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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 44,357 Replies: 616
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(2 edits)

Version : 0.5.15d

A character with "Alcohol Intolerance" trait passed out from "Chat" interaction. 

EDIT: Any interaction, really. He passes out no matter what I do.

EDIT EDIT: Also a character with "Frail" trait. Impossible to talk to, insta-blackout.

And I second Emily portrait switch request from above. The new style doesn't match the rest of the cast. (Please don't tell me the others are going to be changed too? I already miss the old Hade's sprite as well).

(6 edits)

win 7 x64

game ver: 0.5.15d x32

bug - city market going out of trade screen

when pressing "2" it goes out of the buy/sell screen, it happened in Wimborn, as I'm on a notebook without numeric keyboard, I used the upper number (forgot how to call it) it may or may not happen with numeric keyboard too.

edit 6: is like the game keeps running in the background, if pressing the number equivalent to the shortcut, the game will keep  going. Like, if you are buying something in the market in frostford, and press "4", it will teleport back to mansion. 

When buying something earlier, I ended up accepting a mission without knowing. (the one that Sebatian gives recipe to create a potion). More than once, I ended up in the "sell slaves" screen. I'd sugest to fix it asap. /end edit 6

edit5 edit 1: not sure if its the new backgroud, but the "abilities" button seems covered or just isnt there anymore... or maybe I just didnt find where to config spells to show up when fighting. Seems someone mentioned it before. /end edit

nvm, just found its still working when clicking and selecting the character in party outside combat... I was just way too used to "abilities" button inside combat mode. /end edit 5

edit 2: clicking on "hide ui" during combat. will show the last "screen off combat", it permits to use items/spell through "control" party button, though it wont affect combat, but the spell will use mana... probably the items too./end edit 2

edit 3: new combat system may needs some tweaking:


no one has any debuff
agi Sher: 0, Hyll: 0, Geri: 3, Linh: 2

Hyllynand and Geri didnt atk in the first turn, not sure if its intended. Geri stats, both agi and speed are greater than Sher and Linh, so if it isnt random, she should have atked first. In some new encounters, seems random who gets to atk in the first round, except that the mc aways gets to go first ofc.

when pressing "f" at the first round and having autoatk selected, all four aways will atk, /end edit 3

edit 4: gold spent buying food(when the cook autobuy) isnt reported in "gold spent in various task", however, the amount is deduced from total gold earned. Something like: slv one earned 120, slv two earned 110, lets say 100 was spent buying food(it doesnt tell the amount anymore), the main report will be something like:

yours slaves earned 130 gold

0 gold was spent in various tasks. (it doesnt tell in secondary report either how much was spent)

if you need a printscreen of this, just tell, I will make one the next time I run the game.

so sleepy :( /end edit 4

about Emily, I kinda agree with what was said above. I'd sugest to use the new looks after getting surgery, it would make sense gamewise too.

(1 edit)

About edit 3, I've experienced the same bug. This happens to me:
1. when automatic fight mode is selected AND
2. I have clicked 'F' during the last round of the previous battle
The previous battle ends normally, but in the first round of the new battle some of my companions don't hit at all, while some of the enemies hit two times or hit and try to run away. In this battle Gregor missed his round, while bandit2 attacked two times.

you may be interessed in knowing as of last public version, the game is auto-assigning portraits to the characters... like, all characters gets a portrait if you have any in the portrait folder. Though its weird when it gives a male a girl portrait and vice versa, and it doesnt care to hair, eyes, skin color etc, its still better than the black empty square.

(1 edit)

Thanks, I didn't know it. :)
Tbh I never paid much attention to portrait packs: most images were for girls and the game already has enough female NPCs. I need some bros to anally spit-roast Ayneris and other defiant chicks. :P

(2 edits)

0.5.15d
1. Rescuing some person while exploring and asking for material reward. If this person gives me some items instead of gold, I also move forward on the map. It's like if I have automatically chosen "Proceed through area" or "Explore this area again". If the person gives me gold, instead, the bug is not triggered.
Not sure if I move when I click "Close" (it's the button that closes the pop-up saying "After getting through his/her belongings, *** passes you a piece of gear") or when I click "Confirm"  (after selecting my reward).
Edit: I run a second test at the end of my exploration. It's only when I clicked "Confirm" that the menu changed from "Explore this area again, Move deeper into the region, etc" to "Proceed through area".

