RPGmaker likes to completely break when the refresh rate isn't "normal". I'm not sure if there is a way to bypass this or to turn on that setting by default. I'll take the blame for not knowing how to code a solution tho. Hope you still enjoyed the game.
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The only thing I could think of is that the game doesn’t run on Linux, so if you’re trying to run it on that it won’t work. Additionally, make sure you’re extracting the files from the zipped folder before you run them!
Glad to see a new member of the croutons <3 Hoping you enjoy the videos, and I’m glad you found the criticism helpful! You’ve got a fantastic game here that really inspired me to add some elements to my own. Great job you guys!
Part 1 of my playthrough is out now: https://m.youtube.com/watch?v=fh9GKxFwyAQ Part 2 comes out tomorrow, and if you’re more interested in hearing feedback I leave most of it at the end of Part 2.
To summarize, I enjoyed this game. I think it did a lot right with the atmosphere and writing, and that intro is without a doubt one of the absolute best intros I have ever scene. However, while playing some things in the moment threw me off. I wouldn’t say things like the desk pushing puzzle or the seemingly rapid pace Kat experiences mental decline inside of the fairly normal looking door ruined the game for me, but they weren’t ideal, especially the later scene. While looking back on that scene now I find it more passable, in the moment I was confused on what the tone of that scene was trying to be, and it felt kind of unearned when Lat had her mental breakdown in the elevator. That might just be me, but I figured I’d let you know! Congrats on having a successful launch, and best of luck with your game!
Thank you! We had a fun time making it and I definitely recommend doing it with your sibling, really an eye opening experience and makes you appreciate how far you have come. I’ll make sure to send your congrats her way!
Pretty good roast Sky. It’s interesting to see your take on this since it is very different than the feedback I have been receiving. You feel the puzzles are too easy? That’s possible however I don’t want them to be too difficult for those who are not amazing at puzzles and I have received feedback that they are in a good place, but I’ll tweak with it a bit. I understand the story feeling incoherent since that was my biggest difficulty getting right. No, you shouldn’t be taking the game seriously, no game of mine should be taken that way. Thanks for your honest and lengthy review, I’ll tweak things to the best of my ability and hopefully things will end up meeting your standards. Have a good day :)
The artwork in this game was a really beautiful Steampunk/Dystopian style that I truly enjoyed fully through my playthrough. The music was very fitting as well as the sound effects. The menu however had some clashing styles that I found rather distaste full as well as the HP hud bar was quite annoying at times.
Overall in my opinion 16/20
The battle system in its current state is rather un engaging and boring. I feel that with a bit more content added it could however be a ton of fun. The act of getting the iron ore felt confusing. Why wasn't there an animation of a pickaxe clanking against the stone? It felt like I was just stealing other miners ore.
Overall in my opinion 10/20
The story was relatively engaging however you did you some crutches and some of it seemed forced. As well as having some better NPC dialouge would be nicer. The battles however were completely un engaging and I found myself just aimlessly repeating the same loop of moves.
Overall in my opinion 8/20
This game has a ton of potential. The worl that you made right from the beginning was interesting and grabbed a hold on me. With some more polish your game could be fantastic!
Overall in my opinion 18/20 (Best score so doubled to 36)
Total: 70 /100 (3 stars.)
This game was fantastic. While there are some major issues that need to be addressed, I think this game has a ton of potential and with amazing artstyle it should succeed in a commercial marketplace.
My full video review:
Both of us will stream IGMC entries from time to time. I plan to do more soon!
Tea does full play throughs of IGMC entries with the developers present to comment on aspects of their game!
5/5 this game was absolutely fantastic! The art was top notch, the puzzles difficult but fair and very fun and the storyline interesting! I genuinely hope you win, forget my entry, you deserve it.
The game was pretty enjoyable and the art was very nice. Most annoying thing was how the zombies spawn, since it is random they could just spawn right on you and there is nothing you can do. Also, this game doesn't really have much to expand into and since that's what this years IGMC was all about, finding the next indie hit with room to expand. I'm guessing you will not win. However, it was still a very enjoyable, short and unpolished little game.