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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

General Help and Support Sticky

A topic by Jeiel Aranal created Apr 07, 2017 Views: 15,245 Replies: 134
Viewing posts 50 to 69 of 70 · Previous page · First page
(1 edit)

Hello, I need help I think. When I try building anything with Sprytile textures don't load. I follow the exact instructions from the Sprytile Quick Start tutorial video and when I got to the point where I can build using the Sprytile build tool it creates a blank, transparent face, evin wit Material or Rendered view. I tried changing shader, tried different tileset but non of that worked. I don't have any other addons installed and am using the newest version of Blender (installed yesterday). Is there any way to fix this? I have some experience with Blender but honestly not much. Thank you for a quick answer :)


Developer

Sprytile hasn't been tested yet with 2.92 which is the latest current version, so there may be issues.

Just tried using Sprytile with Blender 2.83.13 with the same result as before.  

Hello and thanks for making Sprytile! 
Is there a way to turn off backface culling in blender with the current version of sprytile? I couldnt find an option on the material following blender infos ( i m new to blender too).
Thanks!

Welp, not sure where else to get help on that. :l

(3 edits)

Hey, thank you for your amazing work. The tool might really help with my level design workflow.

I am experiencing some issues with the texture rotation, as the tile is automatically rotated based on the viewport rotation. In some cases, this also leads to UVs being incorrectly generated. Is there a way to turn off this rotation or do I just need to be careful while editing?

Looking at the video, I now see that the orientation plane changes just like if I place a new tile, but in paint mode it still let's me paint on tiles that don't belong to that rotation. That might be the cause of the collapsed UV.

Developer

You can lock the view rotation by clicking the lock axis button, as shown here: Feature Reference - Sprytile Documentation

Not sure what I'm doing wrong, I'm a blender noob. I'm trying to export the model and its missing the texture that I painted on it. I've tried both fbx and dragging the .blend file into unity

Developer

You'll need to make a material in Unity that is assigned to the model and uses the texture: Unity Settings - Sprytile Documentation

how the hell do I add a tileset? the UI for the Sprytile tab looks different from the tutorial on my screen

(mine)

(tutorial)

i think you are in edit mode

after I made this post I did manage to get the tile palette to show up... sometimes, but I couldn't paint a pre-existing object, and the tile palette was prone to disappearing in a way that required me to restart blender

Hello there lovley people,

im new to blender and i dont really know wht im doing but after hours of research i havent found a solution to this problem. so please help.
In the mesh there are these lines wich look really bad, in godot itself its even worse. the material seems to be at an ofset and creates gaps in the intendet look. how would i go about fixing this? thanks

video for clarification:

Developer

There might be unmerged vertices, try using Blender's merge by distance function. Go into edit mode, press Ctrl +A to select all and then run the operator. If successful, there should be message in the Blender status bar about how many verts got merged.

thank you very much. this fixed the seams in the mesh. unfortunatly the ofset material thing isnt fixed. i think it has something to do  with my godot settings.  i will post my solution :)

Deleted 1 year ago
(1 edit)

Hello, I really like your addon but I am running in a couple of issues when trying to using it. First sometimes it crashes Blender when attempting an undo action, but most importantly, the addon seems sometimes to bug, the tile palette disappear and the sprytile widget only shows sprytile painting. This issue doesn't get resolved by rebooting Blender and I have to cumbursomely port my geometry in another Blender file. Do you know what causes this and what I should do to prevent it ? I run it on Blender 2.93.

Developer

It hasn't been tested for 2.93 unfortunately. I'm unsure how to resolve that issue for now.

(1 edit)

I see. On which version of Blender was it last tested ? I can still revert to an earlier version if necessary.

Developer

2.91 is the latest version I've run Sprytile in.

I don't get a Zip File by downloading, but a normal folder and it doesn't install in Blender (Mac)

(2 edits) (+1)

Hi, I've just been trying Sprytile in Blender2.93 and when in build  mode I can no longer navigate (zoom/pan rotate around), I'm using Industry compatible navigation btw, it seems to work in Blender navigation but I do prefer the industry compatible one. 

Hello All,

Is there a hotkey to confirm the current Sprytile edit session, to go back to regular object edit mode ? Neither escape, right click or enter do it. So far the only way I've found consists of clicking the box selection icon, but that's tedious and waste of time.

I'd be also curious about the topic brought up by the user in the post just above, as I cannot navigate the viewport either when using Sprytile.

(2 edits)

Hello All,

Is there a hotkey to confirm the current Sprytile edit session to go back to regular object edit mode ? Neither escape, right click or enter do it hence it seems that Sprytile is taking over everything. The only way I've found so far consists of clicking the Select Box, but that's tedious and waste of time.

I'am also curious about the topic brought up by the user in the post just above, as I cannot navigate the viewport either when using Sprytile.

(+2)

hey got this plugin from https://blendermarket.com/products/sprytile-tilemap-tools do not seam to work in blender 3.1.2

(1 edit)

same as Murri, would love to be able to use this without having to use a separate version for this lovely addon!

Has the project been abandoned? 

That's too bad it seems so lovely and so perfectly fits my needs.

(+1)

It does not work well with Blender 3.4.1. Also asking again is this project abandoned? Thank for great addon in any case :)

Apologies if asked before! Sprytile is not presenting the palette in the bottom left corner anymore for me. Some project files started doing this upon reload, and new projects seem to have this issue too. Sprytile still paints just fine, I just cant see what is selected or select anything else. Im using the same settings/tilesets that worked in the past. Any ideas to get the palette to pop up again?

Try this.   If the palette is hidden by the toolbar, move the tile palette by putting your mouse in the tile palette, holding the shift key, and middle mouse dragging the tile palette. The scroll wheel zooms the palette in and out.

Viewing posts 50 to 69 of 70 · Previous page · First page