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bbbbbr

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A member registered Jun 08, 2019 · View creator page →

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Noted! Not sure what changes are next for QR-Paint, but I’ll keep this in mind. Checked my calculations and 64x64 @ 4 shades would fit into the QR-Code data size.

OK, getting better :)

Thank you!

I don’t think I can beat your son, but have been getting into the 800’s. Having a good time playing it.

Fun little game!

It seems to have a glitch. After playing a few times in a row the screen scrolling is putting the wrong tiles in:

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Was listening to the New Game Old Flame podcast about this game and realized I never posted my updated high score here.

I made it up to at least 1750 but could only find this photo showing 1424. What I realized over time was some block sequences that seemed unfair or impossible could actually be finessed with more skill and a little luck.

I did eventually rom-patch it so that pressing A wouldn’t restart the game after dying. That makes it easier to avoid accidental game restarts before taking a high-score screenshot.

Anyhow, there’s my update for others who might be playing.


Hopefully it’s ok to post the rom patch input changes here in case others would like them:

  • Change so A button doesn’t restart

    • (295d9 -> 295dA) 20 1B -> 00 00
    • (2966a -> 2966b) 20 1E -> 00 00
  • Use SELECT to restart game (to avoid restarts when accidentally trying to use non-available Pause)

    • 0ac4 40 -> 80
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Use the downloads that start with “(Retro Achievements)”.

For Game Boy:

  • Download: ”(Retro Achievements) gb-wordyl_1.0.3_mbc5_en.gb.zip”
    • Use the “gb-wordyl_1.0.3_mbc5_en.gb” ROM in the zip file

Mega Duck:

  • Download: ”(Retro Achievements) gb-wordyl_1.0.4_32k_no_save_MegaDuck_clone_console.zip”
    • Use the “gb-wordyl_1.0.4_32k_nosave_en.duck” ROM in the zip file (may need to rename extension from .duck to .bin.

Tested with a bunch of files and haven’t seen any import trouble with 0.1.3, looking good!

I’ll do that if the freeze happens again

Impressive, looks so good!

The shortcuts do seem to work so far.

I noticed a glitchy issue when importing the title screen graphic from Den of Snakes (with gb studio limits turned off in a new project). After importing a second time the image was ok.

But now a problem after closing and restarting the app… it seems unable to open and stuck with some kind of minimal electron (or whatever the ui platform is) base window. It has a web dev tools, etc. Can’t seem to get it to run normally anymore.

Deleting the chromium temp files it had made in /tmp didn’t work. Deleting it’s entire folder in (my user home)/.config/tessarium didn’t work.

Have a system restart I need to do anyway soon, so maybe I’ll see if it’s ok after that.

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Just poked around some since I’m not on a project right now, but it seems to have some cool features. Also appreciate the Appimage binary! Thanks for making and sharing this!

Rare aquatic horslet

GOODD HORZES!

Yeah the ui part is often that way. :)

Thanks for the reply!

Love the game, it’s very polished and charming!

One thing is I seem easily distracted by ongoing motion such as clocks incrementing. It might be convenient to have an option to turn off the clock ticking. No worries if not of course, and I’ve rom patched it out for the time being anyhow.

Btw, added it to our gbdk showcase. https://gbdk-2020.github.io/gbdk-2020-gallery/?sortSelector=Featured

Thanks again for making and sharing this!

In the past they’ve said the tag is an engagement hack. :)

I think it’s straight GBDK, at least according to gbtoolsid: https://bbbbbr.github.io/gbtoolsid_web/

Congrats! Awesome to see a sequel. It has all the feel of the original with lots and lots more. Plays really well, feels very fair and balanced.

Thanks, should be fixed in the next release. I thought I’d guarded against all the cases where that would happen but I found a spot I missed.

Fun little math puzzle game!

Your image QRCode scans ok. There seems to be variability in QRCode scanners, some work and some don’t.

If the app you’re using doesn’t work you might try one of the ones known to be compatible (Binary Eye, Google Camera).

Here’s the image from your QRCode.

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Thanks! The flood fill is an implementation of the “span filling” algorithm described in the wikipedia link below. I made a naive flood fill first that used more memory and was noticeably slower, but this one runs pretty well.

It’s kind of fun just to make spirals/mazes and then watch it flood fill them. :)

https://en.wikipedia.org/wiki/Flood_fill#Span_filling

Most of the drawing tools are built on top of the GBDK drawing.h api, which saved a lot of time vs writing them all entirely from scratch.

Yesssss!! Very happy for Wink to make an appearance. :) :)

Thank you for sharing your drawing! Fun that you used the QR format. :)

Congratulations, it’s awesome!

Looks like you’re using GBDK (based on rom info).

If that’s the case then it could be as simple as builds flags ( -msm83:ap ).

If you are using one of the GBDK cross-platform Makefiles then even easier, just adding “pocket” to the TARGETS= line.

There’s some additional info here: https://gbdk.org/docs/api/docs_supported_consoles.html#autotoc_md144

And here: https://gbdk.org/docs/api/docs_supported_consoles.html#autotoc_md161

The Emulicious emulator supports the .pocket format if you want to test without a Analogue device.

(Really nicely put together game!)

Thanks! Confirming that when downloaded it’s a changed ROM file.

Great! Thanks again for checking with them.

Thank you!

Do you know if they will send a message about it, or how they will transmit the new download? Checked the existing order download link it is currently identical to the 1.0 version.

Cool!

Since you seem all in on fitting in 32K, if music gets hard to fit there is a non-maintained fork of hugeDriver/Tracker that supports compression. I’ve used it in a few of my 32k games to squeeze more in.

It was originally documented here: https://github.com/SuperDisk/hUGETracker/issues/105

But now is kept around in my MegaDuck fork (still supports Game Boy): https://github.com/bbbbbr/hUGEDriver/releases/tag/megaduck_compression_v1.1

Oh, cool! Still glad to see them in your version. Might be time to brush up on my pong history perhaps

Some fun variations on pong! Squash pong is neat idea. 4X pong breaks my brain :)

Cool to see a new version of this!

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A ZIP file with all the ROMs can already be found at https://github.com/gbdev/gbcompo25 Direct link: https://github.com/gbdev/gbcompo25/archive/refs/heads/main.zip

Sources for the open-source entries are archived as individual repos here: https://github.com/gbcompo25/

We (GBDK maintainers) came across your youtube channel earlier in the year and have recommended them to our users, especially those using the NES and SMS/GG ports. We appreciate that you made them!

Love these detailed updates that you share, thanks for posting them! And cool to see your games ported to various GBDK platforms.

Have a couple games that have been up for 5-6 years now. It would be nice to see their trends on a longer time scale than 1 year.

The current charts are great for recent data, but the limited range (1 year) and narrow aggregation (day or week) make it harder to see how the game is doing over a long time span.

If the aggregation range could be increased to Months and potentially Years, and the range increased to at least 5 years that would be helpful.

Alternately an easy way to export the entire download data to csv format.

Oh… maybe it’s worth revisiting this at some point now that I have a 4-player adapter implementation. :)

Thank you!

Thanks for the answers, looking forward to a full release!

I got this crash as well. I was intentionally running the older compo/jam version though. Had a good time playing it.