Enjoyed the game for its graphics and premise, it definitely reminded me of Fantasy Life.
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I wanted to thank everyone for their submissions and participating in the Score Wars Game Jam! The entries were super awesome to check out and talk about on the stream. Unfortunately we only got to show two games during this event but we hope to do this again and show off more games in the future!
Thanks again everyone and remember... You're the BEST AROUNNNND!
It's an 8 direction joystick, so if you have unity you can pull from Input.GetAxis("Horizontal") and Input.GetAxis("Vertical") which will give you a -1 to 1 value.
Also I just tested the right stick, the vertical might need to be inverted.
Seeing as this is a game jam that is arcade focused we have an arcade machine that you can deploy to! To submit to use the arcade cabinet please follow this documentation (NOTE: you can ignore the How to Submit section and just submit your game through itch. No need for the XML data)
If you have any questions about the arcade cabinet please post them here.
Hey nehpe! I updated some of the info on the jam page.
The theme will be published the day of the jam.
1. Theme will be revealed on Thursday March 27th at the start of the Jam.
2. Your game must have a way to score and have a leader board
3. Game must be playable on Windows 7 or higher
4. All games must be in by the April 1st 12:00pm MST
5. A panel will judge games and pick which ones pros will go up against live on Twitch!
Great tips! I always have a hard time figuring out how to setup meetings beforehand and what to take. I always hope that I would do the organic bump into someone important and stuff will just happen. Hoping to change that this year though.
It's been a while since I last posted. There is good reason though....
I GOT MARRIED!!!!!! WOOOOOO!!!!!
I even made a game about it which you can check out here.
Well off to updates about the game!
We're roasting up some tasty carrot dogs and slurping up some slushies in the mart.
Here's how you're going to chat to animal friends in the game. The bubbles even wiggle!
Now for some behind the scenes! Here's the tool we're using to do content scripting and dialog. We are using Yarn by the awesome Infinite Ammo that was used for Night in the Woods along with Yarn Spinner by The Secret Lab! Both are free and open source so you should check them out.
Here is a screen shot of one of the nodes where you're ordering some fancy coffee from the cafe.
And here is a tool in Unity that we made to change triggers from Yarn in real time! This is super useful to check for flags and to see if save files are working properly.
And finally we did our first showing of the game to the Tokyo Indies Meetup while we were out on our honeymoon! Photo by the @tokyo_indies. Big thanks to them for having us and having such an awesome event! Definitely check them out if you're ever in Tokyo!
So now that we're married and have gone on our honeymoon we are back to the grindstone for this game so that means more updates! We are gearing up to be at GDC 2018 to show it off to whoever wants to see. If you're out there hit us up and we can hang out :D
Edit: centered images
Having seen the trailer and not downloading yet I'll give you my first impressions of what I've seen.
First and foremost is that it doesn't look like a game that I would want to play. This is because it looks very generic like the characters were purchased from a site. The trailer doesn't highlight effectively what is exciting about the game. It takes a while to get to game play and the game play presented doesn't look fun and is held too long instead of conveying the message of what you do then highlighting the next thing. The games aesthetic also seems to be all over the place, I saw roman soldiers, gangsters, and robots but that doesn't seem to have an underlying theme to them. The game play looks cheap as well, I saw enemies moving really fast back and forth in a platforming section and it just felt silly.
Ok I'll stop there for negatives because I don't think that's fair and isn't constructive. What I think you can do is celebrate that you finished a game and shipped it, that's hard no matter the project.
Here's some things you can do to improve yourself.
I would say to focus in on a main game play mechanic and to polish that to high quality rather than pushing for multiple game types. If you are using purchased assets I would say those are good for prototyping but try to find someone to work with on art. If you are doing art I would say find a style that's not realistic since it's really hard for a small project and will get a lot of flak from an audience if it isn't great.
Congrats on finishing your game and releasing it, and good luck on your future games. I'll download it and if I have any other feed back I'll post it here.
Fennel Fox is off to the mart to find some tasty snacks! There's a little Vending Machine outside the Mart also. And what's this? One of those cool new Electric Cars!
I also wanted to share this little video of my SO Shandiin animating the Barista Mouse in Blender.
Hope you're having an awesome day!
Hey thanks! She's super awesome. We're thinking fairly short little game, like a vignette. We're mostly figuring out 3D workflow since this the first 3D games she's done but we've worked together on a couple mobile games before this. Also my job has me make games and installations for museums and events.
Fennel Fox (Title TBD)
This little game is about a little fox going on a little adventure to find his keys so he can go home and play video games. It’s a cute low poly adventure game that is being made by me and my fiance.
We'll be updating this on this thread but we also have two Twitch streams for both art and programming!
Also we post on Twitter alot
Looks really cool. I dig the pixel art and I'm really excited for the battle system! I love me some active turn based! How many bosses will there be? Something I do enjoy about RPG's is the battle systems and it would be nice to have a good amount of play with it.
Really cool that you took a personal touch to the game and pulled from your life experiences .I've felt a lot of what you described after during and after releasing my games. I hope you are feeling better though.
Also is it coming to MacOS?