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Celeste

Brave hundreds of hand-crafted challenges as you help Madeline survive her journey to the top of Celeste Mountain! · By Matt Makes Games

Celeste won't run on Windows! (Help info) Sticky

A topic by Noel created Jun 13, 2020 Views: 14,302 Replies: 27
Viewing posts 1 to 18
(2 edits) (+11)(-5)

If you're unable to launch Celeste on Windows, please try the following:

  1. Make sure you have XNA Redistributable 4.0 installed (you can also download it from itch.io by selecting itch-redists-xna-4.0.zip from the list)
  2. Make sure you have .NET Framework 4.5 installed
  3. Make sure the game is being run from a location that has Read/Write File access. (ex. if you unzip it in Program Files or something, it may not be able to write save data, error logs, etc).
  4. Make sure the Folder Structure looks like this (ie. keep Celeste.exe and its Content folder together!)
    ~/MyPath/Celeste/Content
    ~/MyPath/Celeste/Celeste.exe
  5. If it still doesn't launch, try the OpenGL Windows Version instead
  6. If neither versions of the game run, check to see if there is an "error_log.txt" in the game directory, beside Celeste.exe, and post it here.
(-2)

Hi Noel,  I'm actually trying to launch Celeste on macOS High Sierra, and it keeps crashing. This is from the error log :

6/13/2020 1:47:02 PM
System.DllNotFoundException: mojoshader
  at (wrapper managed-to-native) MojoShader.INTERNAL_glBestProfile(MojoShader/MOJOSHADER_glGetProcAddress,intptr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,intptr)
  at MojoShader.MOJOSHADER_glBestProfile (MojoShader+MOJOSHADER_glGetProcAddress lookup, System.IntPtr lookup_d, MojoShader+MOJOSHADER_malloc m, MojoShader+MOJOSHADER_free f, System.IntPtr malloc_d) [0x00000] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Graphics.OpenGLDevice..ctor (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00302] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateGLDevice (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00035] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters) [0x000a4] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () [0x000ae] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.GraphicsDeviceManager.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Game.InitializeGraphicsService () [0x00033] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0 
  at Celeste.Settings.get_MaxScale () [0x00005] in <0346aea246134d37b6097e247b022b4e>:0 
  at Celeste.Settings.AfterLoad () [0x00028] in <0346aea246134d37b6097e247b022b4e>:0 
  at Celeste.Celeste..ctor () [0x0005d] in <0346aea246134d37b6097e247b022b4e>:0 
  at Celeste.Celeste.Main (System.String[] args) [0x0011c] in <0346aea246134d37b6097e247b022b4e>:0

I've tried rebooting my computer, reinstalling the game from itch.io, and reinstalling from the itch app, with no success.

Hi Tythor, it looks like a DLL is missing. Are you able to open the Celeste app with Finder and look inside Celeste.app/Contents/MacOS/osx and see if "libmojoshader.dylib" is there?

Thanks for replying Noel. I believe this it it:

I have no clue what fixed it, but I tried launching the game this morning, and it started up perfectly fine. I had a feeling the issue was specific to my computer since I couldn't find anyone having similar problems online. Sorry for the trouble, and thanks for the amazing game Noel!

Glad it worked out! I was stumped as to what it could be.

I don't see Read/Write File at all.

Also don't see step 4 anywhere.

Not the most intelligent person on opening things.

(+3)(-1)

Read/Write File just means it is in a place where it can make and read files. So basically anywhere in your Documents folder.

Also Step 4 just means that you have the executable and the folder named 'Content'.

I play on Windows but I downloaded the OpenGL version.

is celeste.exe supposed to be a folder because otherwise it will not go above content

No, that looks correct. The order of the Content folder and Celeste.exe does not matter.

well I'm not sure why Celeste won't work but I haven't tried opengl yet so I'll do that first 

Hey I got Celeste around 2 days ago and whenever I try to load it I get same error log: 

Celeste Error Log
==========================================

16/06/2020 21:36:41
Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Could not find a Direct3D device that supports the XNA Framework HiDef profile.

Verify that a suitable graphics device is installed.

Make sure the desktop is not locked, and that no other application is running in full screen mode.

Avoid running under Remote Desktop or as a Windows service.

