hi it me
- Control wise I think it's a little weird having so little acceleration in a platformer (more so with the cat, with the fairy she's flying so that makes a little more sense), in mario you almost instantly get to your maximum speed. Likewise it takes a noticeable time to stop. It makes things feel a little sluggish in my opinion.
- The pacing is a bit off having such short levels, the whole demo could be 3-4 levels with checkpoints and it would feel better
- Add a button to skip the current text box to the next one
- I had some odd behaviors with the fluids where the character would sometimes dive into it after a jump
- The boss wasn't particularily interesting as there was no way to tell which movement pattern it would do, having a different frame or move before each individual pattern would help against that
- Levels were simple so I can't quite comment on the platforming itself, but I don't see why it would be bad when more complex
- 3d doors were hella cute
- I thought the cat was a boy wtf dude
So yeah hard to say much, the presentation is nice, but the game doesn't really go deep enough