's the last one I'll be doing till I come back from a bit of a break. I added a new boss (so there are technically 3 n...
1 file
MyRobot Development Blog 12/17/23
5
Game Design
See the up to date development blogs at patreon.com/sgthale...
POTBRR Devlog # 2
9
Game Design
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Working on Pre steam launch
Game Design
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
MyRobot Development Blog 12/10/23
4
Game Design
See the up to date development blogs at patreon.com/sgthale...
A long overdue update!
1
Game Design
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
About 0.7
Game Design
Dear players! We are eagerly anticipating the opportunity to share exciting news about our upcoming update! We value each of your feedbacks and strive to make t...
Update 0.3 + New Fighter Prototype
Game Design
Upcoming BEEF uPdate patch notes 0.2 Fixed Restart Match Screen glitch NEW FIGHT ANNOUNCER Fixed Enemy AI Control Map added before fight. PAUSE with Enter New C...
Not gonna say what this is...
Game Design
1 file
Blending the exciting action of classic space fighters, with modern flair, and emotionally resonating sound design.
Hotel Heldritch V1.0.0
Game Design
First official launch of the game...
2 files
♥ NaNoRenO Week 4 ♥
12
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Making Monsters
1
Game Design
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
Enemy Variety
Game Design
Hello again. For this log I'm gonna talk about enemy variety, specifically in the guys I call the shooters. All five shooters I don't know about the name person...
1 file
Where this game is going
1
Game Design
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Unique ship breaking mechanic.
Game Design
Hello there. I just wanted to discuss something I am very passionate about, that being Tiny Details Nobody Will Notice But I Care About Because I Don't See It I...
Video Interview & Let´s Play (in German language)
3
Game Design
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
🦎 Roko?
Game Design
⚠️ Trigger Warning: disturbing thought experiment If you're into bizarre dystopian concepts, you've likely heard of Roko’s Basilisk . Conceived over a dec...
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