Check the display properties to make sure hardware acceleration is set to Full.
   at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestPlatformDevice(Boolean anySuitableDevice)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestDevice(Boolean anySuitableDevice)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Monocle.Engine..ctor(Int32 width, Int32 height, Int32 windowWidth, Int32 windowHeight, String windowTitle, Boolean fullscreen) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 50
   at Celeste.Celeste..ctor() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 60
   at Celeste.Celeste.Main(String[] args) in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 409

Hope It's not something too hard to fix!

hi- I'm trying to run on Windows 10 and keep getting this error log, tried all of the steps above: 

Celeste Error Log
==========================================
Ver 1.3.1.2
6/16/2020 11:24:17 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:22:53 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:20:13 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:18:37 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/15/2020 10:40:39 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339

hey im trying to run on windows 10, tried all the steps:

Celeste Error Log
==========================================

Ver 1.3.1.2
18/06/2020 2:21:29 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
   at Celeste.Audio.CheckFmod(RESULT result) in C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:line 108
   at Celeste.Audio.Init() in C:\Projects\C#\Celeste\Celeste\Celeste\Static\Audio.cs:line 61
   at Celeste.GameLoader.LoadThread() in C:\Projects\C#\Celeste\Celeste\Celeste\Scenes\GameLoader.cs:line 64
   at Celeste.RunThread.RunThreadWithLogging(Action method) in C:\Projects\C#\Celeste\Celeste\Celeste\Static\RunThread.cs:line 33

Okey, not to sound really dumb, but I'm super new to comprehending game files. Can you explain to me what Step 4 entails? Like, I went into the file folder and unzipped the programs within my file, like, program(?) and I can open the game once, but once I close it and try to open it again I get this error report:

6/18/2020 9:58:51 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   at Monocle.Engine.LoadContent()
   at Celeste.Celeste.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize()
   at Celeste.Celeste.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging()


I haven't saved all of my error reports bc I uninstalled and reinstalled it a few times, but I've gotten similar(?) reports about four times

(2 edits)

Step 4 means that inside your game folder, you should have a folder named "Content" and a application named "Celeste.exe"
If you have this, then your folder structure is correct. 

For the other part of your problem i am to no help, sorry.


Edit: Found this by looking around https://itch.io/t/828532/cant-lauch

"if u look it seems like it cant find a monocle or something, i had 3 different folders with celeste stuff in each, stuff like the application, error log and whatever fmod is in one, then i had two different files called backups and content. because it said file not found i tried making its job easier and basically just chucked all the Celeste stuff on my computer in one folder and it works fine, the application opens and it had  my previous save.

i dont know if what i did actually fixed it or if it just fixed itself, but it worked for me."


REALLY DUMB SUGGESTION: Try downloading the game again, unpack it - > try it, if it doesnt work download a new copy of the game and unpack that one aswell. Now cop all the files you unpacked the second time into the folder with the game that doesn't work, pray.


I honestly don't think this will work, but it's worth a shot. 

Thanks! I'll certainly try it

Performed all steps:

Ver 1.3.1.2
8/26/2020 6:03:17 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". This is not a compiled content file.
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   at Monocle.Engine.LoadContent()
   at Celeste.Celeste.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize()
   at Celeste.Celeste.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging()

8/26/2020 6:03:14 PM
System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
   at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
   at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at Celeste.UserIO.Deserialize[T](Stream stream)
   at Celeste.UserIO.Load[T](String path, Boolean backup)


I'm not certain why it considers the MonocleDefault.xnb file " not a compiled content file" and can't read it.

Greetings.  Not able to run Celeste.  I checked your list...not sure how to try the Open GL Windows version, but otherwise I tried the other things you suggested.  Still no luck.  Here is the error log.

Ver 1.3.1.2
12/22/2020 2:51:09 PM
Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Unable to create the graphics device. ---> System.InvalidOperationException: An unexpected error has occurred.
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(GraphicsAdapter adapter, PresentationParameters presentationParameters)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Monocle.Engine.SetFullscreen()
   at Celeste.Settings.ApplyScreen()
   at Celeste.Celeste..ctor()
   at Celeste.Celeste.Main(String[] args)


Hope this helps!

Hi, tried all the things on the list and my PC still says it can't run the game. 

I‘m probably a bit late, but did you notice you wanted to run an application of the size of “0 KB”?

Most certainly Windoze didn’t manage to unpack everything or deleted the app because great Defender thought it is evil.

I am trying to run the collector's edition on windows and it's just not running. my DVD adapter just makes hummy sounds.

the game isn't opening and shows this error message I copypasted idk

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID) at Celeste.Celeste.Main(String[] args)

I'm getting to the load screen, title, mountain, and calming music, but that's it.  Everything is in an uncompressed read/write accessible folder but not sure where to go from here.

(2 edits)

What happens after the load screen and stuff? Does it crash or freeze? Have you you tried reinstalling Celeste?

Celeste (from Epic Games Store, but on Windows) keeps crashing on ‘EXOK games presents’ screen. Tried all those steps above, but doesn’t seem to help.

Ver 1.4.0.0
02.05.2021 18:37:30
System.InvalidOperationException: Could not map Texture2D for reading! Error Code: ����������� ��������� �� ����� �������� �� ���������� ������� � ��������� �����, ������, ��� ������������� ����������� �������� ������������ �������. (0x887A0006)
   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
   в Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 170
   в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271
   в Celeste.Language.FromExport(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:строка 94
   в Celeste.Dialog.LoadLanguage(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 72
   в Celeste.Dialog.Load() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 29
   в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 92
   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45