Did you love this game so much it hurt? Let me know!
Wow! Thanks for the super positive feedback. I’m so glad it made you feel like a kid with a thirst for exploration. That gives me a lot of excitement to keep polishing this and making it awesome so more people can explore this little world
> A couple of things that I think would make it just perfect in my opinion would be more but "out of the way " fun npc characters that would interact with wink during platforming stages.
You’re in luck because I am doing a lot of that!
And I’m considering the numbers on levels. It’s hard because I have such a limited number of tiles. I’m gonna try to make it easier to tell the levels apart but I’ll look into that
Thank you! I'm really glad you like it
Some of the changes I made are because of the limitations of the gameboy. For example: I had to change some enemy behavior and the colors are more muted because of the way colors work on the GBC. At least I found it hard to make really saturated colors that looked good. But that's one of the things I find really charming about the GBC, actually. I think the slightly muted palette gives the games a sort of sophisticated look
Thanks for playing and I'm excited to see what you do for your next game!
Thanks for telling me! I’m excited because I’m almost done with beta 5 and it’s a huge update with tons of bug fixes and some new levels and a lot of polish to the ones that already exist :)
Thanks a ton for playing! Your video is really good. It was fun to watch you play and I really benefit from seeing what confusion/sticking points come up. I'm going to address those issues in a future beta
8:00 - I never thought about it, but it's an issue that you can accidentally bring up that menu. I've fixed it now so next version you will have to want to use it. It's just a debug menu for me and an easter egg for players anyway
8:33 - That's a bug. I've never seen that before. Gotta fix that
9:00 - They're canned food. Canned food gives you health here 😀
11:20 - The goal here is to teach you that you can control your jump height by how long you hold down the jump button. Maybe I should move this to an area where it's more clear where you're going
20:25 - Those are spiky worms. I'm surprised the spikes on top don't look like spikes enough to make it clear. I'll have to rework that design. This is NOT the first time someone got confused and I keep trying to make it more clear while not making it look bad and haven't gotten there yet
23:41 - I think about it like the pipes in Mario. you can go down some, but not all. Just adds some reward for exploration
27:00 - At this point, the computer is just a little easter egg. I'm not sure what to do with it yet. I like your idea to introduce some story there. I may do that
You're the first person to comment to me about the ascending room and I'm glad you noticed that
let me know how you enjoy the later stuff :)