Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rajcsányi László (WLS)

472
Posts
11
Topics
464
Followers
15
Following
A member registered Feb 29, 2020 · View creator page →

Creator of

Recent community posts

:) Thank You!!!

It's great because this car never runs out of gas. A good idea for the next collection of graphics is for everyone to submit a picture where pressing "A" or "B" changes something in the picture.

Here, the original game is much, much better and more enjoyable, but for those who are not familiar with it, this may also be suitable. :) Thanks for the many videos!

Thanks for the video, it was included in a collection, which is available here: www.wls.hu/tynesoft

Thank you for this video, I noticed an error in the game at the beginning, there was a text written in it. I removed and updated the program. Good to know. Thank you! Now I go and feed my animals Purina. :)

There might be a problem with the emulator here, because the original game is unfortunately not like the one in the video. :(

Thank you! I tried this game again a long time ago. Microdeal was a very interesting company back then, the original game, for example, is unplayable in my opinion.

:) The Tynesoft version of Donkey Kong. :) Thank You. This can also be found in a collection, it turned out to be extremely good: www.wls.hu/tynesoft

Thanks ford the video! This is one of my favorites. Although this is also old, a new version has been prepared, which can be accessed in a collection at the link www.wls.hu/c16. The music and graphic elements have been improved here. Much better! :)

Thank you very much. Well, yes, this is a fairly old transcript, since then I would do it differently, 1-2 things were not handled properly. :)

Thank you very much. Well, yes, this is a fairly old transcript, since then I would do it differently, 1-2 things were not handled properly. :)

Thank you for your comment, I added the DEMO explanation in the text. Regards,

It's good that you made a video about it, it's one of the dullest games in my opinion, but it can be enjoyed for 1-2 minutes and that's what counts!

Thanks for sharing your results and opinions, I really appreciate it!

Yes, the demo version shows you the games, but you can only play for a limited time or distance. It does not differ from the physical in any other way, except in this. It's like when you got a CD for a newspaper back then and you could only play Grand Turismo a little on it. :) In the case of physical, you get 16 full games, you can play them all the way through, several levels and of course the very good quality surround.

Thank you very much for your comment, I haven't made a PETSCII character game yet, so I had to try this too. :) I'm glad you spent some time with it!

Thanks! Yes, I think it was unrealistically high, but there are extreme players like you. :)

After the game starts, click in the image with the mouse to make it active, because the problem is that the window is not active.

Hi. Oh, I thought I was going to write to you, but I forgot because I had another problem, unfortunately. Glad you noticed. :)

I'm very happy that it arrived to you before Christmas, it fits under the tree! :) I've been following your work all year long and I take my hat off to the fact that you put so much energy into it, not 2 days go by without a new video and that's great. I got to know a lot of old games from you that I haven't seen before and I got a lot of inspiration from these videos. Keep it up! I wish you all the best!

It's great to hear classical music. When I made my Musical Notes GB-Studio game, I also made a lot of them. It's best to generate this from an existing MIDI file, it's not difficult, just time consuming. You can download midi files on 8notes.com and it can easily be converted to MOD with OpenMPT.

Hi. Thank you very much for the feedback, I will check out this game you wrote.

Thank You!!

Hi. Thank you very much for your comment, you can in principle order within 1 week, but the number is very limited, so you have to sign up and you will be notified when they are available. If you order it then, it will most likely be there, but at the moment it is 95% booked. So if you want a copy, sign up at https://shop.insidegadgets.com/product/commodore-16_4-pack/.

Hi. Thank you very much for the video, I will watch it, I just got home from a long trip. It's brilliant that you chose this game, I liked the graphics so much I had to make it. In fact, there have been so many changes that you have to collect the 7 diamonds, the piece of the Lion on each level, and then you will pass to the next level. Thanks for your support and great videos.

Oh, that's good! Although it's unbelievable that videos are always made about the simplest games, it's great that you did it.

Let's say I don't understand German, but sometimes I knew what you were saying. :)

You can shoot through the wall so you can't hide. And the goal is to collect 20 objects on the 9 rooms, which is not random, just the placement of the object after picking it up.

I also put your video on the game's official page on wls.hu (https://wls.hu/rip/). Thank you!

Thank you very much for your positive comment, I'm glad you like it.

I didn't even know the Dragon32 machine existed. I just faced it. :)

Thanks! Unfortunately, this is not a fast-paced game, the gameplay is quite boring, but the locomotive is so beautiful. :)

I love your creativity. Anyone who has ever made a game with GBStudio will notice what tricks you had to use for 1-2 scenes to make it look like this, so the fact that you use GBStudio's options very imaginatively is worth an extra point, it seems that some solutions have extraordinary thinking behind. Hats off to you!

Thank you very much for the information.

Hi. Thanks for your interest. I started Tom Thumb but stopped. :( I'm not that familiar with ZX81, although I've watched the MAZOGS game, but I should get familiar with it. :) I'm currently working on a pretty big project that's coming out next month and I'm rewriting Wizard's Lair.

Thanks! A little practice was needed before the big throw. :)

The problem is not with size, but rather with the fact that there can't be more than 10 control sprites on the screen at the same time and the 10 are full. The palette is also full, so it couldn't be solved with that either. :(
Guess what, I don't even have a Gameboy, or even a Color, just a 3DS. :)
Did you know that if you press START continuously and start the game like that, it will run in the original resolution?

Yes, it really is. Unfortunately, it was not possible to monitored and displayed on the screen. :(

The king of PETSCII has created something again!
Great!

Thanks! At the time when I made this, I wasn't really aware of the musical parts and that's why it didn't have music. :)

Thank You!!!

Thank you for your comment, you are absolutely right. Unfortunately, many things cannot be solved with GBStudio 2.0, for example antigravity, in principle, only with engine modification, which allows this only in motion. But let's admit that this is an old, senile old witch who can't move quickly and is also unstable in landing. :)