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A jam entry

Monsters in the NeighborhoodView game page »

Shoot zombies and rescue your neighbors in this top-down shooter!
Submitted by Jasozz with 2 days, 19 hours before the deadline

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Comments

As most of the other people pointed out, the game is a little easy as it is. But it is well polished, the visuals are clear and go straight to the point. 

My only gripe with it was that I felt everyone was a little too slow, both the character and the zombies. However it may be just an issue of lacking any proper environment other than a squared floor, which gives no context to compare the movement to.

I just found it a little weird that you need to aim before you can shoot, not really sure why that is there but it might make sense if you'd use melee when not aiming.

Game is a bit too easy at this point, it is pretty much impossible to die as long as you move.

ui is not working well if you run game on 1280x720

I done it!

Cute game, great looking menus! I liked the gameplay for what it is, there's a good balance between your movement speed and the enemies, BB gun seemed way too powerful, until i've found other weapons, which were fucking nuclear in comparison.

Took me way too long to wander into a girl or a new weapon, you might want to add a minimap or something that will guide the player.

There's currently no reason to not hold RMB all the time.

Keep at it, i always enjoy seeing your progress, adding enemy variety will make this great!

An excellent little homage to ZAMN, with three well rounded weapons to choose from. It's also nice to have a weapon that doesn't truly run out of ammo in the form of the BB gun, being defenseless in the original ZAMN sucked. There is an incredibly solid foundation to be built on from here, I hope to see more added in the future.

Neat game. I'm usually not a fan of top-down shooters, but I thought this was fun. The zombies are pretty easy to dodge, a few special enemy types would spice things up and also make the generic zombies more threatening if the player focuses on the special enemies. Also, some way to figure out where the neighbors are hiding would be nice to have.

Keep up the good work!

Developer

Thanks for the feedback! There are a ton of enemies planned, so eventually variety won't be a problem. I almost had a neighbor tracker working, but it wasn't quite right, so it didn't make the cut this time.


Thanks for playing!