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AI art is theft at worst, punching down at best

A topic by hydezeke created Sep 02, 2022 Views: 2,057 Replies: 44
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AI art is becoming   nearly    indistinguishable from 'the real thing' as you all know by now probably. I was excited at first, but I've since come around- this whole thing is messed up.

Let's address the first thing people are telling me:


  1. AI art is not derivative, it's transformative. Transformative art is not stealing.

If you know 10 artists, take their art and make a collage, it is transformative. But what if you sell it? What if you don't credit them at all? What if you had a machine make the collages? What if you made 1000 collages per minute? What if one of those collages became wildly popular, and sold for more than their 10 salaries combined?

By doing this you may not be stealing their actual art pieces, but you are actively stealing from their potential. It doesn't make it better if it's 1000 artists per collage. It's much worse if the collages have an indistinguishable style from the originals.


  2. People should know the risks of posting their art online.

How? The risks for over 20 years have been "someone might steal it" or "someone may be inspired by it and make a better piece", not "a corporation will use it to seed millions of art pieces, which will reach a wider audience than you can even conceive".


  3. AI art is just another bump in the road for art.

Possibly. But I think it's an overly hopeful thing to say when everything else about AI has been so unprecedented. I agree that art will always survive, but I think that visual art, especially visual art in online spaces, has an extremely rocky road ahead.


  4. AI art will level the playing field for indies.

Against who? Other independent artists? AAA studios can use AI art too, yeah? I agree that saving indies money is nice, but it's only achieved through cutting indie artists out of the gamedev space.


To end- it's okay to find AI art exciting. The potential is absolutely wild. What is not okay is willful ignorance against the harm it will do against indie artists. AI art requires no consent right now, and leans heavily on cushy IP law that was not written with this in mind. Hard no from me.

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1. High prices for art is tax breaks for rich people. As AI art takes off there as did any other type of scammy art, I don't see how it changes life for most visual artists.

2. In that vein wouldn't it be worse if a corporation took your art directly? Wouldn't AI art be better then? I can't name a single corporation nowadays that makes millions of art pieces that anybody's actively invested in. Most AI-generated art has this lucid dream quality to it that I don't see have mainstream appeal.

3. Maybe a simple watermark could mess up the AI. Single pixels mess up image recognition AI for example.

4. Indie gamedev artists are really more concerned, in my experience, with very particular types of art that I've seen no AI replicate well. Tailor-made animations, responding to comments and changes required by the rest of the team. Quick sketches in a style, palette and 'feel' consistent with existing art. Tiling textures in all directions without noticeable repeats. Wrap-around or parallax backgrounds. 3D sculpting or designing objects to very specific and non-standard specifications. A general AI just doesn't handle these things, or when it does it's inconsistent, 'lucid'. Unless that's the game feel you're going for, I don't see AI art having a big impact on most gamedev.

I can imagine digital artists in general having a few issues here and there with AI, but nothing the usual methods don't prevent (annoying/custom/inconsistent watermark, paywall for commercial use). Taxbreak art just grabs onto its next trend, whatever it is. Gamedev artists are often specialized enough that AI-generated art doesn't really impact them -- more likely it helps to have a 'fast concept art' tool. And in the cases where concept art is actually relevant you'd probably want to rely on an actual concept artist to keep its style more consistent and to be tuned to aiding the artists doing the bulk of the work.

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AI has no good purpose. It exists only to allow the greedy to kill otherwise good jobs. It does not matter if they succeed or not. Them trying is the main problem.

Suffice it to say, I am even less likely to play indie games now, knowing that any one of them might be an accomplice. Despite my very low expectations, I still gave every Unity and Unreal game a chance, but AI is simply unacceptable. Indies had the chance to be social, to value more than money, to form a team of passionate workers, but even they have failed.

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AI is just a tool. It has no purpose whatsoever other than that which you give it, in order to achieve some objective that you determine. Thus there is no good or bad purpose for AI. Your use case dictates the ethics of using such a tool. If you use the wrong tool for the wrong job, that's not the fault of malicious AI, that's all on you, bud.

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AI is called an intelligence for a reason.

If you own a slave and get them to draw for you, is the slave a tool? Did you create the drawing? Are you allowed to take credit? Man vs machine makes no difference, because either way, it is an outside entity. At least with a brush, you still used your own brain.

AI is not just a tool. If you rely on another intelligence, you will have only traded your own away.

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you don't trade away your own intelligence by using AI; you enhance and augment your own intelligence by using AI

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I don't feel threatened by AI anything.

Not too long ago I tried out this starryAI website. The idea is that you enter some text -- my son told me to enter "Cat dressed up like James Bond" --  and the AI came up with this . . .


