life happens! i'm just looking forward to seeing more if more comes :>
stir
Creator of
Recent community posts
I'm mostly an artist and writer, but gdscript is pretty intuitive for me so I can do a bit of programming as well. My computer runs OSX so I can also test compatibility on that system.
Here's a little sample of some of my art; you can see a little of how I do pixel animations in the game on my page, too. (Yes, I know the game itself is bad; yes I will eventually settle down and fix it once I unearth the original files for it.)

If you're interested in working together, feel free to either comment here or PM. :)
Good sound, good music, good art; it's good.
The only real mechanical issue I noticed is that the horizontal platform moves faster than Tim for some reason, so when he's being carried along he can sometimes just fall off.
Edit: forgot to mention the EXCELLENT level design, best part for me personally.
Simple, fun, good times; tone down the flashing at the end maybe, since it gave me a headache and I'm not even photosensitive so I worry about epileptics.
Music didn't load for me, which is a shame, but the graphics are solid. The Geiger Counter mechanic in lieu of a health bar is, as others have said, very clever.
Excellent speedrun potential. Good job!
Neat little game, good graphics; glad I read the comments first about shooting upwards or I would have been a lot more frustrated.
It's short enough that I wasn't bothered by restarting when I died the first time through, and the second time I got hit all of once. :>
Wish there was music, but the sound effects were excellent. Good stuff.
The music is great; wish it didn't restart every shift so I could listen longer. All the visuals are great, and I reset a few times just to try the different palettes.
Some of the swap and platform segments are a little too difficult for my preference; no longer am I the spry and willing youth I once was, ready to struggle for pixel-perfect landings. That said, they're well-executed and good-looking.
Excellent quality game here, I'm very impressed.
Couldn't get music to play, but this appears to be a browser compatibility issue with Safari...**Edit: Had a friend test and send me video; the sound effects are really loud compared to the music. Keep that in mind for next time.
Other than that, there are visible seams around multiple graphics, and some environmental objects are easy to confuse with enemies, but I like the animations quite a bit.
The platforming definitely needs some tinkering and tightening up, mechanically, but it's a solid little game. Good work.
Very fun, very interesting; I get why you would hate the background music but it wasn't that bad. At least you had background music AND a compelling mechanic.
The one odd thing I noticed is that the speed on skater 2 seems to be out of sync with skater 1, but that's fine considering the physics, and actually makes it seem like a different person, which may or may not have been intentional but certainly could be a selling point.
The challenge is perfect and the visuals are clean and sharp.
Really nice work on this one.
Very nice presentation, not so nice controls. The reload speed could stand to be faster as well.
Sound didn't play for me, alas, but that could be because I used the Safari browser (Chrome crashes my computer for some reason).
The visuals are what's truly standout here; very very solid art and an excellent variety of it, especially the expressions. The writing was also very good and fun. Calling out unusual nuclear waste facility procedures made me laugh. Just tinker with the mechanics a bit and you'll have something really special here. Good work!
There's an animation glitch where the mouth opens if you hit space too quickly after eating a cow, but it will still read that the button is being held. It was something that came up during testing that I lacked time to fix, yep, but I do intend to add more to this game later and fix that bug.
Not a bad idea under normal circumstances, but I think multipliers would be frustrating for a lot of players, given that the cows are supposed to overlap and that's part of the "challenge", such that it is lol. It would def make combos more a matter of luck than skill. I'm introducing more randomized speeds and spawn times later, and probably multiple tracks for variety.
Thanks for the feedback!
Even pros have to reference tutorials or other assets sometimes; that's a huge accomplishment!
I definitely get the distraction thing, even as an adult; ADHD is wild, and I have a 4yo kid who demands a lot of attention. Don't be hard on yourself for circumstances, kid, you did great and I do genuinely love this game.
The osx port doesn't seem to work on my macbook so I had to use CrossPlay with the Windows version.
Boy am I glad it ran that way; this is a blast to play. Only critique is the randomization of level up stuff, since luck is such a factor in winning later duels.
If this ever goes to mobile I will download and play the crap out of it.
For whatever reason, I couldn't damage anything, at all, whatsoever. The screen also seems to slowly rotate for some reason, so it was nearly diagonal on my longest playthrough by the time I died. Could be an issue with the OSX export, since I'm playing on a macbook.
The aesthetics are charming, and the art and music make me feel like I'm playing a game that could have come out when I was very small. It's lovely and I hope you do more with it.
I love this little teleporting square person so much.
The music getting layered on with each milestone was very cool, but the tune itself was kind of painful after the third key. At least you had music, though, which is an accomplishment in and of itself for the time constraints.
Very fascinating use of hitboxes for the puzzles, and I wish there was more of that. Great stuff, love it!

