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Celeste

Brave hundreds of hand-crafted challenges as you help Madeline survive her journey to the top of Celeste Mountain! · By Maddy Makes Games, Noel, Heidy Motta, saint11

Celeste won't run on Windows! (Help info) Sticky

A topic by Noel created Jun 13, 2020 Views: 48,588 Replies: 45
Viewing posts 1 to 28 of 31 · Next page · Last page
(2 edits) (+22)(-6)

If you're unable to launch Celeste on Windows, please try the following:

  1. Make sure you have XNA Redistributable 4.0 installed (you can also download it from itch.io by selecting itch-redists-xna-4.0.zip from the list)
  2. Make sure you have .NET Framework 4.5 installed
  3. Make sure the game is being run from a location that has Read/Write File access. (ex. if you unzip it in Program Files or something, it may not be able to write save data, error logs, etc).
  4. Make sure the Folder Structure looks like this (ie. keep Celeste.exe and its Content folder together!)
    ~/MyPath/Celeste/Content
    ~/MyPath/Celeste/Celeste.exe
  5. If it still doesn't launch, try the OpenGL Windows Version instead
  6. If neither versions of the game run, check to see if there is an "error_log.txt" in the game directory, beside Celeste.exe, and post it here.
(-3)

Hi Noel,  I'm actually trying to launch Celeste on macOS High Sierra, and it keeps crashing. This is from the error log :

6/13/2020 1:47:02 PM
System.DllNotFoundException: mojoshader
  at (wrapper managed-to-native) MojoShader.INTERNAL_glBestProfile(MojoShader/MOJOSHADER_glGetProcAddress,intptr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,intptr)
  at MojoShader.MOJOSHADER_glBestProfile (MojoShader+MOJOSHADER_glGetProcAddress lookup, System.IntPtr lookup_d, MojoShader+MOJOSHADER_malloc m, MojoShader+MOJOSHADER_free f, System.IntPtr malloc_d) [0x00000] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Graphics.OpenGLDevice..ctor (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00302] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateGLDevice (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00035] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters) [0x000a4] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () [0x000ae] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.GraphicsDeviceManager.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Game.InitializeGraphicsService () [0x00033] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Celeste.Settings.get_MaxScale () [0x00005] in <0346aea246134d37b6097e247b022b4e>:0 
  at Celeste.Settings.AfterLoad () [0x00028] in <0346aea246134d37b6097e247b022b4e>:0 
  at Celeste.Celeste..ctor () [0x0005d] in <0346aea246134d37b6097e247b022b4e>:0 
  at Celeste.Celeste.Main (System.String[] args) [0x0011c] in <0346aea246134d37b6097e247b022b4e>:0

I've tried rebooting my computer, reinstalling the game from itch.io, and reinstalling from the itch app, with no success.

Hi Tythor, it looks like a DLL is missing. Are you able to open the Celeste app with Finder and look inside Celeste.app/Contents/MacOS/osx and see if "libmojoshader.dylib" is there?

Thanks for replying Noel. I believe this it it:

I have no clue what fixed it, but I tried launching the game this morning, and it started up perfectly fine. I had a feeling the issue was specific to my computer since I couldn't find anyone having similar problems online. Sorry for the trouble, and thanks for the amazing game Noel!

Glad it worked out! I was stumped as to what it could be.

(-1)

I don't see Read/Write File at all.

Also don't see step 4 anywhere.

Not the most intelligent person on opening things.

(+7)(-1)

Read/Write File just means it is in a place where it can make and read files. So basically anywhere in your Documents folder.

Also Step 4 just means that you have the executable and the folder named 'Content'.

I play on Windows but I downloaded the OpenGL version.

(+1)

is celeste.exe supposed to be a folder because otherwise it will not go above content

No, that looks correct. The order of the Content folder and Celeste.exe does not matter.

well I'm not sure why Celeste won't work but I haven't tried opengl yet so I'll do that first 

Hey I got Celeste around 2 days ago and whenever I try to load it I get same error log: 

Celeste Error Log
==========================================

16/06/2020 21:36:41
Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Could not find a Direct3D device that supports the XNA Framework HiDef profile.