2. If non existing, a "portraits" folder is not automatically created. New players can experience issues, see this thread.

3. Contrary to what stated in mainmenu.gd (Start with +1 unassigned Skillpoint, all starting reputation lowered slightly), demons' reputation starts like for any other race:
"reputation":{"amberguard":0,"frostford":0,"gorn":0,"wimborn":0}

4. In files\scripts\slavegen.gd some obedience modifiers should be updated.
- person.stats.obed_mod = 25 (instead of +=  .25)
- person.stats.obed_mod = -20 (instead of -=  .2)
- person.stats.obed_mod = -40 (instead of -= .4)
In the same file there is "obed_mod = 0". If it's a multiplication factor, I wonder if it should be "= 1".

5. In the same file, files\scripts\slavegen.gd, the following statements are obsolete and should be removed:
- dom_cur = rand_range(40,60),
- dom_max = 100,
- dom_min = 0,
Also, in files\scripts\slavedialogues.gd, the string "person.dom" should be replaced with "person.asser" (there are two occurrences).

(3 edits)

0.5.15d

As above: first battle round played by diff rules than all other.

Not all auto spended money display in day report

Yeah, i meet number bug when try to buy amount of items in market.

if quest list have 2 same quest when u choice one, than another - both visually keep choised

Please, round all recieved mental points

That also might be caused by dayevent when u choice Play logic games

Funny name . Poor guy =D Google say its not a mistake =)

(1 edit)

0.5.15d

1. During sex scenes, if I click a character's name, the pop-up with their description doesn't show up. The console message is:
SCRIPT ERROR: slavedescription: Invalid get index 'unique' (on base: 'Reference ()').
At: res://files/scripts/newsexsystem.gd:588

The "unique" attribute is undefined for all members (except for dogs and horses). I've temporarily fixed the bug by adding:
var unique
to the definition of the "member" class and:
newmember.unique = person.unique
to the ready() function.

2. Not sure if it's a bug: "Acid Spit" and "Mind Blast" are listed both among the abilities that my MC can unlock for free, and among the spells that he can purchase at the Guild. Why the second option? So that the MC can unlock those spells even if he doesn't meet the stats requirements? If it matters, my MC is a demon.

3. I see that now some abilities consume energy when used in battle. I suggest that, when energy requirements are not met (e.g. when the character is low in energy), their icons should be greyed out (like spells during their cool-down period). I kept clicking Heavy strike and Aimed strike and I couldn't understand why they didn't work.

4. When Mind reading is cast, only the stats of the rightmost enemy are visible. In this screenshot, for instance, the stats of the left bandit are hidden by the portrait of the right bandit.

2. buying spells in the guild allow slaves to learn it.

Acid Spit and Mind Blast are the only two dmg spells in the game if I remember right.

but you are right, it may be a bug.

(2 edits)

My slaves will NEVER learn those spells. I mean, have you seen how many skillpoints it costs to teach just one of them? "Sorry guys, no magic for you!" F*ck the guild and its fees! :P

I've only ever taught heal, so that my slaves can be damage sponges and keep me alive in the final battle.

so game is no longer playable?

(1 edit)

What's your issue? Still having problems with that OpenGL stuff?

Either you wait for Godot 3.1 (but nobody knows when it will be released, see the roadmap) or you may try some workarounds: see for instance SwiftShader or mesa-dist-win (you probably have to drop some DLLs inside the main directory of the game, where the "Strive.exe" file is).
People with dual GPUs have fixed their bug through the Control Panel, see 1 and 2. They weren't running Godot games, though, but different softwares.

(1 edit)

win 7 x64

game ver: 0.5.15d x32

Master character gone from "Storage and gear" screen

dont know how it happened...

at the time I had done some modifications in the lab, all the enhancements (btw, almost killed my main char doing so, luckly I was missing two beauty potion and had to go out of lab screen :( ). Except the beauty one, all others was made at once. Added a "dragon tail". 

