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Quite the departure from the book! Great presentation and style; it really stands out to me as having really cohesive art, sound, and gameplay.

Just a thought but I didn't feel too invested in racking up points once I got the hang of the mechanics. Maybe some sort of win condition or timer or diffuculty ramp would help with player investment?

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Thanks for the feedback!

I agree, its lacking in terms of player investment. The progression system needs to be fleshed out. Also, I like the idea of there being a timer. Will hopefully incorporate these things in a future build.