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Game Devlogs About Game Design Page 12

New Issue!!: Reducing collision & rolling bugs
5
Game Design
New Issue!!: Reducing collision & rolling bugs...
Semi Arcade racing. Made with Unreal.
Making The Game of Fourtune Music: An Interview with Jeff Penny
3
Game Design
Good day everyone, Today for this devlog I’ll be posting an interview with the game’s composer Jeff Penny who has provided all the music for The Game of Fou...
Designing the Cast of Canvas Menagerie - Part 1
26
Game Design
The cast of Canvas Menagerie grows with each Act, with most being designed all at once during the early parts of the game’s development. Although not entirely...
Rework of Room in one stage
1
Game Design
I reworked one room of Kalkis Ship. Got the idea from the diaries of US admiral Richard E. Byrd, where he claimed he found a secret german military base in anta...
Dead People, But, Like, Not In The Literal Sense
3
Game Design
Time for our second weekly post about characters! Yaaaaaay. I figured splitting these per year would be ideal, so today we're focusing on the second years. The...
Devlog on Revue
6
Game Design
Due the text editor on itchio is a bit limited and hard to work with, i opened a Revue account to write there all kind of game design and game process related w...
On the size of Yurivania 3's play space~
2
Game Design
Here’s the work-in-progress map of Yurivania 3 If you’ve played the prior three games you might notice that all of their maps are embedded within this map...
First Sneakpeak
Game Design
"What is this place?" It appears, that we have found images from this "place", as they call it. They say the place is haunted, and you don't want to be here whe...
Here's a cute Maodan for you!:)
2
16
Game Design
Turn off the light! Let me show you something good!...
(ENG&CHS)An original independent furry game from China-国产原创独立兽游
BIOCATS on the Cartridge 📀
2
2
Game Design
Hi to all! This day has come - we hold a real cartridge for Dendy (Nintendo analog in Ukraine). We are very happy to have gone from an idea to a real cartridge...
Plate Mail!? (common misconceptions)
2
Game Design
When developing The Lady of the Lake, I already had some background knowledge about equipment used in the Middle Ages, and I did some additional research on top...
Patch 0.1.2 is coming soon!
Game Design
Hello Cubes&Whales Players! It's been a while since we wrote something here, but in a meantime we changed a lot in our game! When Cubes&Whales was made as a pro...
The Spectral Brigade
1
Game Design
Hi hi! Time for another weekly post (I'm doing my best). Something I've tried to do on the Toumayhem twitter account is release some character profiles each tim...
Trivia and the Denpa-esque that Wasn't
2
15
Game Design
Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. Following the postmortem, which ended up longer than I expect...
ToLLA (SFW) Devlog #5: Unique Storybook Events
5
Game Design
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) Hey e...
ToLLA (SFW) Devlog #4: Romantic Content & Lewd Scenes
5
Game Design
Hello adventurers! :) Today's devlog concerns NSFW material that isn't a part of the SFW release. If you're interested in the latter and would like to read more...
What’s that coming over the hill, is it an update?
1
2
Game Design
Well, nearly. It’s been a few weeks since our last Devlog, Talenters, but we’ve been working super hard on the final stretch of bug fixes and changes before...
Blog 7: Meet Lavender, our Busy Baker!
Game Design
Lavender is a young witch who has just graduated from the Magical Baking Academy and is striking it out on her own to start a bakery. She managed to find the pe...
v.0.5 released!
1
Game Design
v.0.5 released! Gameplay made easy, Running has been re-added, Sounds edited, Some UI designs have been changed. Stay tuned, we're here very soon with new updat...
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ToLLA (SFW) Devlog #3: Recruitable Companions & Followers
5
Game Design
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) Hey e...
Writer's Room
1
Game Design
Writer's Room I don't want to jinx it, but I've been writing the show every morning. I keep an electric kettle, instant coffee, creamer, and box of Costco muffi...
ToLLA (SFW) Devlog #2: Role-Playing & Protagonist Archetypes
3
Game Design
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) Hi, a...
thoughts about the tower
2
11
Game Design
this was not a game that I expected to make, but I love it so very dearly. as we developed it, it has climbed up to the top of the list of my favourite games I...
5 files
Back to work
1
Game Design
The game was launched, and now I return to this project to make a Halloween update and slowly prepare a major update. I noticed that I try to be too ambitious f...
