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I like the simplicity in both the visuals and gameplay in this game. As you search the world, you are always excited to find a village (ie. a bunch of enemies around a fireplace) and then subsequently raid them. The theme and restriction (strange influence and 3 items) are worked very nicely into the core gameplay itself. 

Ideas for improvement
I felt a bit lost at times. Even if I found a village and I accidentally exited it, it's totally possible that I won't find it again. Though, there's always one if you just look more so not a big problem per se, but made me disoriented more than once. Perhaps a map of some sort?

Also, I felt no sense of progression. I raided a village, and, well, that was that. I think there is a score display on the main menu, but stats on player activities on HUD, like kills, villages raided, distance traveled etc?

All in all a solid submission, definitely one of my favorites. 

Thanks for the feedback. I'm glad, you liked it.

> Even if I found a village and I accidentally exited it, it's totally possible that I won't find it again.

What do you mean by that? Is it like a bug, or did you struggle to get back into the village?

> Also, I felt no sense of progression.

I totally agree with that. I probably should have made some kind of raid counter, even though you are still in the game. Distance traveled is interesting too. I might add that.