thanks! very cute dog
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awesome, thanks for making a video! you're definitely right about the slow movement. there were ideas for more gameplay mechanics, but we ran out of time, maybe for a post-jam version though!
Quite the departure from the book! Great presentation and style; it really stands out to me as having really cohesive art, sound, and gameplay.
Just a thought but I didn't feel too invested in racking up points once I got the hang of the mechanics. Maybe some sort of win condition or timer or diffuculty ramp would help with player investment?
Great animations, I love rotoscoping in games! Your process gifs are really cool too. The colour use and music sets a nice mood. I think rotoscoped walk and run cycles would be a good addition.
I accidentally looked at the whole map in your screenshots before I played, so I kinda cheated. I thought the player's treading water animation was great! Would've loved to see a couple more animations. And the end splash screen was great too like Diver said.
It's a simple low-res game about collecting as much treasure as you can and making it back to the surface before you run out of air. Your vision is limited and the underwater caverns can be confusing so either remember your route down or risk trying a different route back to snag some extra treasure.
The cave layout is randomly generated each round along with all the treasures and powerups within. Choose from 6 playable characters with different stats and 3 different tilesets. Compete vs. up to 3 of your friends or play solo and submit your score to the leaderboards. I think this could be a fun way to kill a few minutes with teammates, like waiting in a queue in DOTA or LoL for example.
This is my first game released post-jam and my first online multiplayer game so feedback (especially for multiplayer) is appreciated! There's some additional info in the github repo for anyone curious.