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(+1)

Love the idea, and its execution was great!

I found the strat of perma running to evade to be much riskier but paid off a lot to save on time, and it was also more skill involved to evade the guards on tight corners.

Oh and it's not a problem per say but I did notice the game running uncapped fps (for me 240+) which combined with the awesome lighting had my GPU screaming a bit (>80% usage), Maybe a frame cap or use the OpenGL renderer (Compatibility+ in Godot) might be better?

(+1)

Great to hear that you liked it. 
We will add an option for turning on v-sync in our polish update after the rating phase is over.
Great Feedback.
Thank you very much.