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tomo ge

A member registered Sep 07, 2017 · View creator page →


Recent community posts

I'll refer to your game as Tomato Juice because not only it feels very juicy but it also looks like tomato juice with all that blood being thrown around.

Jokes aside, I don't really have anything to add to what the others said, I've had a pretty similar experience. Blocking is kinda weird too, I didn't really manage to use it (I'm not saying it's broken, I'm just referring to the fact the time frame for it is kinda short).

All around a very impressive demo, everything I've seen is finely polished and the game plays very well. 

However I have to admit I do have some trouble noticing where my character is, despite dimming the background and making the bullets pink. I think they would read better if they were the brightest color they are when strobing.

Aside from that, I've found speeding up to be kinda counter intuitive as someone who's only experience with shmups are Touhou and Mushihimesama, you get used to it after a while but I'm still not too hot on that choice.  And there are some enemies which you can't really shoot unless you absolutely master the movement, which kinda feel annoying, but aren't that awful.

As most of the other people pointed out, the game is a little easy as it is. But it is well polished, the visuals are clear and go straight to the point. 

My only gripe with it was that I felt everyone was a little too slow, both the character and the zombies. However it may be just an issue of lacking any proper environment other than a squared floor, which gives no context to compare the movement to.

I just found it a little weird that you need to aim before you can shoot, not really sure why that is there but it might make sense if you'd use melee when not aiming.

Thank you !
I definitely will,  as it is the game doesn't read as well as I want it to , and if I want fast gameplay I need to focus on that.

Thanks for your opinion !
Concerning Lock-on, your post makes me realize it might not be as intuitive as I thought it out to be, you have to first press F to lock onto the enemy, then V if you want the camera to fix itself on said enemy. 

For the difficulty, it does get harder the more enemies you kill as they start to dodge and attack more but as you mentioned, it's pretty easy to abuse the dodge button. The main reason for that is that I haven't gotten around implementing a more accurate target leading formula.

By the way I'm glad you're mentioning Z.O.E. it's the main inspiration for this.