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The imagery and descriptions of each of the different archive pieces are so vivid and really help establish the world! I love the use of crossed-out words to indicate your subsconscious. It left me wondering whether I could trust Edith or whether I was being lied to by the voice. You did a great job making it ambiguous! If you had more words, you could add more endings to let the player make the final choice at the end to trust her or the voice. You set up both sides of the final decision really well so I wished it was a choice for the player