Fun, challenging experience, took me a couple of tries but I saved leonid in the end, barely made it.
I love the hand drawn aesthetic, hand drawn font's a bit hard to read though, but for cutscenes it's awesome! well done
Vyoxa
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I love narrative games! played & rated, I also made one https://itch.io/jam/brackeys-14/rate/3851352
Nice idea, reminds of Motherload but feels original.
The gameplay is fun, definitely fits the theme of risk.
Dying can be a little unforgiving though, You die instantly & often the place you die at, like lava, is unreachable so you can't recover loot. Perhaps adding an health bar to the driller would solve this?
Either way, nice work!
Love the idea, and its execution was great!
I found the strat of perma running to evade to be much riskier but paid off a lot to save on time, and it was also more skill involved to evade the guards on tight corners.
Oh and it's not a problem per say but I did notice the game running uncapped fps (for me 240+) which combined with the awesome lighting had my GPU screaming a bit (>80% usage), Maybe a frame cap or use the OpenGL renderer (Compatibility+ in Godot) might be better?
Thanks for the clarification! Just to be clear, on my system the usage doesn’t drop after launch — it stays around 80–90% CPU/GPU the entire time. Other Unreal jam games don’t behave like this on my rig, so I don’t think it’s just a hardware issue on my end.
And please don’t take it the wrong way (the game is good!), I’m only sharing my experience. There’s really no reason a small jam game should be hitting the same usage as something like Horizon Zero Dawn, especially in the main menu, where nothing heavy is being rendered or loaded.
Of course, computers are made to use their resources, but ideally in proportion to what the software is doing. When a jam project uses as much as a massive AAA title, that usually means there's room for optimization
It's not game-breaking since it runs smoothly, but I figured I'd mention it as feedback. It might just be default Unreal settings (lighting, post-processing, etc.) keeping the hardware load unusually high.

Thank you so much, Hex, Lada, Teddy. That was an awesome experience.
I played a couple of times to try and get different endings, but Alun D'Linear always seemed to win, I feel like I'm missing something? Or is it perhaps in the story that the Facilitator is unable to pick due to his bias of Sclera being his home? Please tell me I must know if this is a bug or a skill issue on my part.
Personally, While all of them are equally flawed in some way or another, I feel like Isaiah is best fit, Who do you think should win?
Very visually appealing and thematic, gameplay is nice.
There seems to be some issues with optimization though, at least for me, from the moment the game launches it CPU & GPU usage shoot up to 90-100%, this might be the fault of unreal being demanding, or the models/lighting systems are too high quality perhaps?
I love the music, very maidcore aesthetic
I can tell the mechanic was hard to implement, but it was implemented well, although I managed to make it to 2nd place in the leaderboards by just never improvising hehe, I feel like a complete score wipe on non-perfect improvise is a bit too much risk! but is very fun, thank you