Gamewise, I even found text-adventure-like AI Dungeon to be ultimately disappointing. Sure, the ability to type in anything and have the AI move the plot forward based on your input is a very cool concept. But there were many times where the AI failed miserably -- like forgetting character's names two sentences later or suddenly mentioning a skyscraper in an ancient fantasy world.

And this is all besides the fact that AI Dungeon and similar programs cost a LOT to even keep running and you have to be online for them to work. 

Like alicecomma implied , I don't even see AI being very good for concept art -- or concept story, for that matter.

Ultimately, human-created content is going to prevail.

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but have you checked the results by midjourney or dall-e? that type of evolution is scary

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I've been making art all my life in different styles and media. I think the reason that I don't find AI art frightening, is because I don't see art as sacred. I don't see a crime against humanity here.

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Ok but some of us like to make a living from out art. So permit me to be scared of dying homeless on a street

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I understand that the people complaining are worried about their livelihood. That's like getting mad at robots for replacing manual labor.

So I saw today that there is a new AI text to image generator called Stable Diffusion. You can try it out here.

I ran the same test and here's what it came up with:


I think we can all agree that these AI results are much better. That being said, if I were trying to use this as concept art for a game, it's in the right ballpark, but you can tell by looking at the images that they have this "odd" look to them,  like if you tried making something with real Lego bricks and an assortment of knock-off Lego bricks. 

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I have to mention- there are apps now where you can refine your prompt / re-run certain sections of the image to get the program to 'try again' on the parts that seem off. This is how DALL-E's studio mode works. Users are able to pretty easily get rid of the mistakes/dreamy qualities of the image

Midjourney will put out a ton of images per prompt, then let you 'breed' the ones you like (selecting images, then re-running the prompt with those images as influence) until you like what you see

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Current AI for content production is a joke.  Even traditional procedural content production (as seen in roguelikes) does a better job, and I hate the pointless empty repetitive levels in roguelikes.  Photography and 3D scanning are much more credible threats.

Photography basically killed the market for realistic paintings from life.  There is no longer anything special about having a realistic representation of an object.  So what do artists do?  They paint in less realistic styles.  They paint things that don't exist in real life.  They turn photography into its own art form.  A few continue painting realistic paintings from life for an ever smaller audience.  Art goes on, but a whole bunch of individual artists don't make the transition and lose their jobs.

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There's a big difference between Banksy and GANksy.

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A lot of good points. I will mention though: giving examples of AI making 'bad art' doesn't mean it's not production ready.

DALL-E/Midjourney has been available to the public for 1 month and there are already indie games being made entirely from its output:

https://twitter.com/Nao_u_/status/1558595111147425792

https://www.reddit.com/r/gamedev/comments/x00s3h/so_i_think_its_a_complete_myth_...

https://www.reddit.com/r/IndieGaming/comments/wkk6e0/finally_got_some_aigenerate...

I would not make assumptions about what this tech can/cannot do. Blanket assumptions like "well it wont be able to do 3D", "well it can't animate" are being challenged literally 4 weeks after release lol

Whoever thinks AI isn’t a threat simply isn’t looking far enough ahead.

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AI isn't the threat. Never underestimate the power of human stupidity. When you have bad kids becoming criminal adults, you don't say the kids were always the threat... who raised the little shits, eh? You have to look at the progenitor, not just the creation.

We are the progenitors of AI. If AI is going to go bat-guano deranged and be a woe unto us all, well, we brought AI into existence. Maybe we should consider why we are bringing this AI brainchild of ours into the fold and what we can do to be a good role model to it, so it doesn't nuke the world to smithereens just for the fun of it.

I am against AI precisely because I do not underestimate human stupidity. The solution is not to make humans even stupider, as AI does.

Do not include me in your we. If I had the chance, I would kill everyone responsible for its creation.

Maybe we should consider why we are bringing this AI brainchild of ours into the fold

They do so, because they wish to create a world in which no human has any importance and obligation, and gets to wither away at their couch like a leech. It’s a dreadful future.

I seriously doubt you know what you’re talking about if you think AI might nuke the world. What is going to happen is that one day, it fails, the overgrown babies that comprise the future will be unable to cope and cause the human race to go extinct.

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Do not include me in your we. If I had the chance, I would kill everyone responsible for its creation.

I see that as a threat. When I feel threatened, I fight. You want a brawl? I don't want to spill blood in this forum. If you wish to fight me, come find me IRL and I'll help you find your maker.

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I seriously doubt you know what you’re talking about if you think AI might nuke the world. What is going to happen is that one day, it fails, the overgrown babies that comprise the future will be unable to cope and cause the human race to go extinct.

Okay so you have a point. I don't know what I am talking about. But mention overgrown babies that comprise the future and I now know that you don't know what you are talking about either.

Maybe we should just find out each other's postal addresses IRL and dig a deep pit and fight to the death. It may help the world once you're gone and I'm in prison. When we're both where we each belong (you, six feet under, and me, in solitary confinement) this world will be a better place.

