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hi- I'm trying to run on Windows 10 and keep getting this error log, tried all of the steps above: 

Celeste Error Log
==========================================
Ver 1.3.1.2
6/16/2020 11:24:17 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:22:53 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:20:13 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/16/2020 11:18:37 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339
Ver 1.3.1.2
6/15/2020 10:40:39 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Monocle.Draw.Initialize(GraphicsDevice graphicsDevice) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Util\Draw.cs:line 44
   at Monocle.Engine.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 196
   at Celeste.Celeste.LoadContent() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 125
   at Microsoft.Xna.Framework.Game.Initialize()
   at Monocle.Engine.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 184
   at Celeste.Celeste.Initialize() in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 113
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 339