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jentaia

31
Posts
3
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1
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A member registered Jul 03, 2020

Recent community posts

Sweet little game :)
Even smaller than Tiny Islands :)

24 Nov 2025:  20pts

🟦🟩🟦🟦🟩🟩

🟩🌳🌳🌳🟩🟩

🟦🟩🏔️🟩🟩🏰

🟩🌳🌳🟩🟩🟩

🟦🟩🏔️🏘️🟩🟩

🟦🟨🟩🟩🏘️🌳

TeenyShire

Cool thing. Sadly, on Linux (Win version in Wine) all button texts are missing :(

And no, I won't switch to Win.

That's correct. It has always been a Unity game.
https://vfqd.itch.io/terra-nil

And I thought this was an iOS "feature". So this game never left the jam version. I don't need fancy graphics. I still play really old games. Just finished "Inherit the Earth" again. Wonderful game. And you can beat it ;)
You can still finish Terra Nil, but you have to go to settings in the game, go to developer options. There, you can finish the level with a click. Doesn't feel like finishing on your own, though.

I also have to admit that I play the prototype version much more often than the new version.

It kills my resources, the laptop gets really hot (and loud!) and I don't think that Unity was the right decision here.

But somehow, the prototype is more relaxing. Goals are clear. And buildings aren't changing through the game.

I played the version on Steam. And through Netflix, I played the mobile version. The demo on Steam for the new version was really more than I needed. The mobile version is crashing about every 50 Seconds, it's no fun in any way. Levels can't be completed mobile - I'm really glad someone thought about that debugging menu.

Buildings are changing about every second level, so you have to start over with learning. Goals aren't clear and hidden somewhere in that handbook. Graphics aren't everything for a game.

Prototype: 4 stars out of 5. If it wasn't that resource hungry, thus bad for the "real" nature, I would pay for it.

Full version: 2 stars. Same as above. But also the new buildings would have to be introduced "softer". Goals shouldn't be hidden in the handbook, but instead shown as in the prototype. And the mobile version would have to be rewritten from scratch in a native language. And no, 25 € is too much. It's just a few hours.

I also have to admit that I play this version much more often than the new version.

It kills my resources, the laptop gets really hot (and loud!) and I don't think that Unity was the right decision here.

But somehow, this version is more relaxing. Goals are clear. And buildings aren't changing through the game.

I played the version on Steam. And through Netflix, I played the mobile version. The demo on Steam for the new version was really more than I need. The mobile version is crashing about every 50 Seconds, it's no fun in any way. Levels can't be completed mobile - I'm really glad someone thought about that debugging menu.

Buildings are changing about every second level, goals aren't clear and hidden somewhere in that handbook. Graphics aren't everything for a game.

Prototype: 4 stars.

Full version: 2 stars.

Everything to do with scrolling doesn't function for me.

No port for Linux although it's made with Unity, which COULD compile for Linux.

Sweet little game :)

What engine did you use for it?

For such a small game, it's really eating up resources.

I could have sworn, Unity can compile for Linux...

117

I don't think I will ever be solving this. I'm just too illogical for those games and there's nothing on earth that makes me remember anything that is to do with games (my brain is right, of course, games aren't important). So I'm running the same way over and over again, only to get killed by those spikey rocks that can't be avoided.

It would be nice if people like me could have an idea where we should be heading. Yeah, I know, the way behind the blue tree. Surprise! I walked that again and again -.-

I would also use an easy mode where HP are turned off. What ARE they good for, after all?

Win only - I noticed only after closing the game, showing me Wine.

Something isn't right with the screen resolution, I can only see about the top left quarter of the game.

Why does it need 7 % of my CPU?

Super Mario as it should have been ;) Thanks for the game!

Hi there,

didn't have much time playing in the last few weeks. I just noticed a few things have changed here.

The Steam button only says Windoze and Mac - will there be a version for Linux? I totally abandoned Win a few years ago. And I won't come back.

I like this game very much. It also doesn't use many resources.  Could run on any Raspberry Pi with 64 bit processor.

