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A member registered Jun 08, 2019 · View creator page →

Creator of

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Those dice rolling animations! A++ 

I can't remember exactly what I did, but something like placing penguins on both sides of the egg to hatch it. Maybe moving them in that arrangement.

Great! 😄

I uploaded version 1.1.1 which has this change on the Title Menu screen:

- If no menu cursors or options are changed for about 1 minute then the game board will auto-start.

Does one minute seem like a reasonable amount time?

That's such a classy Gameboy and screen color. Looks great. :)

Yes, that seems reasonable to "auto-resume" some time after power-on and idle (if there is an existing save state). Should be easy, I can look into it soon.


When you turn it off, do you pause or return to the menu first? It used to auto-save once a minute, but that was adding a lot of overhead due to the amount of data saved. So I changed it to only save under these conditions:

- The game board will be saved when starting, stopping or pausing

New version up now.

Ha ha yes. Thanks!

I've found myself accidentally watching it for long periods of time. Especially at the slow speeds. :)

It is tough! I made it hard so games would be short and give people's eyes a break and keep them from getting too much of the after-image motion effect.

Despite that, these people at RetroAchievements are impressive with how well they play the game. Better than I can for some of the challenges. https://retroachievements.org/game/24082

Thanks! There is a version coming with some additional UI and option improvements.

Music would be fun if it was well matched, though I'm not up to the task of making any myself. Maybe once the upgrades are done I'll ask around to see if anyone is interested.

I didn't know other Game of Life implementations were missing a sound track until I heard this one. Nice addition. :)

🐶👍

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Can't remember why I thought it would be a good idea to even try, but I got stuck in here and couldn't get out. Seems like it shouldn't be possible to get in if you can't get out. :)

Anyhow, enjoyed the game, it was a lot of fun and well made. Didn't know about the SELECT thing until now, as some other peopled have mentioned. (That, or I quickly forgot, which is just as likely)

Thank you!

Great game! Couldn't resist playing all the way through once I started. Looks good, sounds good, puzzles have decent variety. It was nice that there's no timer (feels chill, yet quick paced).

Controls feel a little slippery (inertia), but am assuming that's intentional and seems like a fair part of the challenge. It doesn't take long to get used to that and start making nudging corrections mid-jump.



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We're not going to debate it.
Next time you're welcome to participate in good faith instead of using gbcompo merely to advertise your other work. Nobody else has had a problem doing that.

For others reading this: 



<3

If someone makes a Mega Duck flash cart with multiple banks (or a cart slot adapter so regular GB flash carts can be used) there will  be a whole lot moorreeeeee. Lots of games larger than 32k that would fun to patch, but not much point in that until there's a way to run them on it.

Thanks for sharing this, it's great! Making the topic sticky :)

Did you have a ROM file for this entry that you intended to submit? There isn't one attached to the itch page for the game.

Also, the link to your game page doesn't seem to be accessible, is it set to public?

Please email gbcompo <at> gbdev.io with a link to this forum post and we can help sort it out.

Looks like it's ok now. You're good

Perfect, thank you!

The game page for your entry doesn't seem to be activated yet, be sure to set it to published or visible before the end of the compo so that it's accessible to the judges.

Thanks for participating!

Yes, you are welcome to create a page and share it with others outside of the compo. GBCompo does not reserve any exclusivity over  entries.

The game is password protected at the moment, be sure to remove that before the end of the compo so that it's accessible to the judges.

The game is password protected at the moment, be sure to remove that before the end of the compo so that it's accessible to the judges.

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Hey all. The deadline is very close, here's a quick checklist for your submission:


1. Be sure that you attached the GB / GBC rom in the "Uploads" of the entry you are submitting. The file must have "_jam" in the filename, such as "mygame_jam.gb" or "mygame_jam.gbc". If you wish you can include additional files such as manuals, documentations, source code, etc;

2. To be eligible for the OSS bonus, be sure you have a compatible "LICENSE" in the git repository or archive of the source code for the entry. The repository can be in the "Open Source repository" filed while submitting, or in the "Edit Game -> Top menu -> MetaData -> Side Menu -> External Links -> Type: Source Code" field of the entry so we can see it. Review Rule 5 for the list of acceptable licenses you can apply to your code and/or assest.

3. We will download every entry after the deadline and the judging will take place on those files. Be sure the ROM file uploaded is the intended version. You can keep updating the itch.io entry after the deadline when we download the tiles, but we won't take that into consideration for the compo.

4. Check that you have access to the email set in the itch.io account, since it's the one we see on itch.io and the one we will use to contact you.

5. If you have issues uploading or submitting your entry on itch.io, email us: gbcompo <at> gbdev.io Good luck!

Please, take also a moment to review the rules here: https://itch.io/jam/gbcompo23  (the full rule set is here: https://gbdev.io/gbcompo23.html )

It is more than just nudity. This is the formal rule, note the emphasized part. 

> NSFW content is not allowed. Please keep it safe for work and avoid anything overly edgy or distasteful.

There was some additional discussion about this in GBCompo 2021in the following issue. More context in the link, but here's the relevant excerpt:

https://github.com/gbdev/gbcompo21/issues/9

> If it meets ESRB-Teen then it should be fine. https://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board#Ratings

> In general, if it's relatively tame and isn't trying to "push the boundary" it's probably ok. As the saying goes- it's hard to define it precisely (and we don't want to enumerate every single thing), but you likely know when it's getting iffy.

Nice! :)

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It's not a problem, you are welcome to use your team's shared itch.io profile.

Thanks!

Intriguing entry!

I suggest adding a "Flashing lights" or equivalent warning on the entry page so that people who may be sensitive to that kind of thing are not surprised.

Sure, it was your choice whether to revise the description in good faith. Just wanted to give you an opportunity to do so first. I'll remove it from the compo now.

Entries of all effort and skill levels are welcome, however please do not use GBCompo merely as a way to advertise other content. You're welcome to keep the entry in the compo if you remove the ask to redirect and instead focus the content of your page upon the entry itself and participation in GBCompo.

Press Select on the level screen to see the help popup

Fun game, enjoyed the progression and new elements as the level increased. It seems to skip over level 28 for some reason.