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LineShot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1577 | 2.390 | 2.857 |
Originality | #1647 | 2.630 | 3.143 |
Overall | #1696 | 2.510 | 3.000 |
Adherence to the Theme | #1805 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice to see another person trying to do something in unreal :)
We were thinking about making something similar but with ricochets, but decided against it.
Will you continue working on this project?
Also, have you made it in blueprints, C++ or mixed style?
Have you made gun model yourself?
Thanks for playing.
I won't continue working on it, I have other projects and it would take too much time.
Everything was done in blueprint, I think UE4's C++ is not very accessible so I have not looked too much into it.
As for the assets, they were either made from scratch (gun, enemies, level geometry...), or tweaked from existing content (mostly SFX).
It's actually amazing that you managed to create a fully functional 3d game during 48 hours. I would point out just some minor problems though. The interectable parts of the environment blend in with the rest of the scenery quite easily, so it can be quite hard to find them and the text in tutorial was also quite hard to read due to the white background. The jump feels quite floaty so some of the platforming sections can be quite tricky. Some enemy counter would also be useful, so the player doesn't miss any of them by accident.
On the positive side, really nice concept, the level design is also quite interesting and I liked the interaction with the world.
Nice entry!
Thanks for playing !
That's noted, I didn't really think about the user access and it's good to hear an outside opinion on that.