Good day everyone, Today for this devlog I’ll be posting an interview with the game’s composer Jeff Penny who has provided all the music for The Game of Fou...
The cast of Canvas Menagerie grows with each Act, with most being designed all at once during the early parts of the game’s development. Although not entirely...
I reworked one room of Kalkis Ship. Got the idea from the diaries of US admiral Richard E. Byrd, where he claimed he found a secret german military base in anta...
Time for our second weekly post about characters! Yaaaaaay. I figured splitting these per year would be ideal, so today we're focusing on the second years. The...
Due the text editor on itchio is a bit limited and hard to work with, i opened a Revue account to write there all kind of game design and game process related w...
Here’s the work-in-progress map of Yurivania 3 If you’ve played the prior three games you might notice that all of their maps are embedded within this map...
"What is this place?" It appears, that we have found images from this "place", as they call it. They say the place is haunted, and you don't want to be here whe...
Hi to all! This day has come - we hold a real cartridge for Dendy (Nintendo analog in Ukraine). We are very happy to have gone from an idea to a real cartridge...
When developing The Lady of the Lake, I already had some background knowledge about equipment used in the Middle Ages, and I did some additional research on top...
Hello Cubes&Whales Players! It's been a while since we wrote something here, but in a meantime we changed a lot in our game! When Cubes&Whales was made as a pro...
Hi hi! Time for another weekly post (I'm doing my best). Something I've tried to do on the Toumayhem twitter account is release some character profiles each tim...
Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. Following the postmortem, which ended up longer than I expect...
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) Hey e...
Hello adventurers! :) Today's devlog concerns NSFW material that isn't a part of the SFW release. If you're interested in the latter and would like to read more...
Well, nearly. It’s been a few weeks since our last Devlog, Talenters, but we’ve been working super hard on the final stretch of bug fixes and changes before...
Lavender is a young witch who has just graduated from the Magical Baking Academy and is striking it out on her own to start a bakery. She managed to find the pe...
v.0.5 released! Gameplay made easy, Running has been re-added, Sounds edited, Some UI designs have been changed. Stay tuned, we're here very soon with new updat...
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) Hey e...
Writer's Room I don't want to jinx it, but I've been writing the show every morning. I keep an electric kettle, instant coffee, creamer, and box of Costco muffi...
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) Hi, a...
this was not a game that I expected to make, but I love it so very dearly. as we developed it, it has climbed up to the top of the list of my favourite games I...
The game was launched, and now I return to this project to make a Halloween update and slowly prepare a major update. I noticed that I try to be too ambitious f...
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) For t...
Hello, and welcome to the September 2022 Progress Report! Bit late this one is, but we'll get into that later! Let's get into the Progress! After the previous P...
S ometimes players want something ridiculous to be added into your game, but most of the time they’re very reasonable. Jumping. That’s all they wanted. A si...
And this time , I was done. For real. Or was I? Oh, boy! I wasn't! Remembering the threaded path I said I didn't care about route points, last week. I still don...
Dear players, In this recent update, we remodelled temples and shrines in Fengdu Ghost City. We also remade lanterns to fit the underworld vibes. The previous d...
The game includes just the prologue and the general view of the UI. Choose your gender. Select (or input) your pronouns. The prologue. Get a little glimpse of t...
= V 0.9.0 = Game: - Improved: Next button now searches for the next mobile object with the movement points; - Improved: Work button searches for objects that ca...
Howdy everybody! It’s been a while…there’s a few things I wanted to go over. Back in July, I posted a devlog on Tumblr concerning the 1.0.4 update I was c...
So I've been poking at my turn system after capturing a ton of footage over the last month. There are a few stalls in the game (by design) when you play, specif...
[EN]In this first Devlog, I show how the initial UI of the game is, with the currency and crystal conversion system working. In it you can see how it will look...
Hello everyone! We, from Team Strawberry, were able to exhibit our game: Projected Dreams at the Zurich PopCon and Gameshow last weekend. The game was originall...
Hey all, Version 2.0 is now available with a major update! Here are the additions and changes: -10 more levels have been added. - Another secret shell room has...
Hello, all! It's been a good handful of months since the last devlog, so I figure I'll let everyone know that progress is still being made in the development of...
I'm still working away on making this game better, I've just had a little less time this month because of my day job. Today however I uploaded some big changes...
Hey there, it's been a while. Guess when I was supposed to write this? Well, huh, would you look at that I'm not very good at communicating and working at once...
Hey you guys! Lately, I have put in a lot of work to polish, bugfix and implement all your feedback and want to let you in on the progress! Here are a few of th...
Notes on actual/speculated real-world technologies which may appear in Synthnostate and sequels. Gene editing & Synthnobiology Gene sequencing (reading)… [spe...
Hello, and welcome to a new potential series of blogs known as "Behind The Bat", where I do a deep dive into the inner workings of Batworks Software to discuss...
= V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechani...