Devlogs About Game Design Page 21
Hello Bludgeoneers! Let's talk about Enemy Balance today. It's been the one part of the game that I've handled myself, calling upon years of practice and - for...
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I worked this up from my Afterword, on the basis that some people who haven't yet read CWKB —and some who'll never read it—might like some notes on how I ge...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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While I was away working on side projects, I continued developing and preparing for finishing my games. In fact, I have a clear plan that looks like this. I see...
Hey Folks! Short update today. The system hacks and alternate setting rules I've been working on for the last couple years are finally rounding the corner and g...
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Golly gee wiz it's been a busy month for me workin on this game. Here's a list of all the stuff I did (that I can remember) Rebuilt the drafting system from the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hello Kudzu fans! I'm happy to share a few pieces of good news. The first is that Kudzu is now done - including extensive bug fixes and stabilizations of the ro...
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Hey everyone! So, September's been all about hammering out the Chap 2&3. I figured I'd drop an update every 2 weeks to keep track of my progress so I can feel e...
Starting your own business is in some ways a culmination of all the other gameplay mechanics. In a business you will have jobs to work, utilities to pay, assets...
T is for Talented, G is for Gamers Since our last post we've been hard at work fixing some infamous bugs and performance issues in 0.9 and doing our first class...
https://melodicambient.substack.com/p/sanpo-game-devlog-006-moving-on-from...
This is just for posterity... (2020/12/16) 000 Part 1: https://melodicambient.neocities.org/posts/2020-12-16-The%20Shuffled%20World%20G... (2021/02/27) 000 Part...
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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The original concept that I had for this game was a chatbot. If anyone remembers the game dev Pacthesis' old flash games, I wanted to make similar to the Tomo/O...
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First things first: You must be asking yourself: just the general store? yes. The selection of items was incredibly lacking in the original demo and thus i've d...
Ho ricevuto una domanda e ho deciso di estendere la risposta a tutti, perché magari avete avuto lo stesso dubbio. A un primo sguardo, il sistema di MGZ potrebb...
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Thanks for checking out “An Exodus”, I really hope you enjoy it. I had a few goals in mid when starting this project. - First of all, I wanted something eas...
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Rather than waiting 10 years again from the previous edition of our sporadic naev newsletter , we’ve only let 2 years pass this time. In this edition, we’ll...
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in...
A week ago I wrote a post about how I took a break and then got back into working again. Well since then I have gotten a lot done. Like, *A LOT* a lot done. The...
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
Hi there, friends and foes of democracy, I am currently developing Socratic Democracy from a humble prototype to a fully developed game. In this process, all th...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Dear all, thank you for having interest in my little C64 game. Currently I was watching a some YT videos and mostly the people stuck in the first levels. I thin...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #16 of the Full Moon Dev Blog - "Chalkboard art" - Shimmerwitch ✨...
I received an email from Panic this week informing me that Quest for the X has been selected for inclusion in the next Playdate Catalog. Whoohoo! I decided to u...
Is it fall yet? No? We’re still stuck in summer? It’s too hot for this! Canvas Menagerie is set in the Hollywood of the deep South, AKA Atlanta, Georgia. Wh...
Hello Talented Gamers! It's been far too long since we've caught up, and there's a few new things i'm looking forward to share this time. Quick reminder - every...
I've been calculating how much character sprites would be and have an artist that I'm speaking to, if all goes well we'll be back in business soon...
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
Hello there! We are genuinely thankful for the incredible support you've shown for our game. This project was once only an idea. Now it has blossomed into a pol...
Second month on our hiatus but no worries, we're definitely still here. I actually wrote a few lines of dialogue for Chapter 8 but since I'm joining Phantasia J...
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
Hello and welcome to another sneak peek for Alchemica - Crafting RPG! A month has passed since our last post, and it is time for us give you guys an update. We...
We added some additional fixes to some animations, and we also added custom clothing for each color cat...
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In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
3 reasons I added scanlines to my videogame: Gives the game a "grittier" feel. The scanline, a color-alternating red and light blue horizontal line, doesn't loo...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I took a 3ish week break at the end of July, but have been working on the game quite a lot in the latter half of August. I got some great feedback from someone...
Here's a quick clip of how the new offset flashlight and collection text works. I'm happy with the latest polish I've been adding to the game and looking for fe...
Here's some development backstory to this project, which was created during an internship for Callum Birkett at Grey Alien Games . Goals to give Callum some wor...
some of you have been asking what inspired me to make MORTAL COIL, a visual novel about a cyberpunk death game that Youtubers er Eidoloners are obsessed over. i...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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(Time Range: 2022-4-24 11:33:26 -0500 to Present Day) Patch Notes 7 : Chapter 6 : Kissing the Deadlines Goodbye Hello again for probably the final issue of the...
One of the eternal questions of racing, "why not drift", has pervaded the culture ever since the drifting trend started in the 70s. But you never see racecars d...
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