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zaydullin

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A member registered Mar 08, 2023 · View creator page →

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(1 edit)

ahahah, thats polar opposite of what i came up with.
imo the ship controls are too unresponsive (would be nice if acceleration was faster and ship stabilized at 0 velocity after some time). also its very easy to accidentally destroy my own planet.

other than that, gameplat is satisfying

thanks!!!

final level is bugget

fighting your own inputs has a good potential (i did the same thign too lol). though imo the enemy is too weak. its dps is lower and i can always do my moves so that i get no damage from them

good idea, i wish it was a little faster since the beginning is too slow

got 120 secs on hardest level B)

Haha, you made clone-based game too. i wish there were more levels though

i like art, the idea and atmosphere. managed to turn everyone to my obviously correct green agenda

wow, i like how mysterious it is. though i couldnt make myself finish the game, it becomes very repetetive

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super mega cool!!!!! the xenrythmic music is great.

sad that there is limit to the rythm length and i cant make a 137 to 4 polymeter :(. and i dont get how crits exactly work, i feel like notes get red randomly.

some ideas: alternative levels with main drums being 5/4, 7/4 etc. would be fun. Guitar riff working similarly to noita's wands (e.g triple note makes next note pierce enemies, chugs can randomly be replaced with chugs (so 1 chug 2 3 chug 4 has a chance to be played like 1 chug 4 1 chug 2 3)

POV: Meshuggah

I like the idea. imo it would be cool if "synth - chords - bass - drums" structure could be changed. e.g having 3 layers of drums by placing a lot of them

Nice!

I think the game would benefit from some randomization, so that level is not always the same.

also why do clones have sooo much hp :(

absolute cinema

хайп

nice game!
i feel like its very hard to understand the difference between characters ( i only understood that archer is long range unit unlike everyone else). also its kinda hard to control everyone, some characters always accidentally hit rocks and it just feels like "big blob that damages enemies"

fun game! i feel like the rotation in this game is tooo slow. even when i spent almost all thrusters to increase rotation, i still couldnt aim at enemies properly

thanks for the feedback! i actually had an idea to make player be able to impact what small ships appear inside enemies and vice versa (so besides just shooting the enemy, player can look into what weakness does enemy have inside and launch appropriate ships into them). but due to jam being 4 days long, i had to abandon this idea. if i will work on this after the jam, i will definitely add your suggestion

yeah makes sense. my game too had poorer performance on web compared to desktop version. good luck on the game

cool game! reminds me of homeworlds boardgame

ty, didnt think of clicking on them again

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THIS GAME IS SO COOL. this is my favorite game from this jam. this is literally my dream game idea.

i made ship so big the game completely freezed.

would be nice to have more parts (like increased range) and an ability to quickly build (by holding shift+LMB and moving mouse for example). also better performance and balance would be good (started out too hard - enemies aimed at my ship too good. then i just destroyed everything in my sight)

spent like an hour playing this game

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nice game. i think its too hard to collect parts sometimes because they are inside of swarms

would be cool to have zoom for bigger boards

fun game. kinda similar to mine lol

i dont understand, how to attack enemies in battles? i can just move mine while enemy attacks my ship

very interesting idea. managed to combine 5 trees and 5 batteries

i wish it was easier to build long paths

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learned how to make nuclear bomb, peak game

fun game. i think you should increse how much player needs to move their mouse to launch the ball. most of the time my direction and max velocity is limited by boundaries of the screen

i feel like the game is too hard (somee items look too similar, small amount of time given etc.). nive game overall

thats a genius idea. would be cool if there were more blocks and synergies (e.g regular turret shooting with faster bullets if its near explosive or black stuff) and if it was easier to place blocks more or less where i want them to

Good movement. though lack of restart button is annoying

it was satisfying. got score of 420.

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interesting idea of very big tower defence map.
imo waves change too slowly. new enemy and spawn locations appeared only at wave 9, while most previous waves were too similar.

not gonna lie i like the concept so much i got an idea to make a game like that

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thanks for the idea of safe zone.

placing towers while under fire wasnt really the idea. i guess i made enemy spawns to fast ahah

cool idea! i can imagine this being expanded to have abilities more complex than hp shield and dmg (i would love to play smth like that where instead of giving stats it would activate abilities similar to what slay the spire cards have)

cool

so cool!

game freezes every second for me, ebem though i have powerful pc.

also would be cool if shots could be deflected if parry is pressed to early