Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

TondaFS

37
Posts
3
Topics
13
Followers
5
Following
A member registered Jun 27, 2018 · View creator page →

Creator of

Recent community posts

Thank you for playing!

There was supposed to be a score rating after the level is over, telling you how well you performed based on your final score. But the classic game jam thing happened, we were short on time and it was a thing that was not implemented due to other things that needed to be done. The same thing applies to item info telling you what each thing does.

If we won't lose motivation to get back to it after the voting is over, we definitely add those because it would help the game a lot. And maybe some online leaderboards too, since a few of our friends started to compete with each other who beat the level better.

Once again, thank you for playing. We're glad you enjoyed it despite the issues it has :)

Thank you for playing, we're glad you liked it! 

You're right, items info would help a lot. We planned to show it but we were short on time and other more important things needed to be done so it's a thing we (hopefully) add in an update after the voting is over.

Thank you! It's working now :)

Hi, our last upload to GMTK jam has been stuck on "loading game for the first time" for more than an hour already and we're not really sure, what could be the problem, since previous uploads worked fine. 

Here's the link for the game: https://sukuba.itch.io/roll-dome

I tried downloading the zip file, and it seems it's ok. Any suggestions where could be a problem? 

Thanks.

Really nice presentation. Art and music are really top-notch. 

I was able to play just by myself. I was confused at the start, was not really sure, what to do, what each of the things in the level does, but after a few tries, I think I got it and it was easier to just avoid them and not really try to use them with the mechanic.

I noticed in one comment below, you've prepared 6 waves but because of a bug, they didn't work, which is a real shame because right now it is really short. But I'll look forward to your new version of the game after the voting ends :)

Really good job! Kudos for making a multiplayer :)

Really cool idea, loved it a lot, but some polish is needed. The turret's shot could be more precise and they lose power too quickly, leaving you almost no time to charge the generator. Especially in the third level, I was constantly going back and forth between turrets, trying to get some time, but I always failed. Finally, I just tried to only charge the generator which worked and I think this was not intentional. 

But other than that, it's really cool! Good job!

Lovely game with a lovely concept :) The controls are a little frustrating, especially when you stuck yourself behind a big rock. But other than that, really good job!

Amazing job! Game is really fun and later waves are quite challenging. I really liked the dog mechanic, crazy theme and pressing the CTRL made me laugh. Great entry!

Really like the idea, but it was more frustration than fun for me. Making it a little easier from the beginning would help a lot. Nevertheles, great job! :)

Really fun game! Simple idea, great execution. Good job!

Really funny idea, but confusing gameplay. Was not sure if I even hit something. 

The graphics is lovely and overall I liked it. Good job 

Tried it several times, but just didn't get it. Sorry.

The game feels really slow, it took so long for the viruses to show up sometimes, but I had fun with it. Good job! 

The game feels really slow, it took so long for the viruses to show up sometimes, but I had fun with it. Good job! 

Kind of interesting idea, but difficulty just don't make it that fun. I would consider to shoot automatically after 7s, because you loose that shot anyway if you don't press the spacebar right away or let the player shoot when he wants after that 7s. 

Otherwise good job.

Nice looking game, music is also really good. Idea is simple, but working. The game seemed really easy for me. I would appreciate if the game get harder over time (faster movement, limited number of times you can hit the obstacles). 

Neverthless I had fun. Good job!

Thanks for playing! Glad you liked it :)

Thanks for playing :)

There was supposed to be more different type of tiles, but we run out of time to make them. But we are glad you liked it nevertheless.

Hi, thanks for playing. The screen was set to 1920*1080 by default and we hadn't realized it would cause this problem. Switching to full screen (F11) should solve this.

Kids should not go out of screen, so it is a bug, which sadly happens from time to time.

Hi, thanks for playing. Letters on the map would definitelly make the game easier, but we kind of wanted to have this messier gameplay :)

Hi, thanks for trying! Sorry for the problem, it's set to 1920*1080 by default. Try to switch it to full screen (F11) to check if it helps.

Hi, thanks for trying! Sorry for the problem, it's set to 1920*1080 by default. Try to switch it to full screen (F11) to check if it helps.

Nice visuals and atmosphere. I had a few problems to pick up some items when I accidently drop them on the floor, but other than that I liked it a lot! Really great job!

Nice idea and good presentation. The jumps are maybe too slow. I would personally make it a little quicker so it wouldn't feel like floating, but other than that great job!

Hi, thank you for the feedback. We changed the size of the cards at the last minute to make more space when there are multiple cards and it seemed ok for us. But I guess the addition of setting where you could choose the size of the cards to your liking would solve this problem :)

Hi, thank you for playing :)

Hi, thanks for playing!

(1 edit)

Really nice and funny idea, but I'm confused with it a lot. Picking up emojis felt random in most cases and led to trial and error. Would be nice if more paths to match were avaliable (maybe there are some,  but I haven't noticed) and more related responses to your wrong emojies were showed. But I guess it's all because of lack of time during the jam ;)

Anyway, great job!


I and two of my friends participated in this years GMTK game jam with theme Only one and made this small game about love.

Try to match your client with their soulmate, hidden in the pool of suitors. Read through dating profiles, find the one, which is the best for your clients requirements and make a match by swiping the profile right. But beware! Make a wrong match and bad things will happen. 

You can give it a try here: https://bearinyourheart.itch.io/matchmaker-in-heaven

(1 edit)

Nice Lovecraft theme and quite hard (haven't managed to beat second "level" yet, but I'll give it one more try). Love the visuals when the ancient one appears, but controls are clunky.  Speed of the character is slow imo, navigating the weapon is quite pain, which doesn't help with the amount of enemies spawning on the map, and when you loose all your health, nothing happens. Some end game screen with restart button or something would be nice.

But I liked it, great job!

EDIT: I miss the restart butto/option a lot.

Really cool game with a nice idea! As Ibuchli said, this would be a gret puzzle game on mobile phones. Good  job!

(1 edit)

Red Dot is point and no click catventure game about one hungry cat, a laser pointer, a can of delicious food and mysterious hat. 

You can't control the cat, but you can lure it with your laser pointer. Navigate it through the level, overcome obstacles and feed it before it's too late!

You can download it HERE.

Made during Game Maker's Toolkit Game Jam 2018.

Thanks for playing, we're glad you like it.

Thanks for playing and for invitation! Sadly we won't participate this year since this is only prototype and we'll have to begin from scratch, but maybe next year we'll have something more representative to show. And thanks for feedback, we know about the bug ;)