Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Torkein

21
Posts
1
Topics
A member registered Nov 26, 2018 · View creator page →

Creator of

Recent community posts

Honestly happy to hear it, I really wanted to put the flashbang in there just to mess with people ;P.  I originally only gave it a 1% chance to spawn and would blind you no matter what way you where looking, but I thought that was a bit too cruel.  So it's 5% and you have to be facing it.

I like the concept of utilizing a coinflip for battles.  Though I think a few of them had some two headed / two tailed coins.

I think this is the best game I've seen for this jam.  I loved the game play and the visuals.

It’s all made at 64x64. It might of been the way that it was exported :(.  Was new to Godot and may have be something with the viewport and the export.  First person suggested that might of been the issue, just didn’t think I could update it after the submissions have gone though.   Thanks for playing ;)

Really Solid game.  I enjoy tactics games so much, and I'm surprised you got this out of this jam.  Awesome work.

Fun game, reminded me of working outside and having to dodge bees .  Though I didn't have a dog to protect ;)  I had one game where the dog glitched outside and didn't come back in the 'yard'

The game controls well, and I liked the concept ;P.  That being said there where log periods where I would have to wait to find someone that would work with the recipe, and when the did show up I would only have enough power to cut down one.  Maybe some tweaks to spawning or power to the blades would correct this.  But all in all good game.

It took me a little bit to find my way to other biomes, but I enjoyed the game play.  Though I don't know if I was able to ever fully change into another element.  It seemed like I always kept the water as the primary attack, but regardless I enjoyed it I'd be interested to see what you would do with it if you had more time.

I like your concept and has a very "chill" vibe to it.  I think you limited the work space just enough to make it challenging with out being annoying. Good Job ;)

I really liked this game, reminded me of a tactical reverse bomber man. Think the think it was really well put together.  Of the games I've played so far I think this is one of the bests.

It took me a minute to get the feel for it, but I like what you got going on.  I think that the drones might need a slight increase in either spawn time, fire rate, or the enemy's fire rate might need to be decreased slightly.  But I really liked the idea and the game play, I'll defiantly check it out again after the jam if up make updates to it ;)

I liked it, I do feel that you have to be firing all the time, or else you'll die super quick.  Maybe charged shots, or slightly less hits to kill an enemy would remove that, but all and all I enjoyed it.

I enjoyed the art and music as well.  I got wreaked by bees ;P.  Only criticism would probably making the level selection more clear, as I think I cycled though stages twice before realizing I needed to click on it.

I enjoyed the art and music as well.  I got wreaked by bees ;P.  Only criticism would probably making the level selection more clear, as I think I cycled though stages twice before realizing I needed to click on it.

Grats on finishing your first game, I'm right there with you ;)
I liked the visual style, there was some difficulty getting to the second platforms on occasion, as if they where just out of reach, but well done.

Same Here, I hadn't really built or submitted any until this jam.. I had joined other jams with the intent to try and make something, but never got off the ground.  But it is a great feeling :)  I'll be sure to check out your submission.

I was always a fan of the old old pirates game, so anything that reminds me of it makes me quite happy.  I didn't find any treasures, but I enjoy'd the game quite a bit.

Much like everyone else, I loved the knockback ;)

Thanks I'll have to check that, I haven't worked with Godot, well much of anything really so it is possible....  maybe just have to add bomb "karts" that live for a bit and track the player and move toward them.  Or....  Adding claymores, as they would be directional and give them a bit of a spread, that might address hiding in the corner :