Moderator

Okay, now cut it out, both of you. Concrete threats of violence are against our terms of service. Having strong feelings about the subject matter is one thing, but this is going too far.

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Whoever thinks the human species will survive long enough to produce an AI that threatens our survival needs to get their head out of the metaphorical clouds and look out the window at the actual existential threats we are facing.

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Yeah, I'm sure we will see a ton of "obvious" AI art that is laughably bad. That's a given.

See this demo of a Photoshop plugin producing a very incoherent image in the end:

https://twitter.com/CitizenPlain/status/1563278101182054401


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But I think everyone should be aware of where the envelope is being pushed.

I was personally pretty taken aback by these two (and for fun note the weird signature it reproduced in the first one):

I can spot a lot of 'mistakes' but they're all kinda in the realm of human-like mistakes (repeat tea cups, strange hair physics, strange eye angle etc).

But when you see these- you gotta remember: the little quirks of the style were all made by human artists, not 'thought up' by AI. With the top image, I really wanted to know which artists it learned the cloth shading from! But I can't. No sources/no trace of who or where it learned from. Really disappointing.

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Examples of "good" AI art also demonstrate very little.  When I hire an artist (when I can afford to), it won't be to create just any good picture, it will be a complete set of specified images in a specified art style.  If I just want any good picture, I'll go to one of any number of royalty-free image sites.

As for those two images, the upper one has aspects that I like, but the eyes have the typical AI-generated uncanny valley effect.  The bottom image is more interesting, but it's also obviously a collage of existing works.  The details all look good because they were all drawn by skilled humans.

AI-generated boudoir photography shoots will be awesome. I assure you.

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I'm getting pretty rambly but I think this is really a crux issue:

Derivative work has generally been fine in art because human artists are fairly transparent and supportive of other artists.

"Wow, I love your landscapes. Who are you inspired by?" is something you can ask a human artist, and likely get a response. This keeps art very transparent. I think what's so bothersome about AI art is that it produces end products (paintings) but nothing else. To me, visual art is much more than just a JPEG you look at. But maybe to other people it's just that? Idk

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I don't think artists can be transparent about their influences, because their influences include literally everything they have ever seen in their life.  Ask an artist about their influences and you'll get a curated list of highly skilled, well known artists whom the artist sees as role models.  You won't find the anonymous architect of the house that the artist decided to draw.  You won't find the photo in the magazine the artist read twenty years ago which somehow contained the perfect pose.  You won't find the exotic dancer who taught the artist about how the human body moves.  You certainly won't find the lifetime of bad art the artist has seen that told them how not to draw.  Even if the artists wants to mention all of them, it's unlikely that the artist ever knew more than a few of their names, and they probably don't remember most of them at all.

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I stopped writing music, because I couldn't move beyond subconsciously recycling tunes. I now cover the the very few songs I find meaningful. I'm much happier.

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"A lot of good points. I will mention though: giving examples of AI making 'bad art' doesn't mean it's not production ready."

I think of visual elements in my game as illustrations. I think of a Banksy as art. I was referring to AI not understanding the human condition and the propaganda needed to reach the ignorant and apathetic.

I like the AI games you posted. I'm glad people can be independent. I've been on the planet for decades and have found no one to collaborate with. What do you think about generated music?

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They rely on the AI. That is no independence.

That you’ve found nobody sounds like your own problem you need to fix.

They don't rely on an illustrator.

You're not the 1st person to tell me that I need to go along to get along.

I love this quote, “If the world hates you, remember that it hated me first. The world would love you as one of its own if you belonged to it, but you are no longer part of the world." Jesus

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Yeah, true. I've been using art as a catch-all for illustration as well.

I think that it helping indies is still positive. I just dont think all of this is worth it. I think that something really important is being lost if we can generate PNGs this close to human level with so little effort, without letting the humans (who made this AI possible in the first place) be involved at all.

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I use the term "pixel art" for my stuff, because that's the standard terminology.

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I learned how to pixelate by using generators and vectors as part of my education. I generated a 7 spoke gear for my game. Doing that by hand is a daunting task to me. The tiles I'm making now are from my head, but they feel procedural. I think it was Adam C Younis who told me I would do well by following a set of rules. I create tiles in a way that feels logical to me. My levels may make statements via the resulting environments, but my tile creation is guided by the limitations of the medium. I can imitate any art style IRL, but I've just done it because I can and not because I enjoy it. I like the challenge of a mindless platformer, so I'm doing the required work to get to the reward.

 I've composed over a hundred songs throughout my life in a similarly procedural way. I've been having more fun on a classical guitar than in a DAW for a couple of years. I wasn't really aware of the joy of music until recently.

