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A member registered Sep 07, 2016 · View creator page →

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Good: The graphics, the art, the sound, the music, the story

"Bad": Some stiffiness in platforming, found a few bugs, sword reach could be further, could use some more juice

Overall: What a great prototype, feels already like a finished game if it wasn't so short. Waiting eagerly for the rest of the game!

This was fun to play and the jokes were fun too :D

Thanks for trying out my game!

My personal major grievances that I'd like to have had time to improve are floaty controls (they were a lot floatier in the beginning though so I did manage to get some progress in this area), the claustrophobic levels (I was thinking that even a simple player character minifying from current a height 32 to 24 might change the available manouever area enough to have major impact) and the enemy behaviour, or rather, the unfairness of it.

Nothing impossible, but would've required a couple days of massaging to get to something a bit more reasonable. Might or might not revisit postjam.

Thank you for the feedback!

I like the simplicity in both the visuals and gameplay in this game. As you search the world, you are always excited to find a village (ie. a bunch of enemies around a fireplace) and then subsequently raid them. The theme and restriction (strange influence and 3 items) are worked very nicely into the core gameplay itself. 

Ideas for improvement
I felt a bit lost at times. Even if I found a village and I accidentally exited it, it's totally possible that I won't find it again. Though, there's always one if you just look more so not a big problem per se, but made me disoriented more than once. Perhaps a map of some sort?

Also, I felt no sense of progression. I raided a village, and, well, that was that. I think there is a score display on the main menu, but stats on player activities on HUD, like kills, villages raided, distance traveled etc?

All in all a solid submission, definitely one of my favorites. 

Tried my best, but unfortunately can't get it to run. The Main menu loads, and I can check the about text. When selecting Start, I get a progress bar that loads to 100% but then subsequently crashes. The screenshots look interesting, my phone just doesn't play along, unfortunately.

Anyhow, as I can't really comment on the submission itself other than, gz on participating on the jam and getting something done!

Thanks for trying my game out!

Did you figure the game out eventually though? Tutorial or easier levels first to teach the player how to play it was planned, but you know how it is in game jams. Time always runs out. I might revisit this later, fix the audio, make some animations, and either do some easing in or tutorial or something, I'll have to think it through Post-Jam.

Suggestions for making the goals clearer are always appreciated and will be taken under advisement!

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Good start! I feel like there's already a lot of game in there, but I couldn't get past the starting area. For some reason the arrow keys are SUPERFAST, like if I don't tap really quickly, I get turned around superfast, and with no automap I got confused where I was all the time. If that fast turning was fixed, I'm sure I would've enjoyed more of the game, I mean, who doesn't love a Dungeon Crawl?

Edit: Wait, there was a Dungeon Crawl on at nearly the same time. Is it possible you accidentally submitted here instead of there?

Game runs now fine! I was a bit annoyed at the postage stamp size screen, but Alt-Enter to fullscreen mode worked, so that's not a biggie. Awesome sound and graphics and a great idea! I got stuck at level where there is more level to be seen on the mirror side player, but I couldn't figure out how to either a) change the camera to the mirror player, or b) figure out the correct movement patternt without seeing the mirror player. Maybe the 3rd item would help with that? The black dot? However, I couldn't activate it so maybe I'm not understanding the game mechanics correctly.

A solid submission nevertheless, good work!

Thanks for testing out the game! Yes, I can totally see how it would be confusing at start. I'm not even sure how I would go about making it less confusing while still maintaining the same micro/macro-loop mechanic...  🤔

If it's a language issue: if it helps my system language is Finnish.

Unfortunately can't run the game, crashes for me with a 

as per the instructions, made sure all the files were downloaded and extracted properly, and made sure windows doesn't flag it as a virus. 

Yeah I thought as much, and totally understandable. It happens to me on Vice 3.5 on the release and the dailies as well, mainly on PAL. Maybe VICE doesn't like my computer and lags the audio sometimes when jumping and the high-pitch pops are from buffer underruns etc.? Who knows, well anyhow I can play it enjoyable on NTSC though.

