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Devlogs About Game Design Page 9

Party Parkour
Game Design
Play Game...
Party Parkour Survival horror adventure game
New Art Animated
Game Design
I call this little guy the minder. They live in their minds. But this little fella has a ball and chain and a pickaxe. What could be going on in this little cri...
Periphery Synthetic will expand with Side D
2
Game Design
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musica...
Fever School Dream
Game Design
After months learning about game developer i decide to publish my first game. its called Fever School Dream . its about somenone who has fever dream about his s...
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Joker Escape
Game Design
New Game Amazing...
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Will you be able to save the Joker?​​
Party Parkour
Game Design
Party Parkour...
Party Parkour Survival horror adventure game
Making the Pretzelves come alive
1
6
Game Design
The Pretzelves On December 22, 2021, a Christmas demo of ours, " Merry Twistmas ," was shown on a Twitch demo show hosted by a guy by the nickname Mibri, who in...
Party Parkour
Game Design
Download and Play...
1 file
Party Parkour Survival horror adventure game
The Friday Tiding #12: Comedown
1
Game Design
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-12-comedown/ The Friday Tiding #12: Comedown 27 Dec, 2024 Demo 2. D...
Everest Eskimos
Game Design
Amazing game...
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Everest Eskimos #everest #eskimos survival horror story
Chapter 3 Sneak Peek #5: More Decors!
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2
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . Here we are with some sneak peek before Christmas. Development is going steadily as we a...
Hyperspace Deck Command: 2024 Progress Report
5
Game Design
Hey there, aspiring deck commanders. As the year comes to a close I thought I give you all a quick update on how the game is doing. The current plan is to do an...
In-Progress Art
5
30
Game Design
I have no idea how often is customary to make a devlog post, but I was posting some art I was working on for the game elsewhere and figured I'd also throw out a...
A WIP video
1
Game Design
I recorded a bunch of process video and put a little (well, long-ish) video together to share my thoughts on the process etc. Enjoy! And thanks for watching...
1 file
[ENG/FR] Vote! / Les votes !
1
Game Design
There are just 15 days to go before the release of the new version of the game. I hope you can't wait ;) ! Today, I'd like to give you an update on the voting s...
Patch 0.7 Beta release (Performance)
Game Design
Added: New pause menu. Object batching (1000% fps boost if turned on with high amount of objects will break systems tho). Many animations. Tick changes (the gam...
4 files
The Friday Tiding #11: Avocational Hazards
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-11-avocational-hazards/ The Friday Tiding #11: Avocational Hazards...
Patch 0.6 Beta release (GUI improvement)
Game Design
Added: New GUI. Sprite preview. Trajectory preview. Better gravity calculation. Main menu revamp. Scrolling menu for the planets. Preview for the mas sand radiu...
4 files
Patch 0.5 Beta release (QOL)
Game Design
Added: Boot splash. 2 more systems. More planets. Scrolling menus. Settings menu. Better gravity calculation. Improved performance from particles. Credits. Long...
4 files
Feline werewolf and vampire~
1
Game Design
Let’s meet another pair of characters: Cassandra and Miquel. Both are potential romantic interests and are among the most 'mature' characters. The protagonist...
DEVLOG - Narrative Design and the Branching Structure of Catalyst: Blind Faith!
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12
Game Design
Hi everyone and welcome!!! This is the start of a new series of devlogs on narrative design and complex branching in my dark fantasy and horror visual novel! We...
Creating horror without jumpscares
2
Game Design
Fourth Time Around is a surreal retro, PS1-style walking sim horror game with no jumpscares. There’s a heavy emphasis on atmosphere, and everything - from the...
The Friday Tiding #10: Rounding Out
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-10-rounding-out/ The Friday Tiding #10: Rounding Out 06 Dec, 2024 Doub...
Backstage: Backgrounds
Game Design
A couple of words about backgrounds: It was a massive piece of work, as each background was painted with watercolours on paper. There're more than 40 background...
One of Us Will Die Devlog - All The Existing Scenarios
Game Design
Since it's conception, One of Us Will Die has had a good number of one-shot scenarios written for it. Here's a list of every scenario that's ever existed. There...
