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A jam submission

BlackoutView game page

Blackout is a short parkour fps developed in 3 days for the 1-Bit Weekend Game Jam.
Submitted by indoremile1 — 3 hours, 56 minutes before the deadline
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CriteriaRankScore*Raw Score
Bitness (is the game 1bit?)#294.0004.000
Use of Theme(s) (does the game have reflections, radioactivity, and/or dragons?)#581.3531.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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A very nice 1-bit FPP game. The movement feels very good and reminds me of mirror's edge. Wall running can be easily exploited to make the levels too easy and it's sometimes hard to see the edge of the walkable floor as it blends with the void. For me the controls were easy to understand but for my younger brother, who is not an expert in handling more than two keys at the same time, the game was very infuriating. A solid entry jor the jam imo.


Nice graphics and level layout. Btw, the "Next Level" button isn't working after I finished "UP"


The controls were very snappy but I had a couple of issues with wall running and jumping. The game being one bit also didn't really help as it made it a bit difficult to tell the difference between things. With a bit of work, this game could be very enjoyable


Cool idea. Turns out I'm terrible at this kind of game but I didn't experience any of the bugs others seem to have had. Good work!


Not only can I not run it, I even got errors trying to do so that I have never seen before, lmao.

If you export an executable at some point let me know so I can see if that works.

Submitted (1 edit)

I loved the art.  The game felt a bit like a horror game. I wished the reset was a bit smoother. Oh and I found a bug:  EDIT: I fell through the ground somehow. Overall great job, and keep it up!


Thanks, how did you fall through the ground? 


I do not even know, I just was walking and all of sudden I was falling and falling and falling?


Tight parkour fun. The camera was a bit janky and the mono-palette made it a bit hard to distinguish where I was supposed to go next, but I managed to beat all 3 levels after some trial-and-error. Fun!


Oof Unity doesn't disable default keyevents, so pressing ctrl and w at the same time closes the page...


I don't know what the issue is, but the messed up camera ruined my experience