My char race is demon.

Char is still  showing up in the older files. Here are autosave1(after the bug) and autosave2(before).

since is still working normally on previous saves, I'm gonna try to fix the main save.

edit: turned out that duration got modified: away":{"at":"lab","duration":2}, I guess that whatever controls  gear/storage screen loading only checks if duration is > 0, so maybe this is why my char wasnt showing up  there, as my char wasnt away either, the duration coulnt reduce, cause I suppose slave needs to be "away" for it to reduce.

I tried again, but couldnt reproduce it.

in case someone else get it, you can fix by opening your save file with a text editor, use find (ctrl + f in most editors), search for "player", after that search for "away" just let it like: away":{"at":"lab","duration":0}, in case something else got altered.

I remember clicking in the new remove traits button, though there was nothing to my char there... /end edit


while we are at it and I am still remembering, Am I the only one that gets annoyed with in game saves being listed by alphabetical order?

Found the culprit: you have changed Sherrie's eye color (from red to purple).
Bug #1: your MC must stay away two days (while, in the case of the MC, the modification should be immediate)
Bug #2: at the end of the day, the duration is not reduced by one (contrary to what happens with common slaves): your MC keeps resting and never comes back to the mansion

oO

so it was changing the eye color... forgot I did that.

thanks >.<

Argh, sorry for my poor choice of words. When I said "culprit", I didn't mean you, but the nasty bug(s). My apologies, I didn't intend to offend you.

I know, lol

I had forgot to list changing the eye  color before.

(1 edit)

Version 0.5.15d

Infinite loop with Cali's love confession right after her personal quest.  She is supposed to be still with her family, but the dialogue plays as if she already returned. Either accepting or refusing leads to the same result - after closing, the dialogue window pops up again. No way out.

And it triggers at the start of a new day, so the whole save is now broken. What could be done?

some enemies are now hidden... autoattack can still be used to kill then, or skills when there is only one remaining.

the new button "take all" should be renamed to "take one of each". It work as it should to single itens, but will only get one when there is two or more. Like, if there are 4 corrupted essenses, 3 fluids, 1 dagger, 1 maid unifor, after clicking in "take all", 3 corrupted essenses and 2 fluids will be left.

120 stress doesnt cause any combat penalty/debuff... you can just ignore it and keep playing forever

Since I started playing, I have wished to know what the "?" in the portrait is for/means.

Click the "?" and it brings up the character's battle stats like so: 

There goes my hope of it being something like a unique skill or class... :/, my first time playing I thought it would show the specialization there.

-_- *sigh* before,  to get battles stats while in combat, I had to click "Hide UI", then click above one portrait.

thanks! :)

No prob.

  1. 0.5.13b
  2. Windows 8.1
  3. Melissa keeps traits between saves
  4. At the ending I captured Melissa at the cost of my favorite character, during her punishment she picked up Likes It Rough, Masochist, and Pervert. After reloading a save and making a less important slave take the knife she joined my mansion with those traits still applied.
  5. I'll be testing if that just happens with Melissa or if it's the same with all the named characters.
(3 edits)

0.5.15d

1. A couple of bugs in traits.gd:
- "Pretty voice" is not listed among the traits conflicting with "Mute" (while the contrary is true)
- "Prude" is not listed among the traits conflicting with "Fickle" (again, the contrary is true)
- when listing the traits conflicting with "Strong", the "Weak" string is lowercase (while it should be capitalized)

2. Trying to tie a man with a rope in a sex scene, but the button doesn't work. Console message:
SCRIPT ERROR: takereffect: Invalid get index 'sens' (on base: 'Dictionary').
             At: res://files/scripts/actions/409rope.gd:58

At line 50: effects.sens is not defined.
Same error when putting a ring gag: in 403ringgag.gd,  line 49, the "sens" key is not defined.

