Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the clarification! Just to be clear, on my system the usage doesn’t drop after launch — it stays around 80–90% CPU/GPU the entire time. Other Unreal jam games don’t behave like this on my rig, so I don’t think it’s just a hardware issue on my end.

And please don’t take it the wrong way (the game is good!), I’m only sharing my experience. There’s really no reason a small jam game should be hitting the same usage as something like Horizon Zero Dawn, especially in the main menu, where nothing heavy is being rendered or loaded.

Of course, computers are made to use their resources, but ideally in proportion to what the software is doing. When a jam project uses as much as a massive AAA title, that usually means there's room for optimization

It's not game-breaking since it runs smoothly, but I figured I'd mention it as feedback. It might just be default Unreal settings (lighting, post-processing, etc.) keeping the hardware load unusually high.