Love the idea, and its execution was great!
I found the strat of perma running to evade to be much riskier but paid off a lot to save on time, and it was also more skill involved to evade the guards on tight corners.
Oh and it's not a problem per say but I did notice the game running uncapped fps (for me 240+) which combined with the awesome lighting had my GPU screaming a bit (>80% usage), Maybe a frame cap or use the OpenGL renderer (Compatibility+ in Godot) might be better?