Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Vyoxa

41
Posts
1
Followers
12
Following
A member registered Jan 05, 2024

Creator of

Recent community posts

Fun, challenging experience, took me a couple of tries but I saved leonid in the end, barely made it.
I love the hand drawn aesthetic, hand drawn font's a bit hard to read though, but for cutscenes it's awesome! well done

ooh I never realized the problem with text size, I'll make sure to include a setting to change text size next time.
as for the controls, yeah the platforming part mostly sucks, i rushed that part.
thank you for the feedback! ill check out Mouthwashing, it really matches the vibe im going for

I see, Thank you for playing & for the feedback!
Though, I think I'm better off ditching the platforming aspect all together and focusing on the narrative more & enhancing it further, I feel the platforming took away of what was great about the narrative.

I agree movement audio would go a long way, Thank you for feedback!

Thank you for the feedback!
I didn't know about this option, will use it next time, and a shadow would definitely help with the platforming.

Gameplay's awesome, I only wish there was more, more weapons, more choices of risk, etc
You can also very easily cheese the enemies by going back and forth between screens, they can't do much about it.

How charming, I like the vibe & the art style.
The controls/physics could be better tho, and perhaps the beginning intro could be made skippable, other than that, well done!

I love narrative games! played & rated, I also made one https://itch.io/jam/brackeys-14/rate/3851352

I love narrative games so I was taken aback by the clean execution and original idea, especially for a first time, 10/10 rated, well done!

How charming, I love the idea, looking forward to see more!

Thank you! I love the SCP universe as well.

Fun gameplay, fun aesthetic, well done
I had a laugh when the dark souls GAME OVER appeared, the platforming was hard so it did really feel like a souls game, but cheesier

The cutscenes, visuals, mechanics, all are polished really nicely.
The gameplay is especially fun, once you learn how it works it becomes fluid, Well done.

Nice idea, reminds of Motherload but feels original.
The gameplay is fun, definitely fits the theme of risk.
Dying can be a little unforgiving though, You die instantly & often the place you die at, like lava, is unreachable so you can't recover loot. Perhaps adding an health bar to the driller would solve this?
Either way, nice work!

Love the idea, and its execution was great!

I found the strat of perma running to evade to be much riskier but paid off a lot to save on time, and it was also more skill involved to evade the guards on tight corners.

Oh and it's not a problem per say but I did notice the game running uncapped fps (for me 240+) which combined with the awesome lighting had my GPU screaming a bit (>80% usage), Maybe a frame cap or use the OpenGL renderer (Compatibility+ in Godot) might be better?


THE AUDACITY OF THIS BI-

All bugs are now fixed, Thanks.
Isaiah was indeed the right choice, my man knew I was a local and didn't snitch or blackmail, unlike some people 
Gloria didn't seem too bad either, she felt more confident after knowing her sister's alive.

Thanks for the clarification! Just to be clear, on my system the usage doesn’t drop after launch — it stays around 80–90% CPU/GPU the entire time. Other Unreal jam games don’t behave like this on my rig, so I don’t think it’s just a hardware issue on my end.

And please don’t take it the wrong way (the game is good!), I’m only sharing my experience. There’s really no reason a small jam game should be hitting the same usage as something like Horizon Zero Dawn, especially in the main menu, where nothing heavy is being rendered or loaded.

Of course, computers are made to use their resources, but ideally in proportion to what the software is doing. When a jam project uses as much as a massive AAA title, that usually means there's room for optimization

It's not game-breaking since it runs smoothly, but I figured I'd mention it as feedback. It might just be default Unreal settings (lighting, post-processing, etc.) keeping the hardware load unusually high.

Thank you for the feedback, yeah Strychnine's an aptronym, it matches her personality.
I played your game, it's quite different in gravity physics and aesthetics, but a lot of fun!

I'm amazed at how this was made in a week, very polished, very fun, well done.
It is quite high on GPU usage, not the best optimization but that's fair considering the time limit, swinging was a tad difficult but that might be a skill issue on my part, hehe

Thank you so much, Hex, Lada, Teddy. That was an awesome experience.
I played a couple of times to try and get different endings, but Alun D'Linear always seemed to win, I feel like I'm missing something? Or is it perhaps in the story that the Facilitator is unable to pick due to his bias of Sclera being his home? Please tell me I must know if this is a bug or a skill issue on my part.
Personally, While all of them are equally flawed in some way or another, I feel like Isaiah is best fit, Who do you think should win?

How charming, bit hard at the beginning so perhaps a more involved tutorial would be good, but i love the idea, especially for a solo project, well done!

Very visually appealing and thematic, gameplay is nice.
There seems to be some issues with optimization though, at least for me, from the moment the game launches it CPU & GPU usage shoot up to 90-100%, this might be the fault of unreal being demanding, or the models/lighting systems are too high quality perhaps?

Such a cutesy game, very visually appealing, very fun.
WASD didn't seem to work for me, arrow keys did.
Sometimes I couldn't tell where my character was going in relation to what's on the screen, perhaps guide lines to tell where the *lanes* are would do well?

This 100% matches the theme to the point, I love the atmosphere & gameplay loop is fun, reminds me of domekeeper/motherload.
Dying sets you back a lot though, and for a high-paced game I would've loved to easily restart a run with a button.

Super fun, I love the premise but the gameplay is such a fun game loop, visuals are ok.
I would love to play this friends someday

Gameplay so addicting I forgot to rate, well done.
I wish there was a skip button for the tutorial at the beginning of each run tho, and physics feels a bit like sliding on ice, which is not suitable for ants, but other than that, Take my perfect rating.
And leave billy alone, he's trying his best!

This is crazy good, I love the aesthetic, and the idea is ingenious, I love the cyberpunk and lofi/pixel art style.
please make this a full game!

I can see the effort put into this, I love it
The combat is slow but that's understandable due to time limitation, but the core gameplay loop and the aesthetic is on point.
I'm on team Vyra tho, hehe

thank you, I feel like a visual story novel would've been better than a platformer tbh, I myself had a hard time with it

I love the theme so much, the art, shaders, atmosphere, and music complimented each other really well, Poor doggo tho

Liminal/backrooms spaces style are too scary for me, but I love the atmosphere, 10/10.
at the beginning sometimes you'd wander for a while and there's never any ingredients so you gotta refresh. But other than that, fantastic experience

Thank you, I'm glad you enjoyed the story.
the commander can simply disobey physics at her will, hehe

thanks for playing! yep the AI theme is definitely what i was going for

the platforming issues seem to be a common feedback, along with the clarity/physics, noted for sure
appreciate the honest feedback, helps a lot for my next project

I love the music, very maidcore aesthetic
I can tell the mechanic was hard to implement, but it was implemented well, although I managed to make it to 2nd place in the leaderboards by just never improvising hehe, I feel like a complete score wipe on non-perfect improvise is a bit too much risk! but is very fun, thank you

I keep getting distracted by the girl on the right :sob: not that I'm complaining.
highest combo 48, funky beats map's my favorite, thank you!

Buff my dear boy Smarret :sob:
Art, audio, & mechanics are simple but addictive, I like it

mhm that air dash is a speedrunner's tech... i decided now
thank you for playing & feedback!

oh yeah that displays -??RU¿-N, i guess i made it too fast to see