(3 edits)

win x64 - game ver0.5.15d x32

bug - two tamers civilized (is this a word? oO) the same slave. below Emilly is resting and Tisha is the jailer.

edit: crash

I atked Ooze 3 with Ayneris using aimed strike (probably.. else leeching or normal atk), the log doesnt show her atking, so the system may not have registered her atk, what seems to have crashed my game.

I spent around 15min or more trying to get a fairy with responsive trait, so I wish "fun" to whoever is going to revise it.

edit 2: it happened again, unfortunately after alt tabbing the game window closed, but this  time I noticed Ayneris had just used double atk, (her sword ability).

edit 3: didnt manage to reproduce, but noticed something... interesting:

when double atk kills at the first strike, it kills the enemy 2x times  first, after it writes the action. I remember the same thing happening without double atk too, though it aways happen when double atk kills at the first hit.

0.5.15d

1. After improving the lab, the "Trait Removal" button is always active (even if no slave is selected: in this case it should be greyed out like the other buttons, instead).
If clicked, the game opens an empty pop-up and the console message says:
SCRIPT ERROR: traitpanelshow: Invalid call. Nonexistent function 'dictionary' in base 'Nil'.
At: res://files/scripts/Mansion.gd:3688

2. If a sex position involves three or more people, it can be chosen multiple times in "continuous mode". It suffices to select the people in different ways. In this screenshot the same woman performs simultaneously the same action (chest fondling) six different times (like six are the permutations of the three receivers).

3. Sometimes a slave of mine should orgasm but he can't and the round is skipped. The console message says:

SCRIPT ERROR: orgasm: Invalid get index '1' (on base: 'Array').
At: res://files/scripts/newsexsystem.gd:1052
SCRIPT ERROR: startscene: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/newsexsystem.gd:823

I'm not sure if bug #2 has something to do with it. Anyway, I've been able to reproduce the bug:
- the scene starts with a woman (F) and three men (M1, M2, and M3)
- round 1: M2 and M3 spit-roast F's anus and mouth [continuous]
- round 2: M1 licks F's pussy [continuous]
- round 3: F fondle M1, M2 and M3's chest [continuous]
- round 4: M1, M2 and M3 fondle F's chest [continuous]
- round 5+: F caress M1, M2 and M3.
Repeat round 5 until some man is ready to orgasm and the bug will be triggered.

(1 edit)

0.5.15d

Windows 8.1

Raising the Endurance of a slave with 0 health (Returning after losing a battle) kills the slave.

0.5.15d

Found an old UI bug in Tisha quest. When looking for her, you visit the dorms, you corrupt/bribe/threaten a girl and then you have to visit the Red Lantern district where a new button is available.
But: if Emily is in your group, once she talks with the girl, the new scene with the bandits is immediately triggered, without passing through the Red Lantern district (like it happened in the former releases). I think that the problem is: in tishadorms() "stage" is not increased to 2 if "emily" is not null.

(1 edit)

win7 x64 - SFP ver: 0.5.15d x32

bug: stats keeps falling

Courage keeps falling every day/turn. when I noticed it was already going on for sometime, so I couldnt find the save before it. saveFile below the slaves I noticed and their "initial stat":

sharice    75
demetri    75 (kinda sure it was 100 before)
luana     70 (kinda sure it was 100 before)
Urirora    56
BunnyG    62
Debbra    40
Elina    63
all of them got the "improve appearance" surgery, besides sharice all the others got to 100 or above base beauty. But there are others slave that got the surgery and didnt get stat reduction (see LittleDark). The other unusual thing I did before noticing the stats loss, was  to feed some slaves "Elixir of Regression" (to get the devoted trait) and send then to  slave guild or feed "Elixir of Clarity" after to get rid of regression trait.

wont be playing again till finding the cause and fixing it.

edit: little typo I found on laboratory.gd when trying to find the bug:

text = "$name's visual appearance will be improved by correcting flaws and problematic parts. (inceases basic beauty, can only be used once per servant) \n\nRequirements:" > increases basic beauty

(1 edit)

Hi turtle, unfortunately it's not a bug. Silence enforcement makes your slaves to lose 3-5 points per day, as long as their courage is greater than 40. :(
(their obedience is increased by 5-10 points, though)

tnks, I didnt notice nor knew that... it isnt in enforced silence description either, how are we supposed to know that?

at least I found the typo. u-u.

