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How to make Lore for a game

A topic by Peepocraft created Mar 11, 2025 Views: 700 Replies: 11
Viewing posts 1 to 9
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As person who is'nt a native English speaker and can't write lore with big words, how do I find help writing lore for my game?
I have tried AI both for lore generation and editing what I had in mind but its too AI-y
I don't even know if there's a specific word for people that do this kind of task. Couldnt find anything but music art and coding in help section.

My game is an MMO and I'm looking for well written quests and stories around twitch culture with fantasy words

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Hmm! First thought that occurs to me is, depending on your language you might want to simply write the game in your first language? If it's a big language like Spanish, you'll probably still have a lot of people interested in playing it. If it's a smaller language, you'll probably find people who appreciate playing a game in their own language.

In a pinch, I suppose you could write it in your own language first and then use AI or something to translate it, but that sounds risky, AI sometimes makes mistakes and translates things in a really 'direct' way.

Also, maybe don't worry about using specific words or 'big' words. Often the way you write naturally is more than good enough!

Either way, good luck!

"big" is relative to my level of English. what I meant was proper words for a fantasy lore.

That's kind of the main issue. my language (FA) is one of the least used and more complicated ones out there and translators and AI never worked and always has grammar issues. AI can translate some extremely common and ordinary sentences (letter to letter from their dataset)  but a fantasy lore is  just not even close to translation.

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I guess the best advice I can give you is watch and read fantasy. Pick up what works, look up words that you don't understand. You'll discover what works and what doesn't, and as you write you'll develop your own style :) .

Also, "writers write". Just make your game, maybe don't worry so much about language, you can always come back to edit what you write later.

Hope that was helpful.

I am a narrative writer for Hire

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I agree with @IslandWind. about writing it in your first language, then translate to other languages from the original text.
Though I haven't tried it yet, I think you might be able to use AI to translate more accurately by not just getting the AI to directly translate sentences, but tell the AI the overall story and context before trying to get anything translated.

Also; in the "Help wanted" section, you can make a "LFS" post (Looking For Someone) and ask if anyone wants to help with translation or proof reading. Most people post about music and art, but I've seen a few people offering translation help.

Best of luck with your project :)

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Creating lore for a game is one of the most exciting and immersive parts of game development! Lore adds depth, emotion, and connection to your world, helping players feel truly invested in your universe.

Here’s a step-by-step guide to help you create compelling lore for your game:

🧙‍♂️ 1. Define the Core World

  • What kind of world is your game set in?
    • Fantasy? Sci-fi? Post-apocalyptic? Cyberpunk?
  • Think about geography, environment, time period, and societal structures.

Example:

A floating archipelago in the sky, where ancient dragons once ruled and left behind mysterious crystals.

🏛 2. Establish a History / Timeline

  • Create a rough timeline of major events:
    • Founding of kingdoms, wars, technological revolutions, disasters.
  • Include ancient myths, prophecies, or legends.

Example:

300 years ago, the Great Shatter tore the continent into sky-islands. The Dragon War ended, but their remnants still pulse with power.

🧑‍🤝‍🧑 3. Create Factions / Races / Cultures

  • Who lives in this world?
    • Different species, cultures, political groups, guilds, or rebel factions.
  • What do they believe in? What’s their worldview?

Example:

  • The Skyborn (winged humans) worship the Sun Flame.
  • The Groundbound live in exile and believe the dragons will return.

⚔️ 4. Conflict & Power Struggles

  • Every good lore has tension.
    • What are the current conflicts?
    • Who wants power, and why?
    • Are there ancient secrets threatening to resurface?

Example:

A rogue cult seeks to resurrect the last dragon, believing it will restore the lost magic — even if it means destroying everything else.

🔮 5. Unique Elements / Magic / Technology

  • What sets your world apart? Add original systems.
    • Magic system, ancient relics, spiritual powers, lost technologies.