Verify that a suitable graphics device is installed.

Make sure the desktop is not locked, and that no other application is running in full screen mode.

Avoid running under Remote Desktop or as a Windows service.

Check the display properties to make sure hardware acceleration is set to Full.
   at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestPlatformDevice(Boolean anySuitableDevice)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestDevice(Boolean anySuitableDevice)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Monocle.Engine..ctor(Int32 width, Int32 height, Int32 windowWidth, Int32 windowHeight, String windowTitle, Boolean fullscreen) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 50
   at Celeste.Celeste..ctor() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 60
   at Celeste.Celeste.Main(String[] args) in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 409

Hope It's not something too hard to fix!

(+1)

hi- I'm trying to run on Windows 10 and keep getting this error log, tried all of the steps above: 

Celeste Error Log
==========================================
Ver 1.3.1.2
6/16/2020 11:24:17 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:22:53 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:20:13 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:18:37 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/15/2020 10:40:39 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339

hey im trying to run on windows 10, tried all the steps:

Celeste Error Log
==========================================

Ver 1.3.1.2
18/06/2020 2:21:29 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
   at Celeste.Audio.CheckFmod(RESULT result) in C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:line 108
   at Celeste.Audio.Init() in C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:line 61
   at Celeste.GameLoader.LoadThread() in C:\Projects\C#\Celeste\Celeste\Celeste\Scenes\GameLoader.cs:line 64
   at Celeste.RunThread.RunThreadWithLogging(Action method) in C:\Projects\C#\Celeste\Celeste\Celeste\Static\RunThread.cs:line 33

Okey, not to sound really dumb, but I'm super new to comprehending game files. Can you explain to me what Step 4 entails? Like, I went into the file folder and unzipped the programs within my file, like, program(?) and I can open the game once, but once I close it and try to open it again I get this error report:

6/18/2020 9:58:51 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   at Monocle.Engine.LoadContent()
   at Celeste.Celeste.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize()
   at Celeste.Celeste.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging()


I haven't saved all of my error reports bc I uninstalled and reinstalled it a few times, but I've gotten similar(?) reports about four times

(2 edits)

Step 4 means that inside your game folder, you should have a folder named "Content" and a application named "Celeste.exe"
If you have this, then your folder structure is correct. 

For the other part of your problem i am to no help, sorry.


Edit: Found this by looking around https://itch.io/t/828532/cant-lauch

"if u look it seems like it cant find a monocle or something, i had 3 different folders with celeste stuff in each, stuff like the application, error log and whatever fmod is in one, then i had two different files called backups and content. because it said file not found i tried making its job easier and basically just chucked all the Celeste stuff on my computer in one folder and it works fine, the application opens and it had  my previous save.

i dont know if what i did actually fixed it or if it just fixed itself, but it worked for me."


REALLY DUMB SUGGESTION: Try downloading the game again, unpack it - > try it, if it doesnt work download a new copy of the game and unpack that one aswell. Now cop all the files you unpacked the second time into the folder with the game that doesn't work, pray.


I honestly don't think this will work, but it's worth a shot. 

Thanks! I'll certainly try it

Performed all steps:

Ver 1.3.1.2
8/26/2020 6:03:17 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". This is not a compiled content file.
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   at Monocle.Engine.LoadContent()
   at Celeste.Celeste.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize()
   at Celeste.Celeste.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging()

8/26/2020 6:03:14 PM
System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
   at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
   at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at Celeste.UserIO.Deserialize[T](Stream stream)
   at Celeste.UserIO.Load[T](String path, Boolean backup)


I'm not certain why it considers the MonocleDefault.xnb file " not a compiled content file" and can't read it.

Greetings.  Not able to run Celeste.  I checked your list...not sure how to try the Open GL Windows version, but otherwise I tried the other things you suggested.  Still no luck.  Here is the error log.