Product version 1.0.1
1
Game Design
☠💤☠ Zombie destroyer Release 1.0.1 ☠💤☠ 🎨 UI/GUI: Balances, HP bars, and screens reimagined in stunning retro pixel art. 📼 Retro VHS Shader...
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Nubby's Number Factory - V0.31 (FINAL? DEMO BUILD)
Game Design
Welcome to the devlog for NNF V0.31. Theres not a lot to say here except that this is probably the last big update to the demo. There will be one more update to...
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Wellbeing - Beating the winter blues
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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The Friday Tiding #9: Sixty Six Percent
Game Design
This is a post from the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-9-sixty-six-percent/ The Friday Tiding #9: Sixty Six Percent 29 Nov, 2024 P...
Nubby's Number Factory - V0.30
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Game Design
Nubby's Number Factory V0.30: ----- -Russian localization has been improved -Nerfed noodle -5 pegs popped -> double two pegs, halve one peg -to.. -2 pegs popped...
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25 Nov 2024 - Snow Problem! [Devlog]
Game Design
Note: This is a cross-post from my Patreon: https://www.patreon.com/posts/25-nov-2024-snow-116696188 Hey, folks! The second boss fight of Meander Forth is compl...
Tactical Sandbox Engine: Expanding Possibilities
Game Design
Our latest update brings significant enhancements to create even more diverse and engaging tactical experiences. From classic chess variants to modern warfare s...
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Extended Demo Progress
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Game Design
Hi all!! It's been a couple of months since my last update. I've been busy focusing on my other projects ( Wrong Number's steam release , DLC , and third book )...
Let's finally meet characters from my VN, Super Natural Dorm.
1
Game Design
Kirsa is main protagonist of the story. She's 18 years old. Because of her age she can be naive sometimes, but not stupid or too cautious. I really like the way...
Kernel! Development Update
4
Game Design
Hello everyone! It's been almost a year since the release of Kernel and in that time I've gotten a lot of feedback about what's strong about the game and what n...
The Friday Tiding #8: In The Pocket
Game Design
This is a copy of a blog post I made on the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-8-in-the-pocket/ The Friday Tiding #8: In The Pocket...
Game Updated
Game Design
Updated version 1.1.0 Add background music, sfx for animation and button. Add pause button. Add button turn on off background music. Add button change screen mo...
Backstage: General Branchiata
Game Design
General Branchiata. I enjoyed writing all the lines for him so much. I made him very arrogant and with the hint of delusions of grandeur. He lives in a fancy aq...
Backstage: Kobi The Scottie dog
Game Design
I decided that the main character in my adventure game will be the senior Scottie dog, as I have lived with Scottish Terriers for many years and I absolutely ad...
Wounds and/or Scars?
4
Game Design
The current version of Ikezu-ishi contains both the original Cairn 2e SCARS but also implements WOUNDS from Block, Dodge, Parry . I like Wounds because BDP does...
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Progress Checkup! (Nov. 2024) | Scratchin' Melodii Devlog
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38
Game Design
Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it! Let's get right into it. For starters, the...
The Friday Tiding #7: Thirty Three Percent
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-7-thirty-three-percent/ The Friday Tiding #7: Thirty Three Percent...
About our environmental compensation…
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Chapter 3 Sneak Peek #4: More New Enemies!
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1
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . We are sorry for the infrequent update for Chapter 3.1 since we are busy with irl stuff...
I'm back in the building again
Game Design
Hello all!! I'm currently in the slog of writing a completely new game, but i somehow fell upon this old one again. My writing has changed a lot, there are a lo...
Some behind scene during the creation of The Ghost's Call
13
Game Design
Hi, This is Saitoki! Thank you to everyone who played the game! I had a great time making this project, and would like to talk a bit about the making of this ga...
The Friday Tiding #6: Additionals
Game Design
This is a post I've made to the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-6-additionals/ The Friday Tiding #6: Additionals 08 Nov, 2024 Anoth...
TorchLite knows its roots.
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3
Game Design
Let me tell you about working with Jeremy Forbing. I'd be like, "Look, I threw this dumb thing together, it maybe sort of works, isn't it funny?" And Jeremy wou...
🧐 "Boss" Key & Secret
1
Game Design
Inspired by Phaser Cat’s blog post , I decided to also try my hand at implementing the Boss Key in my own game, EkoScape . What is a Boss Key? As you might ha...
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