Example:

Crystals called “Soulshards” contain fragments of dragon essence — used to power machines or enhance abilities.

📜 6. Character-Driven Stories

  • Add personal tales that reflect your world.
    • Hero legends, tragic love stories, cursed bloodlines, betrayals.
  • These smaller stories make the big world feel real.

🏹 7. Tie the Lore into Gameplay

  • Let players discover lore naturally — through:
    • Dialogue
    • Item descriptions
    • Environments
    • Cutscenes or hidden notes/books

💡 Bonus Tips:

  • Don’t over-explain everything; mystery is powerful.
  • Let lore evolve with updates/expansions.
  • Use symbolism and metaphors to deepen your world’s themes.
  • Keep a “Lore Bible” document to track everything consistently.

Thank you, This is a great help. 

my main issue is the words like "Skyborn" dont come to me when Im writing something like this or "but their remnants still pulse with power" is exactly my goal but its hard thinking like this

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I'm not a native English speaker either, what I do is first use DeepL, it's the best translator, but it doesn't do the whole job for you, all translators make mistakes or give you robotic English, then you have to google each term to get to what sounds more native.

With that I get good English, but still not native, anyway I think being completely native is not that important, it can be even better, because the reader doesn't read as fluently and pays more attention to what you are writing.

Also, your game is for the world, not for a specific country, so it is important that your English is more or less neutral, depending on the situation.

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I don't even know if there's a specific word for people that do this kind of task.

Writer. Author. Novelist.

Worldbuilding is the thing a fiction writer does. If you write a contemporary work or a historical work, you "merely" need to develop characters and research specific topics you write about.

There are writers tools for this that aim for fiction writers. Maybe those can be of help to you.

My advise would be to write the story/lore first and worry about fancy words later. You do not need fancy big words for the sake of it. The need for them would arise naturally. To pick up the example above, those "skyborn" and "sky islands". Such do not exist. But there obviously was a plot device to have islands that somehow are not in the water, but in the sky. Calling them sky islands is not a fancy word. It just sounds fancy, if you are not familiar with English. Same for "groundbound" or "skyborn". Both likely were needed by the plot device of dividing inhabitants of the sky and inhabitants of the (ground) earth by using different words for them.

I suggest you read the first page of this comic. It helps if you are familar with pen and paper role playing games. Or ttrpgs as they are called on Itch. https://darthsanddroids.net/episodes/0001.html 

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Lore is easy. It should come naturally and not be forced. You can always search up variations of adjectives and what not on Google. Or simply at to the lore over time as it comes to you. Read books and get a feel for variety and new words. Definitely write it in your native language first then translate later.

Here’s my personal method for creating solid game lore using AI:

  1. First, explain your general worldbuilding concept to the AI and make sure it understands the kind of setting you want.
  2. Then, tell the AI all your wild, chaotic, and possibly deranged ideas. (Unless you’re using a super strict AI, it won’t judge you—trust me.)
  3. Ask the AI to write a long piece of flavor text. If it doesn’t feel right, revise your prompt and tweak it again and again until it clicks. (I’ve gone through up to 20 iterations, but if the AI “gets it,” sometimes it only takes a few tries.)
  4. Once you’re satisfied with the flavor text, start a new chat session.
  5. Paste the flavor text into the new session, and using a custom template you’ve prepared, ask the AI to write based on that—be sure to emphasize that atmosphere is the top priority.
  6. If any part of the result doesn't sit right with you, repeat the revision process just like in step 3—revise the prompt, tweak the instructions, and try again.

With this method, you can get pretty decent results from AI.
I personally recommend using Claude 4 Sonnet.

One important thing to keep in mind:
You shouldn’t rely on AI to create your lore from scratch.

By design, AI tends to generate “average” or generic ideas.
If you let it handle everything, your world will end up feeling flat and uninspired.
That’s why it’s up to you to inject the madness, the weirdness, the uniqueness.

Always remember—AI is just a tool.