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Dark System

A topic by DarkstoneStudios created 41 days ago Views: 195 Replies: 7
Viewing posts 1 to 7
(Edited 4 times)

Hey everyone! Dark System recently entered open alpha and the feedback has been really great so far.

Dark System is a physics-based top down space shooter in an open galaxy. It has really fun combat, and meaningful progression and customization. Check out the game page for more info!

If you like games like Space Pirates and Zombies, Xenoraptor, Ring Runner: Flight of the Sages, or Endless Sky, I think you will really like Dark System. It is still very early in development so there are still a lot more features to come!

If you have any questions I would be happy to answer them.

We are looking for as much feedback as we can get, so please check out the game and let us know what you think! Thanks!

https://darkstonestudios.itch.io/dark-system-alpha

(+1)

what game engine?

(+1)

Unity

Just added Repulsor Beam weapons! You can use them to push enemy ships into stars, planets, asteroids, or other ships.

Update 5 is now live

  • Star Map added! This should make it much easier to find where your missions are. It still needs a bit of work and a tutorial.

  • Changed enemy AI targeting to be less ridiculously accurate (mostly with beam weapons). Still have some work to do in this area.

  • Fixed bug with automatic edge scrolling when you are alt-tabbed

  • Fixed bug with not being able to attack star systems after returning to galaxy during tutorial

  • Many small tweaks

Update 6:

  • New Plasma Thrower weapons! Basically a really sweet flamethrower that deals tons of damage at short range.

  • Issue with ships firing at you when you aren’t firing at them should be much more rare

  • Complete equipment rebalancing

  • Reduced stat increases between tiers for all equipment except engines.

  • Beam weapons now use more energy and cost a bit more

  • Plasma weapons now deal more damage

For you Linux users out there, Dark System now has a Linux build

Update 7

  • Increased size of stars, planets, and asteroids.

  • 5 new ships! The rare Interon ships are powerful fighters with multiple weapon mounts.

  • Ships rebalanced. Number of weapon mounts more important when calculating PL/price.

  • Ship AI now has a reaction time, making it have more realistic accuracy. Should make enemy ships less OP when using beam weapons, and reduce the overall difficulty of the game.

  • New weapon - Vulcan: Heavy rapid fire machine gun with explosive bullets. Deals extra damage against ship hulls.

  • Made Plasma projectiles larger.

  • Reduced damage for Plasma Throwers

  • Progression rate decreased a bit - income changed to once every 10 seconds