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About 30 years ago, I threw away boxes of my art/illustrations and music. I took the works and tapes to the city dump and threw them in, because I found it all derivative. My production became tighter over the following years, but my music remained contrived. Interestingly to me, I now find most music unenjoyable. However, I do have a good time playing the guitar and feeling like I'm at a Sumerian celebration. As you may have surmised, I now find creativity to be utilitarian with the purpose of unity.

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I have some issues with these strawmen arguments.


"But what if you sell it? What if you don't credit them at all? What if you had a machine make the collages? What if you made 1000 collages per minute? What if one of those collages became wildly popular, and sold for more than their 10 salaries combined?"

Comparing this to music for a moment, we can ask the same thing of sampling. If I like an artist that samples work, am I obliged to go explore the original work? Well, the answer imo falls into how much is changed from the original work. Paying respects to the original is good practice, sure, and is something that every fan of sampling should do, but, to use a real-world example, liking the glitch-trance of Everywhere at the End of Time doesn't mean that I need to start developing an affinity for 40s contemporary ballroom jazz.

If the piece is different enough for the original to warrant existing, and yet isn't presented as an entirely original work (read: it's honest about being derived from other works and created through the heavy usage of some program), I'm not going to be bitter.

And as far as the "throw shit at a wall until it sticks" argument goes, yeah, that pisses me off, but that's more of a problem in that attention is warranted as monetary gain in today's information economy moreso than a fault of AI. To use another example, if all those stupid toy/Elsagate channels on Youtube become fully automated, I'm not going to suddenly be pissed that they're not made by humans, I'm going to be pissed that Youtube let their system get so lazy and predictable that it can be that easily gamed. "Don't hate the player, hate the game."


"AAA studios can use AI art too, yeah? I agree that saving indies money is nice, but it's only achieved through cutting indie artists out of the gamedev space."

Yeah. Indies and AAA have the same tools to produce similar products. That's what "level the playing field" means.

And it doesn't really cut indies out of gamedev space. In fact, there are VNs I've seen on here that use AI art to supplement character portraits. As much as I dislike them personally, I can't fault the method since its just someone using a tool to supplement for their lack of specialized skill elsewhere. It's the exact same thing as someone using a pre-made game engine instead of coding their own.

That strawman argument isn't even true when we look at outliers that only appear in the AAA scene. Very few indie games, if any, have access to something as robust as the Fox Engine, or character designs as recognizable as Nomura's (though the latter can be replicated). And that's to say nothing of the marketing budgets that AAA has access towards! AI doesn't take these types of resources away from AAA. So really, it's not changing the status quo because AAA still has those types of technological advantages and more.

I'd like to end by highlighting that AI derives from patterns that exist, and tries to derive from what it's learned. A human can still compete in that regard so long as it's art has something to stand out. I have zero doubts that(, say,) Temmie Chang's art could be replicated by an AI (given three years), but the pieces would still ultimately be recognized as "Temmie Chang," which ends up advertising her work so long as she would be active enough to remain in public consciousness otherwise. The secret to survive in a post-AI marketplace would be the same as our scene now with several thousands of humans each trying their own style - being distinguished enough in a work that's happenstance popular would proliferate the artist, human or not, above the rest of the white noise of competition.

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Really, if you make 1000 collages per minute, the probability of any one of them becoming wildly popular is much less than if you only created one collage.  The value of a work of art is largely based on it being unique, and there's no way you can generate 1000 works of art with the same algorithm and get any of them to stand out as unique.  It's like asking what happens if you print millions of copies of a book and one of them becomes wildly popular.  It won't, because there will be a million other copies of the same book.  Randomizing some elements of the book won't change that.

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If you want an artist you can discuss a project with, who will respond to your concerns, make relevant contributions and produce something close to exactly what you need, hire a human.

If you want semi-random stuff, go with the AI.

If you're an artist trying to get by making semi-random art and hoping someone will buy it, time to look at refining your business model and asking what your artistic contribution really is...

Art isn't about showing you what's there - phototgraphy has taken that over - it's now about showing you what could be there and what should be there.  Art is about the communication of complex concepts.  Sure you can take a bunch of random stuff and try to reverse engineer a meaning into it - humans a pretty good at that, but it's about as artistic as reading goat entrails.  A good artist should understand at least some of the meaning they are putting into their work and be able to explain that, at least partially, to other people (although for really great art, they should be able to get that communicated meaning from the image).

Anyone tried suing the folks that make/run these AIs for stylistic for copyright infringement, or fraud?  Unless clearly indicated otherwise, an image in the style of one of the old masters is a forgery...

well the first thing to proof is the art which i have not seen the A.I do. Sure you can point to examples of people using copyright characters but original art and characters are way different.

AI art is theft mainly when it involves non-fungible tokens, which are a type of a Ponzi pyramid MLM fraud scheme.

That's my opinion. Go get your own.

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I hate those goddamn AI art creators. Not enough people seem to see it as theft. 

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