(1 edit)

0.5.16a

After sedating Chloe and offering to take her back to the village, although I was in Shaliq, the backround remained forest. It continued through the Far Eerie Woods. When I returned to Shaliq after hunting essences, the village background was normal.



Edit: Everything worked normally, could shop and fight monsters respectively.

bug / miscalculation (?)/typo (?) Laboratory

to any mods surgery, if maf is 0, it will be the default time, if maf is 1+, it will only take 1 day. 

ALL the others surgeries are not affected by maf, little calculation I did following the code for time: 

modification.time = max(round(modification.time/(1+assist.smaf/200.0)),1)

the surgery min time is 1 day, max 7

the max assistant maf should be 15, max race maf 6 (drow/fairy) + 2 (responsive trait) + 2 from tattoos + 2 (staff  with maf bonus, never got one) + 2 (magic robe with maf bonus, never got this either) + 1 acc with maf

days out = whatever is bigger between [ surgery time/(1+assistant maf/200) ] and 1

to get one day reduction at least 16 maf is needed, but shouldnt be possible currently.
dividing by 20 seems more reasonable, so someone may have mistyped... or just confused by the items calculation:

modification.items[i] = round(modification.items[i]/(1+assist.wit/200.0)) 

-_-

Nice catch. Yes, even with magic affinity equal to 15, none of the existing modifications would be completed in less time.

With maf=6 and 20 instead of 200:

- operations needing 1-2 days would be unchanged
- operations needing 3-6 days would be completed one day earlier
- operations needing 7 days would be completed two days earlier

(2 edits)

0.5.15d
Bug in Cali's quest, immediately after finding her parents: while originally being in Far Eerie Woods, the MC doesn't pass through Shaliq or the forest, but ends up in Winborn outskirts.

(1 edit)

This game does not run on my GPU anymore. Apparenty this is because of engine change and hopefully will be fixed eventually. 

Can you elaborate on what exactly makes the game unplayable?

I was able to play the game. After some shity update i cant

I've heard some people claiming that Godot's incompatable until it's next update to 3.1 or 3.2? It might not be the game itself but the engine. Windows 7 players are really struggling due to the outdated OS.

It used to work. So why make it not work?

It's the engine itself, not the game. There are posts a page or so back where Maverick explained it better.

ok fine im used to be shit on 4 being poor. Where i can get latest WORKING version of the game?

Here on Itch.io, but it's not the GAME it's the ENGINE. Go complain to Godot about it: https://godotengine.org/contact

Godot is the one that needs to update things, alright?

before last public update I was able to run the x32 ve with intel hd graphics, but after the update game will only start with the nvidia gpu.

running on a dell l502x,  540m 2 GB, when using gpu it may mysteriously lead to bsod, so I try to avoid using it as much as possible...  luckly no bsod in SFP for now.

Thanks for ignoring my answer.

Last working version with Godot 2? v0.5.4.1e, but afaik it isn't available on itch.io.

(1 edit)

0.5.16

Some numbers might need some slight tweaking, as I don't think this should be possible:

(2 edits)

I think I know where the issue is.
The obedience modifier is not an integer anymore, but a float number. Enchanted items can increase it by 0.05-0.15 (if accessories) or 0.15-0.30 (if clothes). In enchantments.gd there's a line that rounds their effect: being the modifier always less than 0.5, the function returns zero. Suggested fix: replacing
enchant.effectvalue = round(rand_range(tempenchant.mineffect, tempenchant.maxeffect))
with
enchant.effectvalue = round(rand_range(tempenchant.mineffect * 100, tempenchant.maxeffect * 100)) / 100

(3 edits)

0.5.15d

1. If the MC dates a slave and she accepts to have sex, the next time I open the "Interaction"tab I read: "Mode: Sexmode"

I think the bug is due to line  #1060 of dating.gd:
get_parent().sexmode = 'sexmode'
Without punctuation marks the code should run fine.

