Devlogs About Game Design Page 7
In this devlog, we will look in depth, the Blender Viewports Vs The Final Renders of "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environmen...
"People never belonged by the sea. It has always been our enemy. A harsh, unforgiving, alien world. Deprived of the very things that sustain us: air and light a...
In this devlog, we will look in depth how "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environment & candy canes are made in Blender. As the...
Header image: battle view showing Narilla vs Najmagi with the devlog title on top Hello, wonderful humans! It's been a while since my last devlog... I'll try to...
First off, wow. Thank you, each and every one of you, for taking a chance on a fan TTRPG. I really hope you are enjoying the game. No point prevaricating: "The...
I was on the Geeks With Shields podcast talking about my game design process, DOOM, and minis-games in general. Check it out here: Direct Link: https://open.spo...
In this devlog, the technologies used in creating "Coco The Christmas Bird Flying" are being discussed. The first & foremost thing is that "Coco The Christmas B...
Hi there, friends and foes of democracy! About a month ago I finished and published the animation below, showing how the city in Socratic Democracy changes with...
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Heya, just a quick update because someone asked about translating the game into Brazilian Portugeuse. I added support for that thanks to this code from Bamboo C...
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There are lots of scoring variations for SameGame . The original CHAIN SHOT game gave linear scores for groups of 5 or more blocks—quite punishing! The most w...
In the early days, when development was mostly just sitting around talking and making paper prototypes, we were of course imagining a very different game. The f...
Hi everyone! Before you ask, yes, everything is going fine with the game development and we're adding everything that we have promised. I wanted to tell you tha...
Work is going forward on the new expanded version of Kobold Krew. I am going with a full color PDF and I will be making and selling hand made printed copies. I...
Update So it’s been a while (around 2.5 years) since I did some proper work on this project, but now I’ve got some motivation and drive back to work on SkyW...
Welcome gamers it's been three months since my last narrative devlog and I'm ripping out of the gates like a bat out of hell with this one Today I'm unleashing...
Just wanted to share a video I posted today - 5 Things you Didn't Know about Dwarf Mine. I hope you enjoy!...
Hey y'all! Thank you all so much for playing the demo for A Little Inconvenience. It warms my little, sicko heart to see players having a blast with it. Today...
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I am slowly running myself into a dead end and burning myself out working on this game. As I said, I've had very little free time lately and therefore not very...
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Neural Hack – Dive into the world of Netcrusher In Netcrusher , you play as a hacker using the MUSE-V2 to steal money from three different types of targets: N...
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Hi amazing peeps! Thanks so much for everyone's patience. Things are progressing slowly with Moral Retrograde but I wanted to keep everyone updated on how we're...
Weapons So, it was time to make a comprehensive weapons system. Up until a few months ago, the player and enemies are just carrying around a pistol that shoots...
Hey Everyone, There is a Mega Sale happening for Dwarf Mine currently here in March! If you're missing an expansion, or have a friend who has been waiting for a...
Thank You Very Much First of all, I want to thank each and every one of you who downloaded and played Duels of Shadows . Here are the statistics for February: I...
When Do You Know Something Is Done? It's a trick question: you don't. Part of the challenge with making your own goals and making your own deadlines is that if...
Kia Ora! I’d just like to share a little bit of what I am working on! First of all, thank you everybody who has tried out my demo! I appreciate it a lot! I ha...
I am so sorry I have left you guys in the dark for so long. I guess I was just imagining you all might check my DA journals for information but I understand tha...
A small short showcasing what I have achieved over last week :)...
Heya everyone, it's me again! If you thought that 0.4.0 was a big jump from 0.3.6, well, you aren't wrong. But what if I'd tell you that with 0.5.0, Vayes will...
One of the core concepts of VIGIL's setting are the soulfalls and the fragmented mindscapes that appear in the Midnight Vale. A Soul is Falling Within this quas...
Thank you to those who have tried Alpha 1.2.1! I have been blessed by all of you with more feedback than I have ever received for an update and have therefore m...
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Where does an idea come from? Well, in this particular case, drugs, punk rock, and a lifetime love of fantasy adventure ttrpgs. I remember I was staying with an...
Hey all! It's been so long since I dusted off the ole itch.io that I don't remember having to say frantically, not that kind of goon! , whenever I talked about...
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Fixed open door coliders, cutscene delays and specific issues...
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This new update fixes issues that would crash the game when selecting power ups or challenges. It also rebalances the first wave and introduces a new wave type...
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You can play with controller or keyboard only, No mouse or touch screen is mandatory any more...
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As a video game studio, one would imagine our sole focus is developing video games - which of course, does come with the territory. However, starting a small bu...
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Peu de changement ces deux dernière semaine, on prépare un playtest pour prévoir les prochaines updates Liste des ajout majeurs: -Board pour analyser les par...
The latest demo of a Thief's Voyage. It took a while, but it's worth the wait. The Demo lets you play about 1 hour. There is a link in the game folder for feedb...
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Hey, I've been trying to be very active in the devlog lately XD So, after some discussions with the rest of the team and some friends, we have decided to remove...
Since the middle of December last year, I came back to Journey Galaxis to give it one more makeover. I didn't realise just how much needed to be improved and it...
One destination, heaven or hell: 🎉🎉🎉 STEAM DEBUT: 2025 🎉🎉🎉 🎉🎉This entails all the work we'll be doing on character art (sprites, CGs, ga...
1 - There's a known bug where levels may not load properly. If the loading screen stays on for more than 20 seconds, exit the game and restart—it should work...
Hello!!, first of all I would like to thank you all for the heartwarming support to my mod. Its not been an easy task and i've had to forge and strengthen a lot...
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Hello everyone! Today I want to write a little about how Dark Reality came into existence. While the development of the game started around mid-September...
Our first ever video game, The Kaiyo Mission, released less than a fortnight ago. We are overjoyed to finally share our work with you, and we are really gratefu...
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Finally finished my first game! It took over seven months to create, but the journey was worth it...
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MECCANICHE DI GIOCO Punti Movimento: il vecchio sistema di Velocità è stato sostituito con i “Punti Movimento”. Necessità : in seguito al feedback ricevu...
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Hi There TL;DR Is a game with only boss fight fun and can it scale? Do you love boss fights? I certainly do! Last Summer I've discovered the BossRush Game Jam...
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A game where your goal is to find a door to get to the next level! What could be scary?
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