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Embed a game hosted somwhere else into an itch project page

A topic by cea-dcom created Jul 02, 2020 Views: 277 Replies: 4
Viewing posts 1 to 5

Hi,

First, sorry if this question has already been answered somewhere else (didn't manage to find the answer in the documentation or in this community). Second, sorry for my poor english !

We are a french scientific research organization (not a professional studio) and we created our own adventure/puzzle game to diffuse science (especially to young peoples), which is totally free and browser based. (You can check the mini trailer game here: https://cea-dcom.itch.io/quantum-prisoner)

Now, we are almost ready to release the full game (in english) and we'd like to propose it and promote it on itch.io as we did for the trailer minigame, but we have two problems:

1) the game is quite big (1.5gb), too much for itch.io project dowload page

2) the game will be hosted on its own website (https://quantum-prisoner.com)

So my question is: is there a way to embed a game hosted somewhere else into an itch project page (or is it against itch policy)? and if so, how to do it ? 

This would also simplify the process to push new versions, and make our game analytics work (which is the only part of the game that requieres a server module).

Thank you very much for the answer.

 - the quantum prisoner team

Moderator

I’m not sure if its against policy, but from my limited experience with web dev, introducing content from other websites is tricky and can create its own issues.

About the size limit, have you tried using butler ? It allows to upload game projects of bigger size (I think up to 2gb?). If you want to upload a project of even bigger size, you can always contact support. In fact, it is suggested that you contact support in that case.

I hope this helps, hopefully soon a moderator will be able to provide more details about this.

Moderator

I can't give a definitive answer, sorry. People have done this before and weren't asked to stop, so it's probably fine. In fact it's necessary if your game is an MMO, as you'd have to host the game somewhere on a server of your own. It does however come with technical difficulties, but I don't know much about it, so you'll have to contact support like Dark Dimension suggested.

As for the project size, see Dark Dimension's answer again (thanks for the help!) but keep in mind that 1.5G is huge for a browser-based game no matter where it loads from. Most players won't be happy, if they manage to play it at all.

Just FYI the link to your Discord server doesn't seem to work.

Thank you for your answers ! So, I'll contact the support. The case you mention about the server based MMO example is interesting.

About the size, to be more specific the game itself is around 350mb (it's still a lot but it's a "big" browser game, around 12 -15 h of play time  to complete it) but it embeds 1gb of complementary videos (our scientists explaining a bit more about the science and technology involved in the puzzles you play,  the "serious" part, not mandory to watch them). The game is loaded gradually as you progress in the story, but can also be fully preloaded in cache  when you're on a WIFI connexion so as to reduce loading times, data consumption , and even play offline.

@William : You mean that link:  https://discord.com/channels/640867701979480070/705349661594091540  ? Strange, it works fine for me, what error do you get ?

J

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