2. Characters with no portrait, when in jail, are not aligned with the rest of the slaves (while they are when in the common room):

3. When fighting against Ayneris, her avatar is stretched:

4. Dates usually end in an unexpected way. I mean, a girl can react badly to actions like "Intimate Talk", "French kiss" and "Touch", but she never says no to sex, as long as her mood is high. Even if on her first date. The function:
self.mood*5 + person.loyal*2 + person.lust + drunkness*3
makes the girls a bit, er, "easy". It's not a bug, of course. Just... it's weird.

5. In questtext.gd, line  #295, Ivran is mispelled as "Irvan".

6. In globals.gd, the assertiveness is not limited, no setter/getter are defined for it. So it can easily go over 100 or below zero.

4. if in the bedroom and mood more then half, after "slave is on intimate mood" appear intimate talk will not reduce mood. frensh kiss and touch needs high loyalty I think.

We are talking about a slave after all, they cant really refuse the master, however they will not let you kiss then during sex if obedience is not enough... something like "you can have my body, but forget about my heart" maybe?

above is gameplay exp, didnt check the code to it.

Never tested the bedroom: my MC usually dates  a slave either in the streets or in the garden, for boosting her mood.
Still the code is quite forgiving, imo: I mean, you can very easily have sex with a girl you have kidnapped just a few days before (or even the same day, if you use the right potion). I don't know, maybe I just have to process the fact that the MC lives in a world of nymphos. :P

oO I never used potion, and I aways get the ones I want at the same day using only one action, even the stubborn uncivilezed prude ones... kinda weird btw.

>entrancement spell(never noticed difference using it or not)>go to garden>alternate between chat, hands, light kiss, comb hair, hug>if it gets to near 3 turns to finish and its still barely half bar, move to bedroom>chat>request intimacy... sometimes is even possible to throw in a teach or two.

if there is gold to spare, going to streets is faster to build up mood.

I kinda think it needs more balance too.

Wait, without potions how do you remove the "captured" trait? O.o
You know, the string "Due to recent events SLAVE rebels against your control"? I need an amnesia potion for that, or the obedience is clamped at 50. Does the entrancement spell work as well?
... Mh, now that I think about it, the "sex consent" formula doesn't mention the obedience. So yes, I suppose my MC can have sex even with freshly captured slaves.

it will go away after a few days by itself... just equip maid and handcuffs  and they will work as well obedient slave, if it is branded captured status will worn out faster, if enforced silence is active, they will not make trouble.

0.5.15d

1. bug with shield spell in combat. 

shield wont update the "armor" provide when recasting on someone. Example: caster1 has 2 maf, (lets say  it makes his shield armor 10), caster2 has 12 (shield armor 45)

caster1 uses shield at himself, his "shield armor"  is now 10, if in another turn caster2 caster another shield on caster1, the remaining turns will be updated, but the "armor" keeps  the same value of 10.


2. work bug

if using elixir of regression on someone already working on social jobs, they will keep working normally, even with the regressed trait.
Working slaves not showing up in the market nor the magic guild (like how they do in the brothel).

3. not sure if its a bug, but just in case

func awareness():
        var number = 0
        number = self.sagi*3 + self.wit/10
        if mods.has('augmenthearing'):
            number += 3
        if globals.state.spec == 'Hunter':
            number += 10
        return number

its not checking nor updating the tattoo bonus.

4. not sure if its a bug

5 - courage stat going back to 100 if having it at 125. it happened after going out to fight/loot/take prisioners, I'd like to know if the base max is supposed to be 100 or go over it. if need I will upload a save after awaking >.>

5 - not a bug

not judging, and I know that the same word may have different meanings in others places. But where I live is not possible to have a person be "Slutty" and "prude" at the same time. So slutty and prude should conflit.

is kinda sad and weird that we need to make the slave lose loyalty to get the Slutty trait.

I find weird that rape actions makes loyalty grow even if the slave hasnt the "likes it rough" or masochist trait

About #4: yes, I think it isn't a bug. In globals.gd there's a function that caps the courage, it can't go beyond 100, no matter what the rank is.
I don't know if the function should take into account additional boosts and modifiers, though.

