Game Devlogs About Game Design Page 12
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Here's the video of the lizard Man, one of the enemies from the first levels. Follow me her or at http://www.beautifulfantasy.art/...
Hiya! It's been a hot second since the reveal trailer came out, so I thought I'd just give an update on how progress on the game's going! The gameplay is near f...
I am rebuilding the graphics of my game, that is not yet released. It will be a mix of dungeon crawler and roguelike in 2D. It has a story but it's mostly quick...
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
Music can completely transform the experience of a game. A good soundtrack is memorable. To this day, I still have printed in my brain the soundtrack of Macinto...
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
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Update 5
22
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
Another challenge involved deciding whether to animate elements programmatically or 'manually.' While animation through code often appears more elegant and effi...
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
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I’m not a fan of super wordy games. I wanted to keep dialogues and copy to the minimum. The default fonts on the Playdate are pretty clear and legible. And ea...
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Un One Shot para Mystale, basado en la novela " Animal Farm " de George Orwell. Un one shot de 44 páginas a todo color. Sistema de Roles ocultos. Admite hasta...
One thing was clear for me since the start: I wanted a gameplay 100% based on the crank. Such a neat controller. I was sold on this idea the moment I first read...
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) I'll be reposting those posts ove...
It started as a fun little weekend project. Which became a Christmas break project. And a Spring break project. And a commute project. Any spare hour, spare day...
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
added forest new areas I added some stories and the environment save itself (dont ask how) and a clock is there. (It save every second and the computer hates it...
Hi there, friends and foes of democracy, I write this entry to comment on the hardship of managing a team of when producing a game. As reported in previous devl...
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
level 2 is ready. I haven't tested it much yet, the enemies are the same. you have to catch a satellite and keep it with you. good luck...
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Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
New game: I'm developing a new game I hope you enjoy it when you finish it !!! ___________________________________________________ It is in the development stag...
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finally homing missile is working. It was simple but hard to define. Specially target holding and vector angle was a struggle. To simplify it all if works great...
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We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in...
BOKKIE Full Game Coming Soon ! Stay Tuned !...
all lasers are available. I am most satisfied with the MKIII. I have a lot of problems with the homing missile And don't continue making levels until I get them...
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We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
New Map design for upcoming big update...
A zombie apocalypse virus story. Fight your way through sewers and go deeper!
Continuing with Ina's boss fight, I've added 2 more attacks, one a variation of her Call of the Beyond (the tentacle portal) where she summons the tentacles aro...
Saninsakin! (This devlog contains spoilers for some events and scenes in S&M! ) This'll be quite a bit longer than our usual devlogs, but we wanted to be thorou...
Hi everyone! I'd like to share a little update with you: I'm perfectly fine and full steam ahead with work on our game. Don't forget to follow my social network...
As I've said, War is coming is not over, not definitely, it's just been put aside, so here's what's new: Radical change to battles: Before this update, the defe...
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We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
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Back in the day, Mousey got stuck in this room and eventually ended the playthrough of the game because she hates sliding puzzles. While that did get a chuckle...
A Quick Gameplay Video from the Full Game ( WIP )...
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
Stay tuned for the full release of " BOKKIE " a Mix of Pyschological Horror and Mascot Horror with Puzzles and objectives !...
It's been a while since our last dev diary and we have certainly been busy! Apart from the level end screen and goals dialog most of the work this time was behi...
The submission date for GB Compo 21 was fast approaching. Initially, I thought we would be able to get four world's completed before the end but that was always...
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