Ver 1.3.1.2
12/22/2020 2:51:09 PM
Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Unable to create the graphics device. ---> System.InvalidOperationException: An unexpected error has occurred.
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(GraphicsAdapter adapter, PresentationParameters presentationParameters)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Monocle.Engine.SetFullscreen()
   at Celeste.Settings.ApplyScreen()
   at Celeste.Celeste..ctor()
   at Celeste.Celeste.Main(String[] args)


Hope this helps!

Hi, tried all the things on the list and my PC still says it can't run the game. 

I‘m probably a bit late, but did you notice you wanted to run an application of the size of “0 KB”?

Most certainly Windoze didn’t manage to unpack everything or deleted the app because great Defender thought it is evil.

I am trying to run the collector's edition on windows and it's just not running. my DVD adapter just makes hummy sounds.

I'm getting to the load screen, title, mountain, and calming music, but that's it.  Everything is in an uncompressed read/write accessible folder but not sure where to go from here.

(2 edits)

What happens after the load screen and stuff? Does it crash or freeze? Have you you tried reinstalling Celeste?

(+1)

Celeste (from Epic Games Store, but on Windows) keeps crashing on ‘EXOK games presents’ screen. Tried all those steps above, but doesn’t seem to help.

Ver 1.4.0.0
02.05.2021 18:37:30
System.InvalidOperationException: Could not map Texture2D for reading! Error Code: ����������� ��������� �� ����� �������� �� ���������� ������� � ��������� �����, ������, ��� ������������� ����������� �������� ������������ �������. (0x887A0006)
   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
   в Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 170
   в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271
   в Celeste.Language.FromExport(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:строка 94
   в Celeste.Dialog.LoadLanguage(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 72
   в Celeste.Dialog.Load() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 29
   в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 92
   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45

canot open with macOS Catalina

(1 edit)

Hello, I'm late but I have an issue with celeste. Here is the errorLog.txt I get.

Celeste Error Log

==========================================

Ver 1.4.0.0

8/27/2021 5:56:41 PM

System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006)

   at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)

   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)

   at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)

   at Monocle.VirtualTexture.Reload() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:line 159

   at Monocle.VirtualContent.CreateTexture(String path) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:line 271

   at Celeste.Language.FromExport(String path) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:line 94

   at Celeste.Dialog.LoadLanguage(String filename) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:line 72

   at Celeste.Dialog.Load() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:line 29

   at Celeste.GameLoader.LoadThread() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:line 92

   at Celeste.RunThread.RunThreadWithLogging(Action method) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:line 45


i tried the first method and it showed me this

Monocle Engine Error Log

==========================================

30/11/2021 9:22:23 AM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

18/11/2021 8:19:26 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

18/11/2021 8:19:02 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 7:45:46 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:29:32 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:25 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:12 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:06 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 7:56:21 AM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

that's what happen when I try to launch celeste for some reason I tried uninstalling and no difference

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

I have already tried everything that is said here in the "Help info" thread, yet Celeste does not open. My error log is in Portuguese since I'm a Brazillian and my notebook does not allow me to configure a different exhibition language (apparently my version of Windows 11 Home just doesn't support it?) but the error message is consistently this one:

System.DllNotFoundException: Não é possível carregar a DLL 'CSteamworks': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)    em Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)    em Celeste.Celeste.Main(String[] args)

In other words, "cannot load the DLL 'CSteamworks': it wasn't possible to find the specified module". The exception code is 0x8007007E.

I have checked the items 1 through 4 from the Help Info Thread, but idk what the openGL windows version of the game (or whatever it even refers to) would be.

Hi! this is my first time trying to run a game ive downloaded other than minecraft (which my dad downloaded about 10 years ago now.) Ive extracted the folder and run the exe file.. but it opens the game and all i can see is the title page? or the logo? It plays some music and nothing happens when i click the screen or press enter... am I missing a step?

When no controller is plugged in, the C keyboard key is the confirmation key to progress through menus.

Thankyou!!!

That's really important! It should probably be on the title screen. Otherwise, it looks like the game's locked up, and just playing calming music.