ToLLA (SFW) Devlog #1: Choices & Consequences
4
Game Design
( NOTE: These devlogs usually lag behind our official updates. The latest up-to-date information about the game can be found on our team's Patreon page! ) For t...
Full Version
Game Design
THE FULL VERSION IS OUT GO DOWNLOAD...
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Adding quality settings
1
Game Design
Simple change in the menu to add a quality setting permitting a smoother experience by reducing the graphics needed for the game :)...
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September 2022 Progress Report - Back In The Swamp
5
Game Design
Hello, and welcome to the September 2022 Progress Report! Bit late this one is, but we'll get into that later! Let's get into the Progress! After the previous P...
Adding animation for final look
1
Game Design
Adding animation for the door. After that, I'm gonna add some animation to the background...
Coding a Jump Ruined my Game (Devlog #1)
2
Game Design
S ometimes players want something ridiculous to be added into your game, but most of the time they’re very reasonable. Jumping. That’s all they wanted. A si...
Progress Chart — or How I Learned To Stop Worrying About Bad Code And Just Do It (Part 2)
1
Game Design
And this time , I was done. For real. Or was I? Oh, boy! I wasn't! Remembering the threaded path I said I didn't care about route points, last week. I still don...
Graphics refurbished
Game Design
Dear players, In this recent update, we remodelled temples and shrines in Fengdu Ghost City. We also remade lanterns to fit the underworld vibes. The previous d...
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Demo Live (v 0.0.1)
16
Game Design
The game includes just the prologue and the general view of the UI. Choose your gender. Select (or input) your pronouns. The prologue. Get a little glimpse of t...
V 0.9 of the demo
Game Design
= V 0.9.0 = Game: - Improved: Next button now searches for the next mobile object with the movement points; - Improved: Work button searches for objects that ca...
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Updated UI and fixed language bugs
1
Game Design
Updated UI and fixed language bugs...
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a Atmospheric, Psychological-Horror
How’s da game going????? (Devlog)
7
Game Design
Howdy everybody! It’s been a while…there’s a few things I wanted to go over. Back in July, I posted a devlog on Tumblr concerning the 1.0.4 update I was c...
Testing out turn execution changes in the arena
Game Design
So I've been poking at my turn system after capturing a ton of footage over the last month. There are a few stalls in the game (by design) when you play, specif...
Devlog #1 - Prototyping UI and doing currency conversion
Game Design
[EN]In this first Devlog, I show how the initial UI of the game is, with the currency and crystal conversion system working. In it you can see how it will look...
Projected Dreams Update
2
Game Design
Hello everyone! We, from Team Strawberry, were able to exhibit our game: Projected Dreams at the Zurich PopCon and Gameshow last weekend. The game was originall...
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Reach the Ocean - Version 2.0
Game Design
Hey all, Version 2.0 is now available with a major update! Here are the additions and changes: -10 more levels have been added. - Another secret shell room has...
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Devlog 10/3/22: On the way there!
9
4
Game Design
Hello, all! It's been a good handful of months since the last devlog, so I figure I'll let everyone know that progress is still being made in the development of...
Lives and Flexibility - 0.3.0-beta - Oct. 2, 2022
Game Design
I'm still working away on making this game better, I've just had a little less time this month because of my day job. Today however I uploaded some big changes...
Progress Chart — or How I Learned To Stop Worrying About Bad Code And Just Do It (Part 1)
2
2
Game Design
Hey there, it's been a while. Guess when I was supposed to write this? Well, huh, would you look at that I'm not very good at communicating and working at once...
Devlog 24: The Sacred Gardens
Game Design
Hey you guys! Lately, I have put in a lot of work to polish, bugfix and implement all your feedback and want to let you in on the progress! Here are a few of th...
Update
Game Design
I've updated the game. Some grammar has been fixed as well as a little bit more content added...
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​Working on Weakpoint indicator.
1
Game Design
I'm trying to make them more recognizable. Maybe I should add sound for them for now. Does anyone have a suggestion for this?...
Hard Sci-fi Research Notes
Game Design
Notes on actual/speculated real-world technologies which may appear in Synthnostate and sequels. Gene editing & Synthnobiology Gene sequencing (reading)… [spe...
Behind The Bat: The Creation of HorrorVale
3
7
Game Design
Hello, and welcome to a new potential series of blogs known as "Behind The Bat", where I do a deep dive into the inner workings of Batworks Software to discuss...
V 0.8.0 of the demo
Game Design
= V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechani...
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