About 3. Yeah the tribal tattoos apply effects so they are being tracked, their effect definition is just empty and they don't get referenced anywhere either so it's a bug.

About 4. Since the cour_set function clearly caps the courage to a maximum of your grade limit or less if reduced by traits i think it clearly is a bug and it is located in the traits section where multiple traits ( devoted, slutty, pretty voice, scarred, dominant and submissive ) apply their values straight to the variable rather than going through the proper helper functions.

0.5.15d

The "Responsive" trait's increase toxicity via the tox_mod variable is handled in the tox_set function, causing your full toxicity value to be multiplied every time it is changed. My slave was stuck in a loop of getting the daily reduction in toxicity of 1-5 points, thus causing tox_set to multiply the resulting toxicity by 1.2 which caused the slave to constantly hang around 100 toxicity and mutate happily. While that would be a fun idea for a trait, it's certainly not intended behavior.

The tox_mod should probably be handled in on_potionusebutton_pressed() in scripts/Mansion.gd and use() in inventory.gd

0.5.15d

When your reputation with a faction has hit rock bottom (-50) any reputation changes will be shown as reputation gains. This is because reputation_set() checks for a change of 0 before capping the incoming reputation at +-50, so the reputation change doesn't get ignored and since it's not negative the zero result gets interpreted as positive.

0.5.15d

Info popups for 'race' and collapse/un-collapse 'descriptsettings' don't work in Player SelfLook Panel ('r') .  'Person' is nil or last slave inspected.  _on_info_meta_clicked in scripts/slave_tab.gd is accessing local var person = globals.slaves...current.slave instead of globals.player when needed.

'descriptsettings' doesn't seem to have an _on_selflookdescript_meta_clicked function for info pop ups.

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0.5.16a Win 7x64

Cali and her stupid confession scene again. Still impossible to stay friends (the dialogue initiates again and again and again...). accepting feelings leads to her disappearing from the game entirely. (After reload she appears the next day as if she never returned from her parents before. Looks like scenes are chronologically wrong).

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Game version: 5.13b
OS: Windows 10
these are not necessarily bugs but tweaks I have made
first to remove babylist babies:
for kid in person.preg.baby:
globals.state.babylist.erase(kid) # new lines added to allow for future multiple preg baby death
added mostly anywhere the "person.preg.baby = null" line appears: abortion event stage 1 and 2 in dailyevents.gd, miscarriageeffect() of items.gd, in mansion.gd when the npc endsday with low health, and outside.gd _on_service_confirmed() abortion

the items.gd func bondageeffect() is spelled wrong still should be bandageeffect()

I heavily modified the code for the birth/impregnation func's:
adding virility to be the male counterpart to fertility
making checks during impreg to prevent impreg if fert/viril numbers were not high enough based on size of balls/dick and using endday to simulate menstrual cycle and decreasing viril upon func impreg call of males, then I coded in an array to simulate genetics with a for loop and counter to check species compatibility during impreg, I then had to add into descriptions a quick reference to whether the npc/player is fertile/virile at that time which currently is under piercings
I broke out body characteristics not just race for food counting and for farming thus a halfhorse body uses same food increase as centaur, also bodyguard spec uses more food slightly as do other heavy labor specs, I have started implementing a system of genetic pref's for each char with checks during impreg for unlocking actions, I think I have functional impregnation/birth code for multiple pregnancy including possibility of twins, broke centaur into Beastkin Horse and halfhorse into taur, broke titsextra into teats/udder/titsextra

at this point I would like to email sections of the edits to you for you to decide to implement or not, I've been running through the edits I did providing detailed comments

my email is randacquaintance3@gmail.com <edited to insert end of lines>

Impressive. Any chance you've tied virility to having balls or not?

