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Devlogs About Game Design Page 21

Devlog 05: Monsters & Enemies
1
Game Design
Hello Bludgeoneers! Let's talk about Enemy Balance today. It's been the one part of the game that I've handled myself, calling upon years of practice and - for...
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Naming characters
Game Design
I worked this up from my Afterword, on the basis that some people who haven't yet read CWKB —and some who'll never read it—might like some notes on how I ge...
The added value of Equity, Diversity, and Inclusion (EDI) in the gaming industry
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Master plan about my games
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26
Game Design
While I was away working on side projects, I continued developing and preparing for finishing my games. In fact, I have a clear plan that looks like this. I see...
Playtesting Takes a Long Time!
3
Game Design
Hey Folks! Short update today. The system hacks and alternate setting rules I've been working on for the last couple years are finally rounding the corner and g...
Wow
6
Game Design
Golly gee wiz it's been a busy month for me workin on this game. Here's a list of all the stuff I did (that I can remember) Rebuilt the drafting system from the...
Let us be gentle to ourselves and make sure we rest
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Kudzu is done - new demo builds and INSTRUCTION BOOKLET PDF available!
6
Game Design
Hello Kudzu fans! I'm happy to share a few pieces of good news. The first is that Kudzu is now done - including extensive bug fixes and stabilizations of the ro...
3 files
Sep | 1st Dev Log & Character Design Share-Out
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8
Game Design
Hey everyone! So, September's been all about hammering out the Chap 2&3. I figured I'd drop an update every 2 weeks to keep track of my progress so I can feel e...
Small Business (Part 1) - From Employee To Employer
Game Design
Starting your own business is in some ways a culmination of all the other gameplay mechanics. In a business you will have jobs to work, utilities to pay, assets...
Devlog #39 - Recharging
Game Design
T is for Talented, G is for Gamers Since our last post we've been hard at work fixing some infamous bugs and performance issues in 0.9 and doing our first class...
[006] Moving on from "Shuffled World" to Sanpo
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3
Game Design
https://melodicambient.substack.com/p/sanpo-game-devlog-006-moving-on-from...
[000] Initial Shuffled World Posts
2
Game Design
This is just for posterity... (2020/12/16) 000 Part 1: https://melodicambient.neocities.org/posts/2020-12-16-The%20Shuffled%20World%20G... (2021/02/27) 000 Part...
New expanded pamphlet design
Game Design
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
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Remembering why we are game developers
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Original concept ideas
2
Game Design
The original concept that I had for this game was a chatbot. If anyone remembers the game dev Pacthesis' old flash games, I wanted to make similar to the Tomo/O...
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Saturday Update 9/9
Game Design
First things first: You must be asking yourself: just the general store? yes. The selection of items was incredibly lacking in the original demo and thus i've d...
MGZ la matematica dietro non è così banale...
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2
Game Design
Ho ricevuto una domanda e ho deciso di estendere la risposta a tutti, perché magari avete avuto lo stesso dubbio. A un primo sguardo, il sistema di MGZ potrebb...
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My goals with “An Exodus”
Game Design
Thanks for checking out “An Exodus”, I really hope you enjoy it. I had a few goals in mid when starting this project. - First of all, I wanted something eas...
2 files
Leah Run & Stumble.
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Game Design
Sporadic Naev Newsletter Vol. 3
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Game Design
Rather than waiting 10 years again from the previous edition of our sporadic naev newsletter , we’ve only let 2 years pass this time. In this edition, we’ll...
New Gameplay improvements and new areas developed
7
Game Design
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in...
Shuffle Draft
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Game Design
A week ago I wrote a post about how I took a break and then got back into working again. Well since then I have gotten a lot done. Like, *A LOT* a lot done. The...
Version 0.5 Dev Preview #7: Phoenix Guard & Reworked Ventures!
Game Design
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
Milestone: We got our ancient Greek city image!
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Game Design
Hi there, friends and foes of democracy, I am currently developing Socratic Democracy from a humble prototype to a fully developed game. In this process, all th...
What to do when we hit a wall?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Some more tutorial levels? A level designer requested?
Game Design
Dear all, thank you for having interest in my little C64 game. Currently I was watching a some YT videos and mostly the people stuck in the first levels. I thin...
Full Moon Dev Blog #16 - "Chalkboard art"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #16 of the Full Moon Dev Blog - "Chalkboard art" - Shimmerwitch ✨...
AI-Assisted Cover Art
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Game Design
I received an email from Panic this week informing me that Quest for the X has been selected for inclusion in the next Playdate Catalog. Whoohoo! I decided to u...
August Updates - New Character Artwork
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30
Game Design
Is it fall yet? No? We’re still stuck in summer? It’s too hot for this! Canvas Menagerie is set in the Hollywood of the deep South, AKA Atlanta, Georgia. Wh...
Devlog #38 - Setting The Tone
Game Design
Hello Talented Gamers! It's been far too long since we've caught up, and there's a few new things i'm looking forward to share this time. Quick reminder - every...
Back in business?
1
Game Design
I've been calculating how much character sprites would be and have an artist that I'm speaking to, if all goes well we'll be back in business soon...
DD/HS Progress Report
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Game Design
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
Uncovering Storylines - Complete Edition & Thank You!
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Game Design
Hello there! We are genuinely thankful for the incredible support you've shown for our game. This project was once only an idea. Now it has blossomed into a pol...
DEVLOG #12: APPRECIATING OTHER VN
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Game Design
Second month on our hiatus but no worries, we're definitely still here. I actually wrote a few lines of dialogue for Chapter 8 but since I'm joining Phantasia J...
Version 0.5 Dev Preview #6: Pseudo-West Marches
Game Design
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Class Overview #2: Meet the Blazemagus and Champion!
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Game Design
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
Chapter 3 Sneak Peek #2: Updated Map!
Game Design
Hello and welcome to another sneak peek for Alchemica - Crafting RPG! A month has passed since our last post, and it is time for us give you guys an update. We...
Added Clothing and fixed some animations
Game Design
We added some additional fixes to some animations, and we also added custom clothing for each color cat...
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Version 0.5 Dev Preview #5: Action Economy & GM-less Gacha? What?
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Game Design
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
Scanlines, scanlines, scanlines...
Game Design
3 reasons I added scanlines to my videogame: Gives the game a "grittier" feel. The scanline, a color-alternating red and light blue horizontal line, doesn't loo...
Gaming conventions: It’s not all roses, or is it?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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August Update
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Game Design
I took a 3ish week break at the end of July, but have been working on the game quite a lot in the latter half of August. I got some great feedback from someone...
Offset Flashlight and Floating "Collection Text"
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Game Design
Here's a quick clip of how the new offset flashlight and collection text works. I'm happy with the latest polish I've been adding to the game and looking for fe...
Dead Man's Mine Devlog
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4
Game Design
Here's some development backstory to this project, which was created during an internship for Callum Birkett at Grey Alien Games . Goals to give Callum some wor...
Animation progress
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Game Design
Mortal Coil: Inspirations!
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Game Design
some of you have been asking what inspired me to make MORTAL COIL, a visual novel about a cyberpunk death game that Youtubers er Eidoloners are obsessed over. i...
How to boost our productivity?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Dream & Sugar DevLog 8/21/23
Game Design
(Time Range: 2022-4-24 11:33:26 -0500 to Present Day) Patch Notes 7 : Chapter 6 : Kissing the Deadlines Goodbye Hello again for probably the final issue of the...
Drift Mechanics Deep Dive
Game Design
One of the eternal questions of racing, "why not drift", has pervaded the culture ever since the drifting trend started in the 70s. But you never see racecars d...
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