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alexkutza

24
Posts
6
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A member registered May 29, 2025 · View creator page →

Creator of

Recent community posts

Wow this was amazing! The descriptions were all so vivid and the tone was consistent across the entire thing. It really didn't feel like 3 different writers! Each storylet had a different subplot with complex NPCs, moral decisions, and was relevant to our backstory. This made it feel like I was actually going on a long journey in an expansive world. Each of these decisions were very morally grey and made me think deeply about them.  I loved how throughout the quest you sprinkled in events that kept reminding you of Marie. It was a great way of having your external battles represent inner struggles. Overall I enjoyed it so much!!

I was really gripped by the writing style and how you immersed the player in these different scenes. The changing colors and themes helped me clearly understand which story path I was going down and which ones I was stepping in to. It made this whole overlapping train carts concept work really well! It was an interesting take on a redemption story, where you are faced with encountering not only your own sins, but also the sins of others. To me it seems to suggest that all of these flaws are interconnected. I wasn't totally sure whether I was encountering different storylets or just different paths because I didn't play it more than 3 times, but it definitely felt jumbled up and unexpected each time. Great job!

First of all the images are so amazing! They were all so uncanny and did a great job setting the tone of the game. The storylets made it feel like i was exploring a strange place with fragments of reality being pieced together. Each time I played through I got unique items, so it definitely felt fresh. I also liked how you hinted at what would defeat the entity and had the player make decisions in the chase sequence. I only wish there would have been more of an explanation earlier on about our son. Overall super cool concept and I'd love to see you implement more storylets and weird items!

This is hilarious. Sally having the most insane reactions to everything is so realistic and honestly scary. I love how the tone shifted from lighthearted banter to actual violence. You did a great job characterizing her. The use of color and the texting passage was super effective. I did not see it coming that this was all due to meds, but it made sense as a twist. My only criticism is that sometimes the choices seemed similar, like I didn't feel they would have much impact on branching. Also the ending I got said I had blown off Chase, but I thought I had answered him every time. Overall this was really fun!

First of all the color and font choices are impeccable. The story was so adorable but also got me heated at times. I was genuinely so mad at that art critic guy. Who the heck destroys a painting made by a dog? I laughed at how the fairy had such high expectations for the dog and kept getting let down. Both NPCs had goals that were just the right amount of silly. I like how the dog was just hanging out and doing dog things, but maybe you could add a bit more personality to it. Like after we got into the secret room, the dog didn't seem to react strongly to anything or have a clear goal

Wow this felt like such a journey! Each of the choices judging peoples' fates were really difficult moral decisions. I loved how the Light was commenting on your choices and guiding you. The color and images set the tone perfectly. I did not see the lore coming of how the Light and the Hunger are related. If I had to nitpick I'd say the Hunger did not seem very menacing. It would have been cool if when you don't sacrfice anybody the hunger will lash out or something, which would raise the stakes.

The imagery and descriptions of each of the different archive pieces are so vivid and really help establish the world! I love the use of crossed-out words to indicate your subsconscious. It left me wondering whether I could trust Edith or whether I was being lied to by the voice. You did a great job making it ambiguous! If you had more words, you could add more endings to let the player make the final choice at the end to trust her or the voice. You set up both sides of the final decision really well so I wished it was a choice for the player

This was so great! I loved the relationship with Hippo. It gave a really strong motivation for why you were traveling to these different time periods, both to fulfill Hippo's wishes and to help others the same way they did with you. The mechanic of foraging for items in the junkyard was cool and I liked how these seemingly insignificant items and moments in the past has such a big impact on the future. I had no idea how you would pull off such an expansive story but you did it! One thing that confused me at first was how you could keep finding trash and repeating the conversation with Hippo about needing to make the time machine, but maybe that's because I did things way out of order. Maybe you could simplify it by not having so many junk items, and focusing on just the main 3. Overall amazing!

I loved how you described alien technology and had the player try to figure it out this alien world. The writing did a great job of describing just enough to let my imagination wander. I loved the reveal that we were playing as a shapeshifter, and how we can persuade people by telling the truth! I didn't see that one coming, since at first I thought we were just a human. On my first playthrough I lied the whole time, and I thought that's what I needed to do based on the mechanics, but it was a cool subversion that you actually needed to embrace your own shape-shifting powers. It would have been interesting to reveal this shape-shifting part earlier and focus more on providing different dialogue options you could use. I'm not sure if I missed it, but having more different endings would also help give the player more agency. I feel like there is also a lot of opportunity to add backstory about the MC in what they say is "the truth." Overall really cool game!

Loved this so much!! Such a funny and sweet concept. The "goated" was awesome lol

Such a great story and overall really well executed! I'd love to see this expanded more

The paint mechanic is really fun! Great job

Love the art style and music!

Great art and overall very polished! Nice job :)

Awesome concept! Very fun and chaotic. The manager scared me

This is really cool! You have a lot of fun mechanics and I love the music. The shop was a little confusing but I like the overall game loop. Great job!

Super clever take on the theme! It's really well polished and fun to play. Great job!

Really fun and creative game! Major props for creating multiple levels