Very addicting. As soon as you know which key moves the stick ;)

Can't control anymore - switched to Linux ;)

But Windoze HAD a monospaced font. I think the font was 16 px. I think I set everything to Noto. So cmd should have been Noto Mono.

Sadly, this doesn't function for me. I think my font is too big. But with my low vision, I can't go below font size 12 :(

Nothing done for more than a year, it says in the description :(

I just played it as far as it would let me (minus beauty salon and decor building). It's a nice game, but still it has many bugs. Some of them are:

  • Chests are available through walls.
  • Rain and many items on the screen slow the game down significantly.
  • Can't be played with touchpad (either the player moves or he fights, you need a mouse to do both).

I think it's nice that you don't have long waiting times.

But it's much work ahead to make it competitive to games like Graveyard Keeper.

18 trackers?! You serious? Thanks, but no, thanks. I‘ll play Battle for Wesnoth, which I BOUGHT for iOS.

No wonder that the game calls our internet connection „slow“ - it can‘t connect to Facebook, Google Ads, Amazon Ads and all those data wasters. I don’t think that it will ever start.

I will freely spend money on games whose developers have earned it, not on those who think my privacy can be sold.

That is a very nice game! I love everything about it - and I normally don’t play idle games :)

It is small and simple, can run on a slice of bread, it has a dark mode, it doesn’t need registration, just enter and play :)

Suggestion: I am a fast reader, so I found the „tutorial“ (if you name it that) very fast. Other players could overlook it, though, so maybe you could make it stand out a bit.

And if you ever think about translating it: I‘m native German speaker with very good grammar knowledge (even for a German). I would like to give back a bit.

(1 edit)

I really have no idea how to reach even 70 points, but it’s a nice game when I can’t play Cartographer. Thanks for the game :)

If you can manage, downloadable for offline playing would be nice.

Unityplayer.dll is missing - would have been nice :(

I have DPI troubles with the game. And I can't solve it with Windoze compatibility settings. I am on a 13" notebook with accessibility settings activated, the font is bigger than normal.

On the right side, I can only see the first third of the tile and I can't draw borders around it. If there should be a window title, I also don't have this.
Have a screenshot here (available for 30 days):
https://upload.disroot.org/r/osZg0Abb#cPd22BFl1IN1j2chXVPazIHDTxT6BepG82xwUC3I/9...

Love that game (on "easy" at least). Wish there was some source or more settings. Font is too tiny for me at places.
Would be nice to skip intro (browser closed, cache cleared).

And would also be nice to be able to translate myself. I'm not so selfish to just ask "I want language XX_xx" - but any possibility here would be very welcome.

Nice little game :)

I can't jump and turn the light on/off at the same time :( How to solve levels without that possibility?

Anyone can guide me to a browser that will function with this? FF and Edge won't work for me - on Windoze at least, didn't try on Linux for now.

Playdate. Once upon a time was named Game Boy.

Now it depends on what seems to be an Esp32 or similar. Sold for less than 10€. Development and everything considered, why would anyone spend more than 50€ for it? I didn’t know anyone needs a device like this. Otherwise I would have invented something with an epaper display. And with a solar cell on it. Play as long as you want in the summer time. Oh, and with background light for playing at night time without disturbing anyone.

Oh, most of this is included in any ebook reader - that cost much less and has a bigger display.

What exactly is that Playdate thing for??

Hi there,

as I could see, there wasn’t any new release for 3 years now. Is it really possible to get all libraries and dependencies on Debian and/or Linux Mint? If I had the money (20 bucks is a fortune for me), I wouldn’t see it wasted because an outdated game wouldn’t run on my always updated Linux.

So is there any way to join beta? Although I don’t know how “new” the newest beta is because a very important thing is missing in the changelog: the date...

Regards

Jentaia 

I‘m probably a bit late, but did you notice you wanted to run an application of the size of “0 KB”?

Most certainly Windoze didn’t manage to unpack everything or deleted the app because great Defender thought it is evil.