Thanks for the reply! I can try to replicate the sounds glitch I'm talking about and record it for you, if you want, though I don't know how much you wanna spend time on it (if at all) if you can't replicate it yourself, and I'm the only one who has mentioned it, and it's on an emulator no less. But I can try to investigate and record some evidence if you want it?

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Running this on VICE and I'm loving it! I had some stuttering problems with GTKVice, but fortunately realized that there is a daily build link available, from which you can download the SDLVice which at least for me, works almost lagless. There is still some fairly rare random stutteringings but I almost quit playing because of the stutter on GTKVice, and with SDLVice I don't mind it at all so...

Anyhow, are there any recommended settings to use? C64 vs C64C? PAL vs NTSC? etc.

EDIT: I noticed there's this weird, high pitched pop when jumping around and it happens prominently when emulating PAL, when emulating NTSC it happens too but rarely.

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I don't think I'm understanding what the goal of the game is. I can move stuff out of the guy, but then what? 

EDIT: To move stuff out of the way before new stuff is spawning? If that's the thing, the end state is sudden and non-informative and feels random... I feel like that's not it?

EDIT2: Oh and didn't mean to be so negative, other than me not understanding the end goal, I do like the graphics, the sound and in general the controls work as they were intended, so good job!

For future reference the folder is 


It also holds the logs in case you need them.

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EULA screen showing up a second time is totally my fault and I expected things to go all messed up at this time, as I basically messed with the game files myself to try to get the rest of the game trigger properly. Everything before that though happened without meddling with anything, though I most probably still managed to do something to break it myself. I'll send you and email with the logs and the save files and how it happened, maybe you can make sense of it. 

I can also check if I can reproduce it again, and if I can, I'll report how I did that too. Thanks for an awesome narrative experience! 

Well, I managed to get past that by modifying the *.gd file by toggling a bit _I think_ might've been the indicator for the JB, and when I started the game next, I was greeted with the EULA screen again, AND my next line was used as the full name, but as it was timed because I infact did manage to trigger the correct cutscene, Ana kept calling me "I'm not Ja" for the rest of the conversation, which was funny if not a bit suspense of disbelief -braking. I can send you the original unmodifed .gd file and logs, if you think it would help you? 

Also a bummer that I was so close to the end actually at that point. :( (Although I can't be sure, since my build was all messed up as I did the JB wrong at the beginning, or something).

Loved it a lot, even though I gathered the gist of the main story plot very early on, even before the reveal email (it was my fourth theory, but latest theory at that point 😁), I have a soft spot emerging intelligence AI stories. Thanks, might get the Transcendet pack at some point to support you!

Where do I report bugs? I have trouble with the JB for the disco! (I did it once by closing and then doing it and re-opening, and got to some juicy stuff, but the story didn't move forward. After that nothing seems to work anymore and I don't wanna restart)

This game is really enjoyable. For some reason I enjoy just roaming the dungeon and searching, and the fighting, and I barely survive a second encounter ever. Good stuff!

Just played through this, and I'm mindblown. I loved the take on many different genres. The bad guy was an awful, awful person, in a good story kind of way.

7/5 would buy again

I clicked on the "achievement" when shown in the first crossroads (mine was fighter's axe) and I got this error:

'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/areas/prologue.rpy", line 2617, in script
TypeError: list indices must be integers, not Null

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/areas/prologue.rpy", line 2617, in script
  File "D:\Games\roadwarden\Roadwarden-0.25-pc\renpy\", line 1608, in execute
TypeError: list indices must be integers, not Null

Roadwarden 0.25
Fri May 24 14:19:19 2019

This has potential! With a few improvements, more levels and a good difficulty curve, I could see playing this as an occasional timewaster. Had to manually set the Linux executable as runnable, though, as it was packaged in zip.