I like the concept here for a dodging oriented game with a shielding mechanic, it ramps up quickly and becomes difficult to dodge or shield the shrapnel. The flashbang caught me off guard, while the shrapnel still shows fairly clear the bombs become hard to track. A fun arcade style game.
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shrapnel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #150 | 3.100 | 3.100 |
Audio | #176 | 2.900 | 2.900 |
Visuals | #205 | 3.000 | 3.000 |
Overall | #215 | 2.950 | 2.950 |
Authenticity (use of resolution restriction) | #293 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just Me
Was the resolution a challenge?
Due to my lack of experience, I think it actually helped. Prevented me from probably chasing too many rabbits.
What did you learn?
Everything, This was my first time using Godot.
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