Yes, it's something we'd like to patch in the future!

this is exactly what happened to me, and this is exactly what I thought! just locked up and playing calm music-- i had no idea what i was doing wrong. luckily i found this reply! thank you so much!!

wrtggj

Hello, I can't seem to run Celeste, it crashes when i try to open it, both throught the itchio app and the zip file version. Can anyone help me figure this out? Here's the error log: 

Celeste Error Log

==========================================

Ver 1.4.0.0

15.10.2022 23.50.28

System.InvalidOperationException: An unexpected error has occurred.

   kohteessa Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)

   kohteessa Celeste.Skybox.Draw(Matrix matrix, Color color) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Overworld\3D\MountainModel.cs:rivillä 120

   kohteessa Celeste.MountainModel.BeforeRender(Scene scene) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Overworld\3D\MountainModel.cs:rivillä 471

   kohteessa Celeste.MountainRenderer.BeforeRender(Scene scene) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Overworld\3D\MountainRenderer.cs:rivillä 281

   kohteessa Monocle.RendererList.BeforeRender() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:rivillä 50

   kohteessa Monocle.Scene.BeforeRender() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:rivillä 82

   kohteessa Monocle.Engine.RenderCore() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:rivillä 325

   kohteessa Celeste.Celeste.RenderCore() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:rivillä 216

   kohteessa Monocle.Engine.Draw(GameTime gameTime) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:rivillä 298

   kohteessa Microsoft.Xna.Framework.Game.DrawFrame()

   kohteessa Microsoft.Xna.Framework.Game.Tick()

   kohteessa Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   kohteessa Microsoft.Xna.Framework.GameHost.OnIdle()

   kohteessa Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   kohteessa Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   kohteessa System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   kohteessa System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   kohteessa System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   kohteessa System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   kohteessa System.Windows.Forms.Application.Run(Form mainForm)

   kohteessa Microsoft.Xna.Framework.WindowsGameHost.Run()

   kohteessa Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   kohteessa Monocle.Engine.RunWithLogging() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:rivillä 348


my computer is in finnish, so kohteessa=at location, tiedostossa: in file, rivillä: line, i think?

I just got a new laptop and never had issues like this with my old one. Really bummed out if i can't play one of my favorite games anymore:(

Did you figure anything out? This is happening for my recent laptop; I played Celeste for the first time yesterday but it's giving me this exact error log today (but English, not Finnish) 

hi folks, time for me to post my celeste error. new tower, never had any problems with celeste before, everything is downloaded and ive got the itch xna situation and i also have the .net framework, and getting this.

Celeste Error Log

==========================================

Ver 1.4.0.0

12/4/2022 5:07:16 PM

System.InvalidOperationException: An unexpected error has occurred.

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)

   at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:line 259

   at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\ScreenWipe.cs:line 77

   at Celeste.FadeWipe.Render(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\FadeWipe.cs:line 47

   at Monocle.RendererList.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:line 61

   at Monocle.Scene.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:line 87

   at Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 333

   at Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:line 216

   at Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 298

   at Microsoft.Xna.Framework.Game.DrawFrame()

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.GameHost.OnIdle()

   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at Microsoft.Xna.Framework.WindowsGameHost.Run()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 348

Hi, I've also tried to open celeste but it just didn't open


Celeste Error Log

==========================================

Ver 1.4.0.0

12/31/2022 8:19:27 PM

System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder  a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170

   em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271

   em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94

   em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72

   em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

Ver 1.4.0.0

12/31/2022 8:14:09 PM

System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder  a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170

   em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271

   em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94

   em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72

   em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

Ver 1.4.0.0

12/31/2022 8:11:03 PM

System.InvalidOperationException: Vertex buffer creation failed! Error Code: Um problema interno impediu o driver de executar a opera  o especifica. O estado do driver provavelmente   suspeito,

e o aplicativo n o deve continuar. (0x887A0020)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GenVertexBuffer(IntPtr device, Byte dynamic, BufferUsage usage, Int32 sizeInBytes)

   em Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)

   em Celeste.ObjModel.ResetVertexBuffer() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 29

   em Celeste.ObjModel.Create(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 176

   em Celeste.MTN.LoadData() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\MTN.cs:linha 82

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 84

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

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