I'm still in high school, and GDC is on the other side of the country from me, so I wanted to take a moment here to thank the Itch team as well as everyone who's given my game a shot since it launched.
In August, I first launched my weird online puzzle game Subtext. It was slow goings at first, but I got a few really positive reviews and now sales have started to pick up. I originally chose Itch.io as a platform because I knew they had low payout minimums and I didn't know how many people would actually want to play a game entirely though text messages. That fear was apparently unwarranted, but I'm really happy that I came here because it's a fantastic community of indie devs.
I never would have thought to have the option to add a tip to the game price, but it's a great idea and it's gotten me free revenue that I would have missed if I tried to process payments myself. Big thanks to everyone who's played Subtext, and I really hope you enjoyed it. The game has now sent out more than 40,000 text messages.