virility endofday:

if person.balls == 'small' || person.balls == 'vestigial':
person.preg.virility += rand_range(1,3)
if person.balls == 'average':
person.preg.virility += rand_range(3,10)
if person.balls == 'big':
person.preg.virility += rand_range(10,15)
if person.balls == 'huge':
person.preg.virility += rand_range(15,25) #if no balls then no increase in virility

func impreg:

if father.penis == 'vestigial':
if father.preg.virility <= rand_range(70,100):
return
if father.penis == 'small':
if father.preg.virility <= rand_range(50,80):
return
if father.penis == 'average':
if father.preg.virility <= rand_range(40,70):
return
if father.penis == 'big':
if father.preg.virility <= rand_range(30,60):
return
if father.penis == 'huge':
if father.preg.virility <= rand_range(20,50):
return #if virility and dick length aren't high enough then no impregnation

I'm still fiddling with the numbers for balance. There is no reason not to have huge for both at the moment so  I think I'll add a slight punishment for increased size. Probably a lust/dominance increase.  I may also add a random chance of decrease in size with excessive daily use which will require a new variable.

Neat.

0.5.16a

To be appointed as Lab Assistant, a slave must have at least the commoner grade. This requirement can be bypassed, though, by opening the Lab tab and clicking the "Choose Assistant" button

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v0.5.17b

hello - I've been testing your game for several days and it's awesome!

But:

a few bug or logic errors and Suggestions are there:

1: if you find a bandits camp in the see region (deeper) and there are many opponents you will not see the last 1 - 2 at a low resolution and you can not click them directly (fatal, because the auto combat works very rare ...)

2: Also in the side menu (slave X is out of reach for X days) could be a side scroll bar 4 lower solutions (because i never know how long the "awaytime" is because of custom Nicknames ...

3: in-game stress management ... with love ok - but with punishment?  in my opinion, it's better to love your slaves ... okay - but if you want to be a cruel person? - (beat her to sell ? - I can't reach the upgrade points by selling this way (maybe i am dumb ^^ ...)

4: Enemies are not too easy, but a bit boring (your fight system is cool !!!) But opponents could use more skills (like the bandit leader) to make fighting more interesting (Resistances?)

5: this is like point 3 ... maybe I'm just too stupid for that, but I do not get the retail price ... High Obedience, high rank and high level ... okay - but why are different races worth a lot? (In my opinion) ... sometimes a slave with 81 obedience and 100 Locality "brings no Upgrade points, because is rebellious" ...)

i like your game a lot !!! its awesome !!! the best work i tested since a year ! <3

okay ... forgot about my point 3 + 5 ... u need 100 Obedience to reach the points ... and you have to do the "abuse tab" - not the sexual tab to punish ... i see now ^^ *sry

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0.5.16a Windows 10 (64)

Using "Add custom image" while choosing a full body picture, causes the selected file to be added to the game's portraits folder, rather than the bodies folder.

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0.5.16a Windows 10 (64)

Tisha's trait "Hard worker" doesn't seem to display correctly. There is an increase of 15%, however it isn't displayed in her job report, only in the global report. (Tested by assigning both Tisha and Emily as mage order assistants. Both with 100 wit and 2 magic affinity. No expenses or other source of income that day)

Maple's ability "Influential" stacks when inherited by her children. Meaning you can sell a slave, then immediately buy it back, for less than you were just paid. Indefinitely.

Also, Slime's are currently allowed be improved in the lab.


Keep up the great work, only reporting these minor things to help make an ace game even better.

0.5.16a Windows 7(64)

Not sure if it's a bug. The main character have a random initial trait, and get others like the servants (like pervert, as an example). The ways to see the traits are: 

Through "relatives" window

Through "remove trait" on laboratory

Using potion of clarity on the main character.

This looks like a bug because no mention on acquiring the new traits are made, nor do I can see them through "ispect" section.

Version 0.5.15 - Version 0.5.16 (I created a new game shortly before the recent public update)

Windows 10. With itch.

The game semi freezes after the final fight. After being appointed as the new head master, nothing else happens. I can move the courser around, but I cannot move on.

This is also the first time I've completed the story.

version 0.5.18 

durring character creation i was able to go to apperance custimization back to age/sex/stat cap and i got the 2 bonus points back. i was able to get them all to 7 and then start the game

if i continue to use this save will i break the game by, for example, using the lab to further and end up attacking for more than the game was meant to handle?

moved this topic to Bugs and Suggestions
archived this topic
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