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(+1)

Very visually appealing and thematic, gameplay is nice.
There seems to be some issues with optimization though, at least for me, from the moment the game launches it CPU & GPU usage shoot up to 90-100%, this might be the fault of unreal being demanding, or the models/lighting systems are too high quality perhaps?

(+1)

Hi,

Yes unreal like many softwares will use the resources available on your PC at launch to precalculate a lot of things, which is normal and not a problem; computers are made to use their ressources. Its only become a problem if the ressources stay stuck at 100% for a moment ( several minutes).

Also the load is only at the beginning, unreal release the ressources after a few seconds. The game have been tested on differents computers and I didn't see any problems, game runs smoothly on every rig I tried. If there is some issues during the game it might be issues on your side...

Anyway I'am glad you like it :)

(+1)

Thanks for the clarification! Just to be clear, on my system the usage doesn’t drop after launch — it stays around 80–90% CPU/GPU the entire time. Other Unreal jam games don’t behave like this on my rig, so I don’t think it’s just a hardware issue on my end.

And please don’t take it the wrong way (the game is good!), I’m only sharing my experience. There’s really no reason a small jam game should be hitting the same usage as something like Horizon Zero Dawn, especially in the main menu, where nothing heavy is being rendered or loaded.

Of course, computers are made to use their resources, but ideally in proportion to what the software is doing. When a jam project uses as much as a massive AAA title, that usually means there's room for optimization

It's not game-breaking since it runs smoothly, but I figured I'd mention it as feedback. It might just be default Unreal settings (lighting, post-processing, etc.) keeping the hardware load unusually high.