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hydraking973

1
Posts
A member registered Aug 26, 2020

Recent community posts

Performed all steps:

Ver 1.3.1.2
8/26/2020 6:03:17 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". This is not a compiled content file.
   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   at Monocle.Engine.LoadContent()
   at Celeste.Celeste.LoadContent()
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize()
   at Celeste.Celeste.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging()

8/26/2020 6:03:14 PM
System.Runtime.Serialization.SerializationException: Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization.
   at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
   at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at Celeste.UserIO.Deserialize[T](Stream stream)
   at Celeste.UserIO.Load[T](String path, Boolean backup)


I'm not certain why it considers the MonocleDefault.xnb file " not a compiled content file" and can't read it.