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I like the concept here for a dodging oriented game with a shielding mechanic, it ramps up quickly and becomes difficult to dodge or shield the shrapnel. The flashbang caught me off guard, while the shrapnel still shows fairly clear the bombs become hard to track. A fun arcade style game.

Honestly happy to hear it, I really wanted to put the flashbang in there just to mess with people ;P.  I originally only gave it a 1% chance to spawn and would blind you no matter what way you where looking, but I thought that was a bit too cruel.  So it's 5% and you have to be facing it.